ssssssssssssssss
PC features that must be added in the PC version of The Witcher 3: Wild Hunt
07.02.2013 @ 14:03 #1
Anyways here is my list
Support for all Windows versions
- Windows XP
- Windows Vista
- Windows 7
- Windows 8
- Windows 9 when Microsoft releases it in the future
Support for all DirectX versions
- DirectX 9
- DirectX 10
- DirectX 11 to it's fullest potential
- DirectX 11.1 to it's fullest potential
- DirectX 12 to it's fullest potential when Microsoft releases it in the future
Please please use Nvidia's PhysX physics engine it the Software Development Kit (SDK) is free and if you want to use the full source code for Nvidia's PhysX you will have to pay a licensing fee after making $100,000+ dollars (USD) profit. Nvidia's PhysX physics engine is so much better than Havok's physics engine. AMD/ATI graphic cards users can also still run video games using Nvidia's PhysX physics engine not to it's fullest potential if your PC is weak unless you got a powerful PC. I have a AMD/ATI graphic card AT Radeon 5700 HD Series 5770 and I can run the PC version of Batman: Arkham City with its graphical settings all the way on max with PhysX on high I can also run the PC version of Borderlands 2 with graphics all the way on max with PhysX set to medium at 60FPS.
Since CD Projekt RED said that the REDengine3 can do fully 3D modeled weather and dynamically no photo shopped sky boxes with clouds lets hope that the blood, fluids, liquids, and water is also all done in 3D so it can interact with the video game world if I kill an NPC or when it rains or when I walk in water whether it is the shoreline of a lake, river, or the ocean I want to see the blood, fluids, liquids, and water splatter on my armor, clothing, weapons like daggers, swords, etc, and on the ground when I walk on it I want to see boot or shoe prints I want to see blood dripping off of my armor, clothing, and weapons like daggers, swords, etc. The PC version of Borderlands 2 did this with blood, fluids, liquids, and water and it uses Nvidia's PhysX physics engine. Nvidia's PhysX physics engine does this better than any other physics engines out there Havok sucks.
I also want to see fur and hair done in 3D and tessellated so it can interact with the video game world just like how I explained the blood, fluids, liquids, and water again Nvidia's PhysX physics engine does this best.
I also want to see foliage and snow done in 3d and tessellated so it can interact with the video game world just like how I explained blood, fluids, liquids, and water again this can also be done with Nvidia's PhysX physics engine. I want to see leaves on bushes and trees done in 3D and tessellated, grass done in 3D and tessellated, and the petals from flowers done in 3D and tessellated. I want to see leaves from bushes and tress fall to the ground and fly in the wind same for the petals from the flowers. I also want to see snow fall down and accumulate on the mountains, rocks, floor, armor, clothing, weapons, hair, face, on animals on their fur, horns, tusks, etc and melt away when it gets hot and form puddles. I also want rain to form puddles as well.
I want to finally see blood, fluids, liquids, water, fur, hair, foliage, and snow done in 3D with physics and tessellated I am sick and tired of seeing video games have all of these done in sprites or 2D or 2D with pre baked trickery shaders.
More animations than ever before ability to repair weapons and armor and to actually see myself in 3rd person at work benches stitching clothing and armor together with thread in cloth or leather and pounding out iron, steel or what ever else metal there is with a hammer.
1. Please give us a slider bar in the options menu to set the arrows how many to stay in the world and not disappear after firing your bows and crossbows example 0-infinite people who have weak PC's can set 0-100 or 0-900 etc and people with very powerful PC's can set it to infinite and to never disappear. Since REDengine3 can do the world seamlessly without any loading screens I am pretty sure we can have infinite amount of arrows on the ground, in NPC's and stuck in walls made of wood and never disappear and pick them up later whenever we want. The PC version of Call of Duty has this option in the options menu in the graphics options menu you can set the shell casing how long you want them to stay and here are the options it has tiny, small, medium, large but for The Witcher 3: Wild Hunt I want to see this very low, low, medium, high, very high, ultra high, maximum, unlimited or just do a slider bar set it to unlimited if you PC is very powerful or 0-xxx if it is weak or decent etc.
