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Should Witcher 3 use PhysX instead of Havok?
01.02.2013 @ 17:11 #41
Jan Bartkowicz: Your tribute video "Lands Of North" is awesome!
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01.02.2013 @ 19:03 #42
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Rigid body and soft body simulation with discrete and continuous collision detection
Collision shapes include: sphere, box, cylinder, cone, convex hull using GJK, non-convex and triangle mesh
Soft body support: cloth, rope and deformable objects
A rich set of rigid body and soft body constraints with constraint limits and motors
Plugins for Maya, Softimage, integrated into Houdini, Cinema 4D, LightWave 3D, and Blender and import of COLLADA 1.4 physics content
Optional optimizations for PlayStation 3 Cell SPU, CUDA and OpenCL
Used in:
Grand Theft Auto IV
Red Dead Redemption
Trials HD
3D Mark 2011
2012
Hancock
Bolt
The A-Team
Sherlock Holmes
Megamind
Shrek 4
(o.O)
(>< )
^^
I'm joining forces with bunnies on their quest to rule the world!!!
01.02.2013 @ 19:16 #43
Regis said:
Used in:
Grand Theft Auto IV
Red Dead Redemption
Trials HD
3D Mark 2011
2012
Hancock
Bolt
The A-Team
Sherlock Holmes
Megamind
Shrek 4 ›››
GTA4 physics
Seems to do a fine job.
Seriously though, I don't know a lot about Bullet. One severe restriction is support though - with an open source product you'll never get the kind of support you get when you buy one. And that's a huge con when companies consider software.
01.02.2013 @ 19:20 #44
Costin Moroianu said:
I've stopped reading and started looking for benchmarks that would prove that you are wrong. I found over dozen of them and then I found out that someone already corrected you. It's sad day for my inner forum warrior.
Also I might add that 7970 is not only cheaper/same priced (depends on region), but you also get Far Cry 3, Hitman: Absolution and Sleeping Dogs with it. Over 100$ of value.
01.02.2013 @ 19:56 #45
Aver said:
Aww, I'm so sorry
Regarding bullet physics: AMD has focussed on bullet for some time now (but it's still open, unlike physx), so maybe it will see more use in next-gen console titles.
01.02.2013 @ 20:16 #46
Is it also unfair that NVidia has ambient occlusion settings in the control panel, because AMD haven't got it?
"Too many good docs are getting out of the business. Too many OB-GYNs aren't able to practice their love with women all across this country." - George W. Bush
01.02.2013 @ 20:27 #47
Vinterberg said:
No, it's simply stupid to use closed physics engine, that will improve experience for half of your customers. It's better to use or create engine that everyone can enjoy. And it has nothing to do with graphics, but with physics. Also as I said earlier. Using physics engine that uses GPU instead of CPU is bad idea for a game with so demanding graphics.
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No one suffers from it so why would anyone care?
01.02.2013 @ 20:31 #48
Jan Bartkowicz: Your tribute video "Lands Of North" is awesome!
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01.02.2013 @ 20:40 #50
Costin Moroianu said:
They can do it based on Havok. Plenty of devs improved parts of Havok for their games and only thing that Havok doesn't have and PhysX have is physics of those small particles like shards of broken glass. And it's very small feature.
01.02.2013 @ 20:47 #51
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Also Havok has big advantage over PhysyX if it comes to great looking games that require a lot of GPU power. Havok uses only CPU, PhysyX uses mostly GPU. So you would need even more powerful GPU than now. That's why games that require a really good GPU don't use PhysyX. Only exception is Metro.
You're wrong on this dude. Havok is only more popular if you compare it against hardware accelerated PhysX. But if you compare it against software PhysX (which many console games use), then it probably comes up short.
01.02.2013 @ 20:56 #52
M4xw0lf said:
As it is, Nvidia and their proprietary GPU-Physx are inhibiting the wide-spread use of more advanced physical simulations - and I'm not talking about useless eye-candy (which is all Physx is about), but real physics with actual relevance to gameplay - that is, deformable materials, destructible environments, the good stuff. ›››
A naïve sentiment. PhysX is basically the only name in hardware accelerated physics now. Of course there's Bullet physics, but compared to PhysX, it's under developed and under supported.
