1. What makes you think Morrowind and Oblivion were designed with fast travel in mind? ›››
Morrowind’s system encouraged exploration. It rewarded the player for walking around, taking in the sights, and finally coming across civilization. Unlike in Oblivion and Skyrim, there was no map-based fast travel. The only way to get around the map in Morrowind (bar walking around) was to use silt striders, boats, the intervention spells, Mark & Recall, and the Propylon Chambers. You couldn't simply open your map and instant warp anywhere you wanted too.
Oblivion doesn't have any of that as soon as you start the game and exit the sewers you can fast travel to any city since the locations are already on your map. Morrowind also has areas that can only be reached from a certain place with mountains blocking off certain roads and such which felt like a great way to guide the player withou feeling like I was being railroaded. Oblivion is just one huge field basically with no natural barriers or anything of the like and I think the level scaling also played a role. Dangerous places in Morrowind were alot harder to reach.
2. Why are you bringing up those games? ›››
Morrowind has a smaller world map than Oblivion but more detailed. I think that has a lot to do with the fast travel system. If you play both of those games it's like playing Baldur's Gate 2 and Dragon Age: Origins in terms of quality. BG had hubs that had to be explored to unlock different hubs you actually had to travel south the map if you wanted to unlock another hub that was south. DA:O doesn't have that. I miss that I guess.
3. What forced you to use fast travel in those games? ›››
In Morrowind the fast travel is merely a convience and doesn't exactly take me where I want to go but leaves me in the general direction. The way the world is designed feels more harsh and since there was no level scaling the taxis and all that were something I relied on.
Oblivion was just a big landmass with alot of empty areas and felt, to me, boring to me. Oblivion lost that sense of wonder and exploration I felt in Morrowind.
I'm not against fast travel but I do think it plays a part in world design. I just hope CDPR doesn't get lazy here apparently there will be boats in the game so for now I think it will be ok.