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Rebuild Geralt?

24.01.2013 @ 22:30 #21

the Fixer said:

By this logic they could have just given you all the swords in the game at the beginning. Finding a sword in a cave is completely irrelevant to the story of The Witcher 2, so why making it realistic? The developers would have spared a lot of time with a "give me all the swords" button in the menu. The cave could look like a story element, but it would be just a cover.

Fact is, the developers obviously didn't want to give you all the swords, because you have to find them to enjoy them. Same thing with skills. Nobody told you what you should or shouldn't do in your game, it's up to your personal tastes. But if what you want isn't in the game beacause it would break the gameplay as it was intended to be, you shouldn't blame the developers. Someone will probably make a mod for it when it'll be possible. It would surely make more sense than having Triss walk around naked all the time, if you ask me. ›››


Yes, they could have done anything. There is no absolute reason why there has to be magical items at all. All the magic could be bound up in talents.

The developer intention excuse is no argument against anything. You can't stop a person from having their preferences just because someone intends something different. Gameplay as it was intended to be is not an absolute.

The realism angle doesn't apply here. Puny merchants carrying WMD is not any more realistic than walmart selling RPGs and tanks. The realistic way to deal with powerful magic is to have a relatively few people understand and practice it. In a setting such as TW2, that means that mages are the arms manufactures for any arms and armor of consequence. You don't find such items sitting around where anybody can stumble on them. Or, they would be long gone before you got there. You'd better be strong enough to hold onto them because every crook and thug will be after your prize possessions. Laredo would strip you bare the first chance he got. No doubt one of the goons carrying out the attack would dethrone him soon after. It would never end.
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24.01.2013 @ 23:56 #22

ThePresident777 said:

The developer intention excuse is no argument against anything. You can't stop a person from having their preferences just because someone intends something different. Gameplay as it was intended to be is not an absolute. ›››


No, you can't stop a person from having their preferences just because someone intends something different. That's why mods exist. But you also can't expect the developers to put a feature into a game just because YOU want it. That's also why modding exists.

I can't think off-hand of ANY RPG that allows you to re-spec whenever you want to as part of the vanilla game, so I'm a little lost as to why you're surprised that this game doesn't allow it. What games do you have where this is permitted?*

When the toolkit comes out, someone may make the mod. If nobody else does, you can probably make it yourself. I'm sure that the modding community would appreciate it if you did.

*OK. Just thought of one. It was in a DLC on DA2, wasn't it? Good use of the developers' time on that one.

25.01.2013 @ 06:20 #23

dragonbird said:

But you also can't expect the developers to put a feature into a game just because YOU want it.


sure I can. I can expect anything. doesn't mean it will happen. Incidentally, this is not a feature request thread. I was just asking if there is a way to respec geralt when someone felt like lecturing me on my preferances.

dragonbird said:

*OK. Just thought of one. It was in a DLC on DA2, wasn't it? Good use of the developers' time on that one. ›››


? One of the DA2 DLCs starts you off at max level? Which one?
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25.01.2013 @ 06:26 #24

ThePresident777 said:

? One of the DA2 DLCs starts you off at max level? Which one? ›››


No, one of the DLC's allows you to respec.

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25.01.2013 @ 06:43 #25

Awhile back I went through the game without leveling up and saved at a bunch of different points. This one is from Roche's path (Dark difficulty, which you may want to change) and has more saves: http://depositfiles....files/5ilkl0wpa

This one is on normal difficulty on Iorveth's path, with fewer overall saves: http://depositfiles....files/tmev2kc9y

It may not be a perfect solution, but it's still a better one than this thread deserves.
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25.01.2013 @ 07:33 #26

227 said:

Awhile back I went through the game without leveling up and saved at a bunch of different points. ›››

That's very generous of you, 227! :flower:

You might want to upload those to the Nexus or someplace like that, so that it'll be easier for people who need them to find them.
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25.01.2013 @ 12:28 #27

I can count on my fingers the games where you can respec your character. Can't see the problem honestely.


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25.01.2013 @ 16:04 #28

ThePresident777 said:

Yes, they could have done anything. There is no absolute reason why there has to be magical items at all. All the magic could be bound up in talents.

The developer intention excuse is no argument against anything. You can't stop a person from having their preferences just because someone intends something different. Gameplay as it was intended to be is not an absolute.

The realism angle doesn't apply here. Puny merchants carrying WMD is not any more realistic than walmart selling RPGs and tanks. The realistic way to deal with powerful magic is to have a relatively few people understand and practice it. In a setting such as TW2, that means that mages are the arms manufactures for any arms and armor of consequence. You don't find such items sitting around where anybody can stumble on them. Or, they would be long gone before you got there. You'd better be strong enough to hold onto them because every crook and thug will be after your prize possessions. Laredo would strip you bare the first chance he got. No doubt one of the goons carrying out the attack would dethrone him soon after. It would never end. ›››

Apart from what has already been answered, on which I agree, I might add that I didn't find that merchants selling powerful weapons was so unrealistic. On the contrary, even the equipment sold was pretty coherent with the place where you bought it: normal stuff in Flotsam, quality equipment in Vergen (a dwarven mine) and Henselt's camp (makes sense to find some magical items in a warzone with spectres and sorceresses and curses), and lots of enchanted stuff in Loc Muinne. And I don't think that every goon who sees a shiny sword on a famed witcher's back would be so foolish and suicidal to try and rob him. Some actually tried, if I'm not mistaken. And people such as Loredo either are scared too, or think he'd be more useful alive than killed for a few coins.

