28.02.2013 @ 02:46
#10
Some suggestions:
- Open-ended classless talent system or talent trees a-la TW2?
- TW1 alchemy system back or a more flexible potion mixing alternative?
- The effect of talents and skills on dialogue, exploration and interaction. For example: dialog choices, coercion, tracking monsters/clues, manipulating specialized objects, etc.
- How do "side" quests affect and relate to character and plot development?
- How does character development affect quest completion?
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