2. Please give us tessellation in the options menu section in the graphics options menu section in the DirectX 11 options menu section of the PC version of The Elder Scrolls VI off, low, medium, high, very high, ultra high, maximum. The PC version of Aliens vs. Predator has this in the options menu in the graphics options menu section, the PC version of Metro 2033 has this in the options menu in the graphics options menu section, the PC version of Deus Ex: Human Revolution has this in the options menu in the graphics options menu section, the PC version of Batman: Arkham City has this in the options menu in the graphics options menu section.
3. Please give us level of detail (LOD) distance in the options menu section in the graphics options menu section in the DirectX 9 options menu section in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of The Elder Scrolls VI off, very near, near, far, very far, ultra far, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language section but I want this option in the video game itself not in the launcher menu like the PC version of The Witcher 2: Assassins of Kings and the PC version of The Elder Scrolls V: Skyrim.
4. Please give us decals in the options menu section in the graphic options menu section in the DirectX 9 options menu in the graphics options menu section, in the DirectX 10 options menu section in the graphics options menu section, and in the DirectX 11 options menu section in the graphics options menu section of the PC version of The Elder Scrolls VI off, low, medium, high, very high, ultra high, maximum. The PC version of The Witcher 2: Assassins of Kings has this in the launcher menu under the video and language section and the PC version of The Elder Scrolls V: Skyrim has this in the launcher menu in the options menu section.
5. Ability to plant and grow crops for food and raise live stock for food.
6. More movement animations dodge, roll, lean and lean against walls, and vault over low obstacles.
7. Ability to add modifications to weapons such as ability to wrap leather strips on the handle of the axes, daggers, swords, etc.
8. Add and keep companions, dogs, humans, and all kinds of other animals, creatures, etc.
9. Do jobs for people.
10. Let us continue past the main game.
11. Do explain how agriculture, production, industry and trade works so that the world is coherent.
12. Focus on quantity of companions and focus on quality.
13. Focus on dungeons.
14. Keep sprint
15. Keep duel wielding
16. Add spears
17. Keep throwing knives, throwing daggers, and throwing stars
18. Add maces that have the ball tied to a chain and swings with physics I think the maces that have chains and swings with the ball are called flails.
19. Add the ability for the PC player to play musical instruments banjo, drum, flute, guitar, etc and animations so you can see your self playing them in 1st person view and 3rd person view.
20. Add the ability to see yourself in 1st person when looking down chest, torso, and legs and see animations for my legs when I am jogging, running, sprinting, and walking.
21 Add dynamic foot pathing so that when I walk on the ground my feet actually touch the ground, floor, terrain and not go through and clip through the ground, bushes, plants, trees, foliage of any type, dead NPC's, animals, creatures, monsters, or anything in the The Witcher 3: Wild Hunt world I don't like when I see my characters feet go through dead bodies in The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, and The Witcher 2: Assassin's of Kings. Improve the physics engine and collision boxes.
22. Add dyes so we can color our armor, clothing, and weapons whatever color we want on them and color whatever designs we want on them.
07.02.2013 @ 14:15 #2
I don't wanna game that focuses on dungeons. Few well crafted dungeons are enough. I don't want world filled with hundreds of dungeons like in Skyrim - I don't want to explore Bandit Cave #31 and Cave Of Undeads #45.
I don't want to see Geralt playing on musical instruments. It doesn't fit him and doesn't add anything to the game.
I don't want to see Geralt having a dog. Only animal that Geralt ever had was a horse. Geralt is not an animal person.
I don't want to see to much focus on different weapons than swords. Geralt should be able to use them, but I don't see reasons for Geralt to make one or to upgrade it. Geralt fights only with swords. He uses different weapons only when he doesn't have other choice.