However, no one can stop you from using only unenchanted swords across the whole game. It's a nice idea, actually. I might try it on a new playthrough. As you said, "gameplay as it was intended to be is not an absolute". So as long as the game allows it or there's a mod for it, you can do whatever you want. Nobody tried to lecture you: answers were given and opinions were expressed. As I already said, I believe a mod like the one you'd like would me much less absurd than some of the most downloaded. :yes
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25.01.2013 @ 17:03 #29

A mod that starts you off at max level would probably be very easy to make by just editing the XP values you get for killing monsters/enemies. That would allow you to level up very quickly to max level. If you want me to upload a file to the nexus which does that, let me know.
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25.01.2013 @ 17:13 #30

the Fixer said:

Apart from what has already been answered, on which I agree, I might add that I didn't find that merchants selling powerful weapons was so unrealistic. On the contrary, even the equipment sold was pretty coherent with the place where you bought it: normal stuff in Flotsam, quality equipment in Vergen (a dwarven mine) and Henselt's camp (makes sense to find some magical items in a warzone with spectres and sorceresses and curses), and lots of enchanted stuff in Loc Muinne. And I don't think that every goon who sees a shiny sword on a famed witcher's back would be so foolish and suicidal to try and rob him. Some actually tried, if I'm not mistaken. And people such as Loredo either are scared too, or think he'd be more useful alive than killed for a few coins.

However, no one can stop you from using only unenchanted swords across the whole game. It's a nice idea, actually. I might try it on a new playthrough. As you said, "gameplay as it was intended to be is not an absolute". So as long as the game allows it or there's a mod for it, you can do whatever you want. Nobody tried to lecture you: answers were given and opinions were expressed. As I already said, I believe a mod like the one you'd like would me much less absurd than some of the most downloaded. :yes/>/> ›››



In general, I think the merchant system really needs to be overhauled in future instalments though. Not much sense in them carrying witcher-specific stuff. Why stock up on potions that are too toxic for anyone but a witcher to use?
It would be far better if Geralt must rely on himself to brew his potions. Getting ingredients from herbalists or gather them himself is the logical approach.
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25.01.2013 @ 17:27 #31

Random drowner said:

In general, I think the merchant system really needs to be overhauled in future instalments though. Not much sense in them carrying witcher-specific stuff. Why stock up on potions that are too toxic for anyone but a witcher to use?
It would be far better if Geralt must rely on himself to brew his potions. Getting ingredients from herbalists or gather them himself is the logical approach. ›››

Yeah, I thought so as well. There are also too many silver swords around, in my opinion. I think I'd prefer if there could be a lot of choice for steel swords but only two or three silver ones in the whole game. Crafting them instead of just finding them would be a lot more immersive and believable for me.
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26.01.2013 @ 04:45 #32

dragonbird said:

No, one of the DLC's allows you to respec. ›››


Ah, I have not played my DA2 DLC yet because I have not completed a DAO->DA2 run through that I was doing to get all my "choices" line up as I prefer.

But, there is a respec mod for DAO and there are repec potions you can buy unlimited except by gold in Awakening and I had no qualms with using them profusely. It did not ruin the story for me at all and it let me play around with talent.

That is the point of a game, to play. But, not every one does it the same way.

The rules only matter when more than one person is involved. But, TW2 SP is a purely solitary experience. There is no reason ot be bound by other peoples rules.

The Arena on the other hand has at least a point system where players can share their point totals.

secondchildren said:

I can count on my fingers the games where you can respec your character. Can't see the problem honestely. ›››


I'm playing the Arena, right now, on easy mode, against 5 Earth Elementals. I need a respec. Should have invested in Yrden.
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26.01.2013 @ 04:45 #33

Wut the Melon said:

A mod that starts you off at max level would probably be very easy to make by just editing the XP values you get for killing monsters/enemies. That would allow you to level up very quickly to max level. If you want me to upload a file to the nexus which does that, let me know. ›››


I'd like to see that.
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26.01.2013 @ 04:52 #34

the Fixer said:

Yeah, I thought so as well. There are also too many silver swords around, in my opinion. I think I'd prefer if there could be a lot of choice for steel swords but only two or three silver ones in the whole game. Crafting them instead of just finding them would be a lot more immersive and believable for me. ›››


I agree. I just don't see how such powerful items are not under heavy regulation and guard. Even in lawless parts of the real world, the most powerful weapons tend to accumulate in the most powerful hands even if those hands are the most powerful because of the weapons.
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