With PhysX, developers can add content much faster due to all the tools and support they get from Nvidia..
I understand the dislike for PhysX's proprietary nature, but when you consider that PhysX has been delivering hardware accelerated physics for years now, compared to Bullet, then it's a no brainer.
As for "real" physics, that's a developer issue. There's no reason developers can't use PhysX to deliver game affecting physics..
01.02.2013 @ 20:57 #53
Prince_of_Nothing said:
Nope, if you look at two lists (list of games that use Havok and list of games that use PhysX) that you can find in this topic you will see that 95% big games are on one of them (rest of games probably uses their own engines - like GTA). There is simply no room for more games.
01.02.2013 @ 21:01 #54
Vinterberg said:
Is it also unfair that NVidia has ambient occlusion settings in the control panel, because AMD haven't got it? ›››
It's not a bad thing. Graphics companies should be striving for competitive advantage. If that means they provide software that makes such good use of their architecture, well, if it's good, it wins sales, and the competitor who can't run it because their architecture's different be damned.
But when CDPR adopts it, they get all the people who feel they're entitled to equal support upset. We heard all that with Eyefinity. If the new game will run at maximum performance only on nVidia hardware because maximum performance requires on-GPU PhysX, we're going to hear from them again. I for one value my peace and quiet enough not to want to hear it.
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
01.02.2013 @ 21:03 #55
Aver said:
PhysX has fluid simulation, Havok doesn't. PhysX has turbulence, Havok doesn't. PhysX has force field generation. Havok doesn't.
01.02.2013 @ 21:07 #56
Aver said:
Where's the list? I have a hard time believing more games use Havok (which developers have to pay for), compared to using software PhysX which developers don't have to pay for.
Software PhysX is free for developers, and is integrated into the Unreal engine 3. Those are two big reasons why PhysX is so popular. Developers only have to pay a fee if they want to use hardware accelerated PhysX.
01.02.2013 @ 21:23 #57
Prince_of_Nothing said:
Software PhysX is free for developers, and is integrated into the Unreal engine 3. Those are two big reasons why PhysX is so popular. Developers only have to pay a fee if they want to use hardware accelerated PhysX. ›››
http://en.wikipedia....Havok_(software)
Big games that used Havok in last year:
Call of Duty
Medal of Honour
Far Cry 3
Darksiders 2
Sleeping Dogs
Assassin Creed 3
Halo 3
Uncharted: Golden Abyss
Binary Domain
Kingdoms of Amalur
Not a lot of room for PhysX.
01.02.2013 @ 21:28 #58
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There will be big complaints regardless on launch, would they be bigger if CDPR included PhysX by Nvidia? Maybe, maybe not.
But considering that CDPR has to deal with a truckload of complaints we don't even see then well I don't see them caring much for a few loud mouths on the forums.
Jan Bartkowicz: Your tribute video "Lands Of North" is awesome!
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01.02.2013 @ 21:28 #59
Prince_of_Nothing said:
Software PhysX is free for developers, and is integrated into the Unreal engine 3. Those are two big reasons why PhysX is so popular. Developers only have to pay a fee if they want to use hardware accelerated PhysX. ›››
For a commercial developer, license fees are a normal cost of doing business, not usually grounds for adopting one technology over another. Maybe that doesn't apply to indy developers or garage shops. But CDPR can afford the tools that produce the best results. If GPU PhysX is a big win with their engine, they should adopt it, even if it costs big money and even if AMD customers will kvetch. But if they do, the AMD customers will kvetch.
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
01.02.2013 @ 21:33 #60
Jan Bartkowicz: Your tribute video "Lands Of North" is awesome!
Witcher: Enhanced Edition Walkthrough [Hard]
Witcher II: Enhanced Edition Walkthroughs [Hard]
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