Op is kinda right. When i first played tw2 i didn't even noticed it but then when i finally finished tw1 and went back to tw2 i felt little uneasy with all that cinematic approach. Tw1 felt more "videogamy" if you know what i mean. But again cinematic approach can be done right especially if done in nonlinear way.
ssssssssssssssss
Too much Cine in two?
07.02.2013 @ 21:58 #22
Sirnaq said:
Op is kinda right. When i first played tw2 i didn't even noticed it but then when i finally finished tw1 and went back to tw2 i felt little uneasy with all that cinematic approach. Tw1 felt more "videogamy" if you know what i mean. But again cinematic approach can be done right especially if done in nonlinear way. ›››
Well if I have to choose between a non cinematic style, where the characters just stands there (like glued to the spot) and barely moves with few cutscenes and a cinematic which is the exact opposite of that than I surely take the latter one.
08.02.2013 @ 15:43 #23
mothra said:
QTE in most games is just a cop-out and bad design.
If they want Geralt to do things they cannot realise ingame then it should happen in a cinematic or not happen at all. Why impose a totally different system of interaction on a few rare occasions that have nothing to do with the "normal" gameplay ? And then make them just a "memorize this/react quickly" challenge ?
If the game would be designed around QTEs for everything it would be less painful than
"oh, we ran out of ideas, give them a button to mash so they don't get bored"
TW is about player expression through dialogue, weapons, armor and combat choices (character build) and not some QTE EVERYBODY has to do in EXACT the same way. If you design your game around it (e.g. Batman combat is a series of endless QTEs you can string together as YOU see fit) then it works.
Only QTEs that worked in TW2 were the "decide your dialogue choice in a certain timeframe" occasions (also rare). ›››
If they want Geralt to do things they cannot realise ingame then it should happen in a cinematic or not happen at all. Why impose a totally different system of interaction on a few rare occasions that have nothing to do with the "normal" gameplay ? And then make them just a "memorize this/react quickly" challenge ?
If the game would be designed around QTEs for everything it would be less painful than
"oh, we ran out of ideas, give them a button to mash so they don't get bored"
TW is about player expression through dialogue, weapons, armor and combat choices (character build) and not some QTE EVERYBODY has to do in EXACT the same way. If you design your game around it (e.g. Batman combat is a series of endless QTEs you can string together as YOU see fit) then it works.
Only QTEs that worked in TW2 were the "decide your dialogue choice in a certain timeframe" occasions (also rare). ›››
QTEs are interesting during combat when employed in a non-repetitive fashion- I don't mind exercising fast reflexes, or failing when I don't. I also have a PC which manages QTEs successfully on this game, so I cannot relate to a poor experience while executing them. Players should have the option to get rid of the QTEs, but it would be nice to have them for players who enjoy them. Also I wouldn't mind if it becomes less obvious when QTEs are going to show up.
But this is moot since W3 will not have any QTEs.
08.02.2013 @ 19:28 #26
Hmm, I'm surprised at the quantity of response to my topic.
/> After looking over some of your replies here's my response. I was not referring to QTE's (though I must say I find them rather annoying at times.) I'm certainly not complaining about the quality of cinematics (except for the cartoony ones like when Geralt is being interrogated by Roache and sees his own demise.) What I meant is that at almost any point that involves entering a new area or major fight a cut scene or cinematic is used and the player loses control of Geralt and saving is not permitted. In my opinion these techniques should be reserved to move the story along not to hinder game-play (after all I think that's why we choose this form of entertainment.)
If it doesn't enhance the story more then it's absence would then it's useless to us, even if it is great work by the artists that constructed it. As far as the mini-games go I don't have any problem with them except for the arm wrestelling which I have never won once. Let me put it this way: If I wanted to pound the **it out of my input device(s) I can do it far more eficiently, after all I do own what the Pentagon used to refer to as a manualy operated multi-directional inertia impacting device (a hammer.)
/>
If it doesn't enhance the story more then it's absence would then it's useless to us, even if it is great work by the artists that constructed it. As far as the mini-games go I don't have any problem with them except for the arm wrestelling which I have never won once. Let me put it this way: If I wanted to pound the **it out of my input device(s) I can do it far more eficiently, after all I do own what the Pentagon used to refer to as a manualy operated multi-directional inertia impacting device (a hammer.)
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