I DON'T WANT BOWS. Geralt doesn't use bows, crossbows or any other weapon like that.
About your technical wishes - I don't think that even NASA has a hardware that would be able to run game that you wish for.
Overall your ideas fits more to next Elders Scrolls game instead of TW game. I hope I was polite.
07.02.2013 @ 14:22 #4
To my knowledge no company has ever made a game that takes full advantage of all DirectX versions in it's game, why ask CDPR to do that exactly? Very few people use Vista nowadays anyway.
Jan Bartkowicz: Your tribute video "Lands Of North" is awesome!
Witcher: Enhanced Edition Walkthrough [Hard]
Witcher II: Enhanced Edition Walkthroughs [Hard]
07.02.2013 @ 14:35 #5
Aver said:
I don't wanna game that focuses on dungeons. Few well crafted dungeons are enough. I don't want world filled with hundreds of dungeons like in Skyrim - I don't want to explore Bandit Cave #31 and Cave Of Undeads #45.
I don't want to see Geralt playing on musical instruments. It doesn't fit him and doesn't add anything to the game.
I don't want to see Geralt having a dog. Only animal that Geralt ever had was a horse. Geralt is not an animal person.
I don't want to see to much focus on different weapons than swords. Geralt should be able to use them, but I don't see reasons for Geralt to make one or to upgrade it. Geralt fights only with swords. He uses different weapons only when he doesn't have other choice.
I DON'T WANT BOWS. Geralt doesn't use bows, crossbows or any other weapon like that.
About your technical wishes - I don't think that even NASA has a hardware that would be able to run game that you wish for.
Overall your ideas fits more to next Elders Scrolls game instead of TW game. I hope I was polite. ›››
So you don't want to plant and grow crops? But you are ok with plants growing around The Witcher 3: Wild Hunt world just like in The Witcher 2: Assassins of Kings? Fine. What about NPC farmers in their towns or villages planting them and growing them then? That at least that will give some immersion and realism I want to see them planting the crops in real time, I want to see the crops growing in real time with the seasonal changes, and I want to see the NPC farmers picking them up and putting them in baskets or carts in real time and travel to town, village, or city markets to sell them. I mean I want plants growing around The Witcher 3: Wild Hunt world just like in The Witcher 2: Assassins of Kings but if Geralt of Rivia can't plant and grow them to pick them up at least let NPC's do it. Also the crops they grow corn, lettuce, soy, etc is good for alchemy for different purposes.
I want both 1st person view and 3rd person view. I actually have bad vision when it comes to 3rd person view I can hardly see my vision has been deteriorating for the last 3 years. The Witcher 2: Assassins of Kings made it really hard for me to focus stuff seemed small also 3rd person makes me feel sick it just does for some reason. I am sorry but both 1st person view and 3rd person view must be added.
Since The Witcher 3: Wild Hunt will be open world and bigger than The Witcher 2: Assassins of Kings and 20% to 30% bigger than The Elder Scrolls V: Skyrim CD Projekt RED must put dungeons, ruins, bandits, undead in The Witcher 3: Wild Hunt otherwise you will get bored of exploring the world quickly if there is barley anything now I am not saying to put as many things as in The Elder Scrolls V: Skyrim but fill it up with just enough things to do so you don't get bored from traveling by boat, foot, or horse.
If you can't play musical instruments at least add NPC's playing musical instruments in inns and taverns just like in The Witcher 2: Assassins of Kings.
I want to use more weapons than swords I want to use bows, crossbows, etc I mean the scoiatel uses bows but you can't? To me it does not look right.
Fine if you can't have them as companions have them around The Witcher 3: Wild Hunt game world like in cities or towns. The Witcher 2: Assassins of Kings had 1 dog in the whole video game I believe. In Flotsam in the forest.
All the stuff I said doesn't need to be NASA hardware or the next The Elder Scrolls it can work in The Witcher 3: Wild Hunt.
