I would rather see fast travel than hold forward button for an hour to reach my destination ›››
Well and I'd rather have a good map design, where it is interesting to travel. I don't mind designeted portals like in the first Witcher, but instant travel anywhere seems very
to me. If this is needed it means, that there aren't enough interesting things along the way and that means, they could have kept the smaller areas and chapter design, which I preferred anyway than stupid open world, which is so hyped at the moment. Let's just hope, it doesn't devolve into another sandbox. Why do the games and genres that I like always have to devolve or be broadend, so that I enjoy them less?