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TW2: When/how do critical effect bonuses get applied?


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22.02.2013 @ 22:16 #1

I just put a second point into Whirlwind, which is supposed to give +20% to critical effect chances. However, when I checked my statistics, I noticed that all of my critical effects were still listed as 0%. I assumed this was because I didn't have a sword drawn.

So I drew my sword, and some %s went up, but most stayed at 0. Then I figured maybe I needed the actual crit effect on the weapon before the bonus worked. So as a test, I applied a critical effect mutagen (because I had read that this will give you a "base" crit % for all of them, and bonuses will then apply, even if it's not on the sword). But no, the only %s I saw were 3% (from the mutagen), but they did not include the 20% from Whirlwind.

Even more than this, even the crit effect that IS on my sword (Incineration, and I believe Bleeding and Stunning too), only showed something like 34%. But the sword itself already has 20% Incineration, so shouldn't it at least be 40% from Whirlwind?

What's going on? How does this work? And how can I make sure the other bonuses from abilities (like Whirlwind's resistances bonuses) are also working properly?

Thanks.
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22.02.2013 @ 22:46 #2

Finesse and Whirlwind skills add a percentage of your current base critical effect.
base critical effects are those obtained via critical mutagens and your weapons.

for example:
let's say you're wielding a sword with 7% of stun chance and you have used a greater critical mutagen (3% to all critical effects). now your base stun chance is 10%, by having the first level of Whirlwind you get +10% of your current base critical chances. so your stun chance will become 11% not 20%. for others, 10% of 3% is less than 1% so other critical chances won't change and will remain 3%.


Precision skill is different and it will add the raw percentage to your base.

for example:
if you're wielding a sword with 14% of bleeding chance and you have used a greater mutagen (3% to all critical effects) then your base bleeding critical chance will be 17% and by having having the second level of Precision, your final bleeding chance will be 37%.
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23.02.2013 @ 00:15 #3

gaurdian said:

Finesse and Whirlwind skills add a percentage of your current base critical effect.
base critical effects are those obtained via critical mutagens and your weapons.

for example:
let's say you're wielding a sword with 7% of stun chance and you have used a greater critical mutagen (3% to all critical effects). now your base stun chance is 10%, by having the first level of Whirlwind you get +10% of your current base critical chances. so your stun chance will become 11% not 20%. for others, 10% of 3% is less than 1% so other critical chances won't change and will remain 3%.


Precision skill is different and it will add the raw percentage to your base.

for example:
if you're wielding a sword with 14% of bleeding chance and you have used a greater mutagen (3% to all critical effects) then your base bleeding critical chance will be 17% and by having having the second level of Precision, your final bleeding chance will be 37%. ›››


Thank you! Not quite as powerful as I thought, but I guess it's something. :)
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23.02.2013 @ 12:13 #4

Truth be told, I hadn't found bleeding effect useful in TW2.
to reach "Invincible" skill, you have to choose from "Precision", "Finesse" or "Sudden Death" and my choice is always "Sudden Death".
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23.02.2013 @ 15:43 #5

gaurdian said:

Truth be told, I hadn't found bleeding effect useful in TW2.
to reach "Invincible" skill, you have to choose from "Precision", "Finesse" or "Sudden Death" and my choice is always "Sudden Death". ›››


Yeah, I was disappointed that I had to choose one of these three to advance, because none of them seem all that useful, but I chose Finesse because it seemed the most general of the three and affects more types of crits than the other two, albeit in a different way apparently (i.e. not a 5% boost in the case crit % as I thought). Maybe if I had known this, I might have chosen one of the other two, since I think they both provide a bonus to the base amount, so you don't necessarily need a sword with Bleeding or Instant Death on it.
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