07.02.2013 @ 14:37 #6
Costin Moroianu said:
To my knowledge no company has ever made a game that takes full advantage of all DirectX versions in it's game, why ask CDPR to do that exactly? Very few people use Vista nowadays anyway. ›››
If my list had no graphic features then I would of just put them in the wishlist thread with the growing crops and musical instruments stuff.
07.02.2013 @ 15:33 #7
A lot of this stuff is quite excessive as well - Geralt fights with steel and silver, we don't need a bevy of other equippable weapons - the ones in the last game were reskins to add a bit of flavor. And the agriculture stuff strays far too close to the incredible excitement of Skyrim: Cabbage-Gathering Simulator.
07.02.2013 @ 16:46 #8
In The Witcher, you are Geralt. You are a monster-slaying swordsman, you are a loner disliking company except the closest friends, and even they do not interfere with your work. He is also somewhat severe.
That is why agriculture, companions, music, bow and arrow and to a lesser degree dyes, does not fit The Witcher games.
As for dungeons, one of the reasons I like the witcher games is that there is very little plain grinding. Almost everything you kill, you kill in context. You might kill a group of harpies or a bandit gang, because they are terrorizing a village, but you never kill 40 bandits in groups of 5 spread out throughout a dungeon.
These groups could be in a short dungeon, but the long dungeons gets repetitive and boring, and I'd rather be without. Skyrim did this and it mostly sucked, and it was what made me stop playing.
07.02.2013 @ 16:59 #9
Felix42 said:
In The Witcher, you are Geralt. You are a monster-slaying swordsman, you are a loner disliking company except the closest friends, and even they do not interfere with your work. He is also somewhat severe.
That is why agriculture, companions, music, bow and arrow and to a lesser degree dyes, does not fit The Witcher games.
As for dungeons, one of the reasons I like the witcher games is that there is very little plain grinding. Almost everything you kill, you kill in context. You might kill a group of harpies or a bandit gang, because they are terrorizing a village, but you never kill 40 bandits in groups of 5 spread out throughout a dungeon.
These groups could be in a short dungeon, but the long dungeons gets repetitive and boring, and I'd rather be without. Skyrim did this and it mostly sucked, and it was what made me stop playing. ›››
Asking for the ability to plant crops to grow for food or for alchemy to make into potions is a good thing for immersion and realism in my opinion. Note I said in my opinion. But if Geralt of Rivia does not get that ability at least let NPC farmers do it I mean Game Informer has a picture showing a farmer herding sheep in The Witcher 3: Wild Hunt so since there are farmers herding livestock let them grow crops as well in their towns or villages.
Again I want companions especially since The Witcher 3: Wild Hunt is open world it makes sense. I mean in The Witcher 2: Assassins of Kings you had companions for some specific quests and they helped you out if you got attacked by enemies.
The Scoiatel have bows why shouldn't I?
Agriculture, companions, music, bows and arrows, crossbows and bolts, and dyes for coloring armor, clothing, and weapons makes sense it does for any RPG video games.
Anyways CD Projekt RED said that they missed their mark for developing a open world video game like The Elder Scrolls V: Skyrim with The Witcher 3: Assassins of Kings they said every body likes open world RPG video games and that they will try their best to achieve this. Whatever CD Projekt RED adds to The Witcher 3: Wild Hunt when it is released in 2014 I will still be happy with it no matter what as long as it has 1st person view and 3rd person view. Because 3rd person view is hard for me since I can hardly see due to poor vision and it also makes me sick just like how lack of Field of View (FoV) gives me motion sickness.
07.02.2013 @ 17:32 #10
Ballowers100 said:
I think it is a fine idea for the villagers, bearing in mind we have no idea what the timeframe will be like. It takes a long time to grow crops after all.
It does not really make much sense for Geralt, because he is a traveller and loner. He would not own land, he would not remain in place long enough for it to grow, and he sees himself as a monster hunter, so he would not grow it regardless.
