The answer to Geralt's hair problem
26.02.2013 @ 20:20 #44
It's layered on top of DirectCompute. If it really is a pure DirectCompute implementation, then it should work just fine on nVidia.
27.02.2013 @ 00:25 #45
This is a different and great thread.
I actually have an idea about which hair rendering technology they will be using. They are probably licensed for Havok integration in their game engine, look at the bottom of the page for a list of sponsors or partners. Havok includes a whole package of great low-level and miscellaneous features for game engines, such as incredible animation blending system with Havok Animations and Havok Behavior. The combat will feel so natural it's going to be crazy immersive. These are great features that are all procedural and make the game feel even more open-world then you think it will be. Even the combat will feel so free, you probably will never be stuck in a 3 hit combo or something redundant like that. Havok Behavior is going to allow some crazy animation blending so you will probably see multiple transitions between different combat moves compared to Witcher 2.
The hair technology subject, yes, it will probably be the features included in Havok Cloth. Havok Cloth is a very powerful cloth simulating package that also includes foliage and hair processing. I'm sure it will look cool, especially since it's CDPR production value. I don't think anybody in this forum can doubt of CDPR's production value. Their games are the best in the world. I'm a game dev, and from this perspective, no other company has put more effort into their titles then these guys. Very passionate individuals, very good results.
27.02.2013 @ 00:32 #46
27.02.2013 @ 02:06 #48
Actually, it's AMD, and they wrote it to be non-exclusive. Both nVidia and AMD support the underlying DirectCompute API, which is part of DX11. Whether they wrote it to work best with their GCN architecture is a different question, I suppose. If I were them, I certainly wouldn't compromise by avoiding architecture-specific optimizations.
27.02.2013 @ 10:19 #49
Guy N said:
I wonder if AMD will start releasing another cool non-exclusive technologies based on DirectCompute, just to make Windows position on market stronger and future position of SteamBox weaker. Because technologies based on DirectCompute won't work on Linux.
After all, SteamBox is biggest threat to X720 i PS4 and both consoles are practically money bags for AMD, so they might want to secure position of those consoles.
Well, of course it's only conspiracy theory, but we are in Internet so I can post it.
27.02.2013 @ 10:59 #51
Me: />/> your theory: />/>
If you are talking about modular computer made by Xi3 then it wasn't really Steambox. Valve is so vague about whole Steambox that I believe that it's still only concept on paper.
27.02.2013 @ 11:11 #53
Yeah I heard those rumors too, but I bet that final Steambox be something completely different. They can't conquer market with 'console' that has mediocre hardware and costs 1000$.
I think that Valve was listed as investor because they are interested in "modular PC" technology. Maybe they want to use it in their 'console PC'.
27.02.2013 @ 17:50 #56
I don't think so. Something that is designed to be connected to TV and used with pad? The biggest difference between PC and Consoles is m&k. If you take them away you loose biggest argument for using PC instead of console - you can't play PC exclusives and you loose precision.
02.03.2013 @ 08:04 #58
Ward Dragon said:
But if this new software can render hair more realistically without a big performance hit then I'm all for it /> Does it work for nVidia cards as well? ›››
Yes it is supported by nVidia as well . Geralt hair looks so cool when he looks here and there during cutscene and during combat it makes him look more badass .
02.03.2013 @ 08:22 #59
So I've removed a couple of posts. There's no real reason to set a match to this thread, so let's keep it civil please.