Build Advice - 1 time play through (Normal)
29.01.2013 @ 16:17 #1
1. How important is Vigor Regeneration? Since I'm only going to do one play through I want to see as much of the game as I can. I was thinking: 1 Dagger, 2 Parry, 1 Arrow Deflect, 2 Vigor. How does this sound, or is Vigor Regeneration 2 a must have?
2. Things I've seen, get Impregnation under alchemy, don't use mutagens till you do and only use greater ones. Weapon/Armor upgrades are permanent. I've looked at some of the attributes and how get them, but I hate spoilers so I'm trying to be careful. I like they idea of parry and riposte but I've seen it gets mixed reviews.
3. Any other advice for a Normal, 1 time play through with an emphasis of swords?
29.01.2013 @ 17:52 #2
I'd say 'Whirl' which lets you do damage against multiple enemies with your sword is pretty neat if you're going swordsmanship. If you want to do anything with alchemy at all, the potion talent that increases positive effects while decreasing negative effects is essential because without that boost the potions only make a very minor difference in combat.
29.01.2013 @ 18:56 #3
Extra points in Vigor regeneration are not "must haves"; your Vigor regenerates fast enough, and Tawny Owl potion helps it.
But extra points in base Vigor (in the Training tree, the Vigor +1 you get for the second level of Fortitude) are very helpful. With more total Vigor points, not only can you cast more signs, but your swordplay will be more effective. (There's a damage penalty of up to 50% for hitting with reduced Vigor.)
With your emphasis on Swordsmanship, get Whirl early and climb the tree as fast as you can to get Combat Acumen and Whirlwind so you get Group Finishers and a lot of time to use them.
You have to spend a lot of talents on mostly useless skills in Alchemy to get Catalysis (potion improvement) or Impregnation (mutagen improvement). I do not bother with those unless I am playing Geralt as an alchemist.
Greater mutagens, except for the useless Greater Vitality, are very rare. It's better to use mutagens than hold out for Greaters you may never find and Impregnation you will waste talents reaching. I favor Critical Effects, Enhancement, and the rare Madness mutagens.
29.01.2013 @ 20:04 #4
I like the game but the amount of mechanical information it seems you need to know not to "gimp" your character is too high. It forces you to go online and research your builds as opposed to being able to just play the game and learn as you go since the upgrades are permanent and it seems very easy to choose the "wrong" ones as a new player.
29.01.2013 @ 21:21 #5
There's really very little you need to do to be sure you have built an un-gimped character, and you do not need to min-max a character even on Insane or Dark mode. There are plenty of enthusiasts who will tell you otherwise because they like to sound like what they know is important, but it's not so, especially at the difficulty levels where enjoying the flow of the game comes first (Easy and Normal).
05.02.2013 @ 15:34 #8
A bigger problem is your intention to make it a "one time playthrough". The Witcher 2 has roughly eight exclusive story branches, and the first and most important divide happens a little over a third into the game. If you only complete the game only once, you only get half of the picture, and miss out on a lot of content.
09.02.2013 @ 12:17 #10
(very, very minor spoiler follows - fair warning)
If you're only going to do one playthrough (please don't, really, you'll miss out on so much that's good about the game), side with Roche - you'll get to see more that way.
10.02.2013 @ 16:02 #12
If you like the game, definitely play through on Roche's path. It's not as "fairy tale"-like as Iorveth's but it's great and gives you a completely different perspective on things.