Witcher 3 on Wii U?
09.02.2013 @ 23:26 #1
09.02.2013 @ 23:34 #2
No, you shouldn't get laughed off for the question, but the only answer you can be given is "we don't know". CDPR haven't made any announcements yet, and I could be wrong, but I don't really expect any announcement in the near future. The assumptions are that it will be the next-gen MS/Sony, but these are just educated guesses, not acknowledged facts.
So I'm afraid you're just going to have to wait and see.
09.02.2013 @ 23:35 #3
09.02.2013 @ 23:53 #6
Depends on if your sole definition of next gen is graphic based. Graphically, no, it's not really next generation (though I don't expect graphics to increase so much on the nextbox/PS4 anyways. More likely, just more movable objects and what not). Though I don't believe the full potential has been revealed yet since you can see a major difference between say Oblivion on 360 and Skyrim on 360. It takes time to develop. I do, however, think that the gamepad is next generation. As for saying the mature content won't sit well with Nintendo. That's not true at all. Manhunt 2 was on the Wii, but was not offered on the PS3 or XBox 360 (it was released on the PS2, however). The game was so brutal that the ESRB rated it AO and thus a lot of the violence was blurred out. Nevertheless, Nintendo was going to allow it to be released with the full brutality had the ESRB given it a mature rating instead of an AO rating. In my opinion, it's unfortunate that the ESRB did that. I believe that is part of the reason it didn't have huge sales and it could have changed a lot of developers thoughts about Nintendo systems.
10.02.2013 @ 00:01 #8
Not for me it isn't
Seriously though, I'm just going off their statement about 'high end platforms'. The Wii U seems marginally better than the 8 yr old consoles we have now. Glenfidd educated me about the mature content bit so I was wrong on that note.
10.02.2013 @ 00:04 #9
No, you also have to consider the appropriateness of the game for the console. I can't imagine carrying out withcer controls or navigating its environment with the limitations of the wii U.
10.02.2013 @ 00:08 #10
It has a GPU equivalent of a lower end Radeon from 2008. CPU is even much much worse case. Wii had the same CPU as Gamecube, only overclocked. Wii U is still based on the same thing, altough it has much higher clockspeed and is triple-core. Still, it's actually behind both Xbox and PS3, TECH FROM 2005.
10.02.2013 @ 00:10 #11
What do you mean? The WiiU's controller is probably the best console gamepad atm.
10.02.2013 @ 00:25 #14
You know what, you're right about that. I can only imagine witcher on the PC because of my limited exposure to wii U, and bias against consoles.
10.02.2013 @ 00:30 #15
I have a feeling you've never used the Wii U gamepad before. First, before I get into the gamepad. The Wii U pro controller is essentially an XBox 360 controller except the right buttons are below the right joystick. Thus if for some reason the gamepad was completely incompatible with the Witcher 3 (which wouldn't make much sense), then the pro controller could be used instead. Second, while the gamepad is capable of motion controls, it's not built like the Wiimote was. When playing Zombie mode on Black Ops 2, I found that I could use the gamepad just as easily as the pro controller. In fact, when it came to playing with a friend in the same room, the Wii U version was superior to the 360 and PS3 versions for the simple fact that the screen didn't have to be split. I played on the gamepad while my friend played using the TV and the pro controller. It is a bit bulky, but is just as natural as anything else.
Call of Duty Black Ops 2 is on the Wii U and according to the company, is 100% identical in every way to the PS3 and XBox360 versions. Assassin's Creed 3 was only slightly toned down in ways most wouldn't even notice. Probably a result of development starting later.
10.02.2013 @ 00:31 #16
Oh, I don't blame you. The Witcher 2 is hard to control on the 360 version (I didn't realize you were comparing it to the PC). Actually, the controls are fine. It's just the inventory that is hard to deal with. You can tell the game was made for the PC. But, I think the gamepad could negate all those issues and make it comparable to the PC. You could have quick changes between signs or weapons by simply touching the right spot on the pad.
10.02.2013 @ 00:35 #17
It's funny you say that because PC folk say it's too consolish I am at the intersection of PC and console gaming- I like playing PC games with a controller and on my TV. Not too many PC games out there that let that happen, so I usually have to make up my own controls with tools like Xpadder. Things we do for fun, eh
10.02.2013 @ 00:42 #18
The cool thing about the WiiU controller is that it has a touch screen on it. So using an inventory like the one in TW1 would be totally doable on the WiiU.
10.02.2013 @ 01:12 #19
10.02.2013 @ 03:00 #20
Call of Duty Black Ops 2 is on the Wii U and according to the company, is 100% identical in every way to the PS3 and XBox360 versions. Assassin's Creed 3 was only slightly toned down in ways most wouldn't even notice. Probably a result of development starting later. ›››
I dont know, i can run Assassins Creed 3 easier than the witcher 2, and TW3 is going to be open world and have some serious upgrades.
Like i said, i dont know, im dont have a clear idea of what the WiiU is capable of, but if AC3 was already toned down even minimally, it doesnt seem to look too good for TW3.
Call of duty BLOPS 2, dont have it but considering the tech it uses id say is not even close to how taxing TW2 is.