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NEWS: New Game Informer Video - The Music Of The Witcher 3: Wild Hunt

MM360 

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26.02.2013 @ 11:04 #1

It's time to learn more about some of the music that will appear in The Witcher 3: Wild Hunt. Make sure to check out Gameinformer.com and watch the new video where our audio lead, Gene Rozenberg talks about team's inspirations for creating the soundtrack to the upcoming RPG.


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26.02.2013 @ 11:17 #2

Quote

going back to W1 soundtrack


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26.02.2013 @ 11:23 #3

I really do hope the battle music is improved because I didn't really like it in either witcher game ( I did prefer W1 to W2 in that regard ).
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26.02.2013 @ 11:30 #4

Oh, yeeesss! Voices and chorus special attention...

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26.02.2013 @ 11:41 #5

For sure we will have bigger variety of songs as now soundtrack is being made by 4 artists instead of 2. What he said about "evolving soundtrack" sounds really promising and I hope it wasn't just a pure marketing.
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26.02.2013 @ 11:49 #6

Woot.

If their idea of revisiting Witcher 1 themes is similar to what they did with the "True Hero" track, that's absolutely brilliant.
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26.02.2013 @ 13:39 #7

I must be the only who liked TW2's track as much as TW1. In fact, I thought parts of it were better.
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26.02.2013 @ 13:45 #8

slimgrin said:

I must be the only who liked TW2's track as much as TW1. In fact, I thought parts of it were better. ›››


You're not. :)/> Each soundtrack was a really good job, clearly a labor of love. And each one fit very well with the themes and setting of each of the games.

More mellancholic, haunting in the first, more fast paced and epic in the second...
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26.02.2013 @ 14:20 #9

slimgrin said:

I must be the only who liked TW2's track as much as TW1. In fact, I thought parts of it were better. ›››


I liked the OST of both games in terms of quality, I just prefer the style and atmosphere of TW1.
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26.02.2013 @ 14:56 #10

Honestly the TW2 music really a letdown to me. I felt TW1 is much better. The only part i like bout TW2 music probably just Flotsam?
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26.02.2013 @ 15:10 #11

Have you ever thought of taking non-essential pieces of the track (like additional beats, occasional organ sounds, stuff that is minor but adds depth)and syncing it with actions of the player?

For example during combat when you make an exceptional heavy combo, an enriching sound from the track will play, adding depth to combat and improving it's flow.

It's not the same as sounds of the weapons as it has to be taken from the original song. So in a sense you take the song apart and leave the "ambient" background theme in and then sync the variation bits with certain actios of the player, whether that is a combo, a decision in a dialogue, a QTE or minigame action or just a flock of birds flying by.

An example of this in a very simplified way is the technique of some games to jump to the end of "combat track" once the combat is finished to get the "outing". I think Witcher 2 does that too, no? What I am suggesting is to take it a level further by taking certain bits from the song that can play in line with it's ambient layer at any time and then assigning them to the player so his actions also have an effect on the background music.

I noticed that when creating machinima videos this method is an extremely easy and sure way to give the viewer a feeling of smoothness and keep the flow, although since I don't compose music myself it was far more difficult for me to do when i did it, and I usually synced video itself, rather than added "music-compatible" sounds.

Regardless, just a simple suggestion that you might find interesting. Whatever you do Witcher 3 will be awesome!

Also if you still take feedback:

I actually prefer music variety the most in any soundtrack so I can't say I liked any of The Witcher 2 game's OSTs more. They were both good, quite good, but I think the best would be not to "return to the roots" but rather thing about a particular event in the game and compose for that event without confining yourselves to any specific style. You have the world of The Witcher to guide your inspiration, what other confinement do you need?
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26.02.2013 @ 15:30 #12

simply superb news...hats offPosted Image
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26.02.2013 @ 15:35 #13

slimgrin said:

I must be the only who liked TW2's track as much as TW1. In fact, I thought parts of it were better. ›››


I think many songs were done right and amazing in their own right. I love "A Nearly Peaceful Place, The End is never the Same, Dwarven Stone upon Dwarven Stone, Path of the Kingslayer, Tough times, and the music that plays in the La Valette Castle." I think I enjoyed the atmosphere a lot more in the first Witcher. It was calm, slow, and really beautiful.
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guipit 

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26.02.2013 @ 16:20 #14

I sure hope I don't have to wait till the end of march to see some gameplay :X
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26.02.2013 @ 20:00 #15

slimgrin said:

I must be the only who liked TW2's track as much as TW1. In fact, I thought parts of it were better. ›››


I agree slim, I listen to TW2's tracks when I drive around town, I never got too far in TW1 so I can't say how much better it was, but imo its the best game soundtrack ever made. I think its so good I was quite worried about how they would top it in TW3, but now I'm not worried as long as the former artists are still in cahoots.
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Kindo 

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26.02.2013 @ 21:10 #16

At first I was immediately soured when hearing there are new composers afoot, being the antagonist of change that I am (when there's something I truly like, at least). Then I saw the full video, and my mind was instantly put at ease. :heart:

Megakoresh said:

Have you ever thought of taking non-essential pieces of the track (like additional beats, occasional organ sounds, stuff that is minor but adds depth)and syncing it with actions of the player?

For example during combat when you make an exceptional heavy combo, an enriching sound from the track will play, adding depth to combat and improving it's flow.

It's not the same as sounds of the weapons as it has to be taken from the original song. So in a sense you take the song apart and leave the "ambient" background theme in and then sync the variation bits with certain actios of the player, whether that is a combo, a decision in a dialogue, a QTE or minigame action or just a flock of birds flying by.

An example of this in a very simplified way is the technique of some games to jump to the end of "combat track" once the combat is finished to get the "outing". I think Witcher 2 does that too, no? What I am suggesting is to take it a level further by taking certain bits from the song that can play in line with it's ambient layer at any time and then assigning them to the player so his actions also have an effect on the background music.

I noticed that when creating machinima videos this method is an extremely easy and sure way to give the viewer a feeling of smoothness and keep the flow, although since I don't compose music myself it was far more difficult for me to do when i did it, and I usually synced video itself, rather than added "music-compatible" sounds. ›››

Quoted for awesomeness. Something like this, when done right, adds a lot of feeling to the combat.
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26.02.2013 @ 21:29 #17

Sounds goody gum drops to me.
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26.02.2013 @ 21:30 #18

This both sounds and looks extremely promising. The best thing I've heard is returning to TW1 soundtrack for inspiration and also the fact that more Slavic music will be used. This is amazing.
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Saoe 

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27.02.2013 @ 01:52 #19

Tune at the end is really nice.
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27.02.2013 @ 02:43 #20

Great.
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