I just put a second point into Whirlwind, which is supposed to give +20% to critical effect chances. However, when I checked my statistics, I noticed that all of my critical effects were still listed as 0%. I assumed this was because I didn't have a sword drawn.
So I drew my sword, and some %s went up, but most stayed at 0. Then I figured maybe I needed the actual crit effect on the weapon before the bonus worked. So as a test, I applied a critical effect mutagen (because I had read that this will give you a "base" crit % for all of them, and bonuses will then apply, even if it's not on the sword). But no, the only %s I saw were 3% (from the mutagen), but they did not include the 20% from Whirlwind.
Even more than this, even the crit effect that IS on my sword (Incineration, and I believe Bleeding and Stunning too), only showed something like 34%. But the sword itself already has 20% Incineration, so shouldn't it at least be 40% from Whirlwind?
What's going on? How does this work? And how can I make sure the other bonuses from abilities (like Whirlwind's resistances bonuses) are also working properly?
Thanks.
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TW2: When/how do critical effect bonuses get applied?
22.02.2013 @ 22:46 #2
Finesse and Whirlwind skills add a percentage of your current base critical effect.
base critical effects are those obtained via critical mutagens and your weapons.
for example:
let's say you're wielding a sword with 7% of stun chance and you have used a greater critical mutagen (3% to all critical effects). now your base stun chance is 10%, by having the first level of Whirlwind you get +10% of your current base critical chances. so your stun chance will become 11% not 20%. for others, 10% of 3% is less than 1% so other critical chances won't change and will remain 3%.
Precision skill is different and it will add the raw percentage to your base.
for example:
if you're wielding a sword with 14% of bleeding chance and you have used a greater mutagen (3% to all critical effects) then your base bleeding critical chance will be 17% and by having having the second level of Precision, your final bleeding chance will be 37%.
base critical effects are those obtained via critical mutagens and your weapons.
for example:
let's say you're wielding a sword with 7% of stun chance and you have used a greater critical mutagen (3% to all critical effects). now your base stun chance is 10%, by having the first level of Whirlwind you get +10% of your current base critical chances. so your stun chance will become 11% not 20%. for others, 10% of 3% is less than 1% so other critical chances won't change and will remain 3%.
Precision skill is different and it will add the raw percentage to your base.
for example:
if you're wielding a sword with 14% of bleeding chance and you have used a greater mutagen (3% to all critical effects) then your base bleeding critical chance will be 17% and by having having the second level of Precision, your final bleeding chance will be 37%.
23.02.2013 @ 00:15 #3
gaurdian said:
Finesse and Whirlwind skills add a percentage of your current base critical effect.
base critical effects are those obtained via critical mutagens and your weapons.
for example:
let's say you're wielding a sword with 7% of stun chance and you have used a greater critical mutagen (3% to all critical effects). now your base stun chance is 10%, by having the first level of Whirlwind you get +10% of your current base critical chances. so your stun chance will become 11% not 20%. for others, 10% of 3% is less than 1% so other critical chances won't change and will remain 3%.
Precision skill is different and it will add the raw percentage to your base.
for example:
if you're wielding a sword with 14% of bleeding chance and you have used a greater mutagen (3% to all critical effects) then your base bleeding critical chance will be 17% and by having having the second level of Precision, your final bleeding chance will be 37%. ›››
base critical effects are those obtained via critical mutagens and your weapons.
for example:
let's say you're wielding a sword with 7% of stun chance and you have used a greater critical mutagen (3% to all critical effects). now your base stun chance is 10%, by having the first level of Whirlwind you get +10% of your current base critical chances. so your stun chance will become 11% not 20%. for others, 10% of 3% is less than 1% so other critical chances won't change and will remain 3%.
Precision skill is different and it will add the raw percentage to your base.
for example:
if you're wielding a sword with 14% of bleeding chance and you have used a greater mutagen (3% to all critical effects) then your base bleeding critical chance will be 17% and by having having the second level of Precision, your final bleeding chance will be 37%. ›››
Thank you! Not quite as powerful as I thought, but I guess it's something.
23.02.2013 @ 15:43 #5
gaurdian said:
Truth be told, I hadn't found bleeding effect useful in TW2.
to reach "Invincible" skill, you have to choose from "Precision", "Finesse" or "Sudden Death" and my choice is always "Sudden Death". ›››
to reach "Invincible" skill, you have to choose from "Precision", "Finesse" or "Sudden Death" and my choice is always "Sudden Death". ›››
Yeah, I was disappointed that I had to choose one of these three to advance, because none of them seem all that useful, but I chose Finesse because it seemed the most general of the three and affects more types of crits than the other two, albeit in a different way apparently (i.e. not a 5% boost in the case crit % as I thought). Maybe if I had known this, I might have chosen one of the other two, since I think they both provide a bonus to the base amount, so you don't necessarily need a sword with Bleeding or Instant Death on it.
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