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Hardcore mode in The Witcher 3?
06.02.2013 @ 07:53 #1
In the books there were many times when Geralt was hungry while traveling/searching for a job. Imagine Geralt, out of money, taking that pays almost nothing, just to get some food/flasks/heal himself.
Making money scarce and/or having a lot of things to spend them on would be cool. Unfortunately, in the series so far, this only happened in Chapter 1 and the Chapter 2 in the first Witcher (buying books and saving for the excellent leather jacket was cool, but after that there money was never a problem).
In the books, Geralt hardly ever had much money and always complained about pay. It would be cool if different villages paid differently for the same work.
A big world does have a lot of potential.
06.02.2013 @ 14:58 #2
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
06.02.2013 @ 15:08 #3
Corylea said:
Ditto - I just saw a similar suggestion over at CP, and had the same reaction.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
06.02.2013 @ 15:34 #4
Corylea said:
Perfectly understandable, that is why I suggest this as an option that can be toggled on/off rather than a mandatory part of the game.
Hopefully, even if nothing like this is implemented in the final game, there would be a mod for it
06.02.2013 @ 16:19 #5
I loved how you could make geralt eat, drink water, be drunk or drugged etc.
So if TW3 has this like TW1, it wouldn't be too much work i suppose to make a mode in wich it becomes more important, or make it like an option.
06.02.2013 @ 17:30 #7
Daywalker30 said:
I think that sth. for the redkit tool. There's no really a need for the developers to do it. ›››
By the same logic Obsidian didn't need to develop HArcore mod as mods can be just as good? Or they didn't need to balance their game because this sounds like what overhauls are for?
06.02.2013 @ 17:38 #8
Edk said:
By the same logic CDP Red didn't have to make the Redkit Tool in the first place, if they'd do most of the stuff we'd request or like to have.
I think are more important things to work on than an additional hardcore mode.
Especially in TW3 the Mods are more needed than TW2, since it's far bigger and a real open world game.
06.02.2013 @ 17:46 #9
Daywalker30 said:
I think are more important things to work on than an additional hardcore mode.
Especially in TW3 the Mods are more needed than TW2, since it's far bigger and a real open world game. ›››
It is arguable that since TW3 is a role-playing game there is nothing more important than immersion, hence hardcore mode is one of the most important think they have to work on? This is a really pointless argument since it is up to CDP to decide what is important and what is not. Not to mention that I don't think they read the English forums much.
06.02.2013 @ 18:39 #10
Me myself don't see theese feutures as something super important but if done well I really could see it adding to the immersion. I would definitely try it out.
06.02.2013 @ 19:01 #11
Though I really enjoyed how it all worked in TW1 - the resting system with the fireplaces, in conjunction with the day/night cycle, timed monster spawns and quests and the longterm effects of potions and toxicity all clicked very well. I'd often plan my in-game days around specific quests for the day, then shopping around for ingredients, or books or some other items, then going to the inn to rest until nightfall to go hunt some specific monster or for a night-specific quest, and return early in the morning to regen and clear off the toxicity, then off to next quest etc.
And it just worked - the whole monster researching and hunting experience felt quite natural, Geralt kept an almost realistic schedule, inns were a proper base of operations. The simple, but finely tuned economy also helped. It wasn't that way in TW2, mostly because of the changes to the rest system and potions, but also because of the chaotic itemization.
So I hope TW3 will mimic TW1 in these aspects.
In places deep where dark things sleep, in hollow halls beneath the fells.
For ancient king and elvish lord, there many a gleaming golden hoard,
They shaped and wrought and light they caught, to hide in gems on hilt of sword."
06.02.2013 @ 19:02 #12
Thoric's suggestiong are pretty good. Bring back resting at fireplaces CDPR.
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07.02.2013 @ 01:09 #13
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07.02.2013 @ 01:17 #14
Corylea said:
As usual it's all about good implementation.
When you have to eat or sleep for the sake of it, it becomes pointless or annoying.
When it becomes a matter of resource management, with all the subsystems in the right place (How much food I can travel with? How much weight I can carry? What I'm willing to drop to free enough inventory? How long I will need to travel in the wild and to stay away from stores where I can refill? And so on), it can be quite engaging and add a lot of depth to the experience.
That said, I don't think it fits this kind of game particularly well.
07.02.2013 @ 02:20 #15
It'd be weird to have Geralt do that hungry sound in the middle of an epic battle though.
There should be food items though, remember W1 where we'd get info by giving townsfolk sandwiches.
07.02.2013 @ 02:38 #16
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
07.02.2013 @ 08:33 #17
dragonbird said:
As I said, it probably should be something like Fallout New Vegas' hardcore mode-it can be turned on and off at every time. It should be all about resource management and having more difficult situations where Geralt has to prepare for long travels. Due to limited inventory space, for example, he would have to carry a lot of food on longer travels, but on shorter one, much less so he can loot more.
The confusion is probably because not many people have played S.T.A.L.K.E.R.'s MISERY mod. Needing food/rest is actually quite suitable for open-word games. I always found preparation for missions very exciting /e.g. in TW1-buyting the book about a certain monster, then preparing potions and blade coatings, waiting for the night etc/ I'd like to have to prepare for journeys as well, taking enough food, going into taverns to eat something or sleep, but not just for role-playing but with actual gameplay benefits.
21.02.2013 @ 20:04 #20
I think CDPR could include a hardcore mode like in Fallout: New Vegas, and that might be fun if implemented properly. Otherwise noone would play it and it would be a waste of time and resources. For food, Geralt could stop regenerating vitality and stamina when he's under a certain level. This would force him to go eat and drink occasionally, like when you first reach a new town. The mechanics of eating could also open up new possibilities, such as getting reactions and information from the locals, the bartender, the maids, etc.
Another element of hardcore mode CDPR could include is the weight of gold/money/Orens. Unless there are banks where Geralt can exchange his money for higher denominations, he's usually paid in pocket change. How can he possibly carry thousands of Orens, meaning thousands of coins, with him? Also like in TW1 he shouldn't be able to carry so many swords and suits of armor.
guipit said:
There could be alternate sources of temporary energy. For example, during battle, Geralt could have something like an adrenaline bar that overrides hunger. Afterwards, if he WAS hungry, he would be particularly hungry and would have to eat something. He might engage in a smaller fight afterwards if necessary, through sheer force of will, but there should also be a limit to willpower and adrenaline before even him, a witcher, passes out.
Maybe we could simply harvest edible animal ingredients and cook them in a fire? I remember eating raw Wyvern steaks in TW1, but I imagine Geralt would appreciate a little more flavor and that could improve their nutritional value.
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