Quote
Occasionally in the Witcher 2 you had companions, but they did not generally join you for quests. They followed you as you travelled together, though they would fight if you met enemies, they were not really there for that purpose (at least I can't think of any examples). If they were there for a quest, something would occur to take them out of the game. Like the start of chapter 1 and 2 and the Kayran.
Bear in mind that Geralt is a loner. As he tells the mage in act 1, he works alone. Therefore companions does not fit Geralt.
Companions does not really fit that well into an open world game IMO. In Skyrim and Fallout 3, they existed, but they were lackluster and a source of bugs, because mapping and tactics were a pain.
Consider what a companion would be like in some of the major TW2 bossfights. They would be slaugthered instantly by the Kayran(bear in mind they would not have Geralt poison resistance, health, regeneration nor be able to drink potions). Every time a dog met a Rotfiend it would be splattered all over the wall after latching on.
Quote
The short answer is, because Geralt is a swordsman. Bow and arrow does not fit him very well as a result. This does not mean it cannot be implemented, like axes and maces, just that it is not a requirement.
Quote
Not really, they are mostly tools for distinguishing your character, making them unique. But your Geralt is not as unique as a Skyrim Character. He would not use dyes or play music, because he is severe. He would not have companions or grow stuff (perhaps people could do it for him at Kaer Morhen), because he is a loner and he would not regularly use a bow because he is primarily a swordsman.
This does not mean that some of the features cannot be implemented, but they will not fit as well as in other RPG's.
07.02.2013 @ 17:40 #12
Ballowers100 said:
The Scoiatel have bows why shouldn't I? ›››
Because Geralt is a witcher, he doesn't use bows. It's the same reason why a Fighter with a proficiency in large swords doesn't use bows in D&D.
Ballowers100 said:
Some of the things you're asking for (Agriculture,bows and arrows etc.) may be available in some RPGs but go against the lore of The Witcher (not just the games, but the books as well). Geralt is not a farmer nor a bard. He uses swords, not bows. I hope this helps you understand why what you wish to be included in the game is inappropriate in the context of the witcher's world.
Ballowers100 said:
3rd person view is a type of game and a design choice, FoV is part of the settings of a game just like the screen resolution is. You can't compare the two.
07.02.2013 @ 18:35 #15
Sirnaq said:
Not a deja vu sadly.
Farming wouldn't add to the immersion and realism because Geralt does not farm. He is not a farmer. Witchers are not farmers. Making them farmers goes against the lore.
The Politics of The Witcher 2: Part 1 / Part 2 / Part 3 / Part 4 / Part 5
My Top 10 Protagonists, Antagonists, and Magnificent Bastards
Tribute Video to the Viper Letho of Gulet
07.02.2013 @ 18:38 #16
ReptilePZ said:
Some of the things you're asking for (Agriculture,bows and arrows etc.) may be available in some RPGs but go against the lore of The Witcher (not just the games, but the books as well). Geralt is not a farmer nor a bard. He uses swords, not bows. I hope this helps you understand why what you wish to be included in the game is inappropriate in the context of the witcher's world.
3rd person view is a type of game and a design choice, FoV is part of the settings of a game just like the screen resolution is. You can't compare the two. ›››
Also there needs to be 1st person view I get sick from 3rd person view it litterly hurts my eyes and gives me a headache.
07.02.2013 @ 18:41 #17
Ballowers100 said:
Also there needs to be 1st person view I get sick from 3rd person view it litterly hurts my eyes and gives me a headache. ›››
I think you are confusing sandbox game with open world game.
07.02.2013 @ 18:43 #18
Ballowers100 said:
The thing about The Witcher is that it is entirely about story, not about doing random things. There are other games (TES, Saints Row etc.) where you have more freedom in terms of what you can do with your character.
07.02.2013 @ 18:44 #19
Sirnaq said:
07.02.2013 @ 18:45 #20
ReptilePZ said:
Sign In »
Register Now!
Help
This topic is locked


PM
9102














