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Witcher 2's frustrating combat system


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18.01.2013 @ 11:25 #41

When you call this system "the best sword-fighting system in any game" to you really talk about that atrocity stephenwan linked in his videos?

He could almost one-shot every opponent by using the fucking same move every damn time (in the parriyng video)—and that move even had the same ridiculous animation every time disregarding what kind of blow was parried. How is that better? How is that fun?

Ugh, no thanks. I'd rather stick to what we already got in TW2.
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18.01.2013 @ 14:39 #42

Quote

When you call this system "the best sword-fighting system in any game"


I guess it could be his opinion but not just him tho.

Awards

Game Revolution gave Dark Souls the Community Choice Game of the Year award. IncGamers also gave it the "Game of the Year" award. Q-Games' Dylan Cuthbert and Double Fine Productions' Brad Muir chose Dark Souls as Game of the Year. Electronic Gaming Monthly's Eric L. Patterson chose it as Game of the Year. GameTrailers gave it the "Best Role-Playing Game" award, while also nominating it for the "Best Multiplayer Game", "Best Trailer" and "Game of the Year" awards. GameZone gave the game the "Best Action/Adventure" award and chose it as the runner-up for the "Best RPG" award.

The Daily Telegraph gave the game the "Best Integration of Online Features" award, and nominated it for the awards of "Best Director" (Hidetaka Miyazaki), "Best Level Design", "Best Sound Design", "Best Original Score" (Motoi Sakuraba), "Best Developer" (From Software), and "Game of the Year". TeamXbox gave it an honorable mention as the runner-up for the "Best RPG" award. 1UP.com gave it the "Most Rewarding Game" award. Game Informer gave it the award for "Best Boss Fight" (Sif). It also received the "Best Boss Fights" awards from GameSpot, including both the Editors' Choice and Readers' Choice awards. Famitsu gave it an Award of Excellence in its 2012 awards ceremony.

Quote

He could almost one-shot every opponent by using the fucking same move every damn time (in the parriyng video)


1. parrying in DS is like block. It allows players to use parry like block if executed correctly, player can parry off most melee attacks.
2. The video only selected the parryable enemy types.
3. The player is using a new game+ or ng++++++ character which has max powerful gears.
4. In a normal playthrough, it is not that easy to parry an enemy. You only have about 0.2second to do it right.
Therefore, what he did in the video is ... showing how good he is.
5. The video demonstrate precision and consistent.

At last, I want TW3 combat better than DS. I believe it's always beneficial to have a look at other good combat system games, especially, TW2 and DS both arpgs. Those are just videos showing how other game handles consistent in combat. No one is asking for a DS system. No one is asking to copy anything. However, i believe cdprojekt can still learn things (good of bad), and inspired from other games.

It's my opinion after all. Just as other ppl, who has never played Dark Souls, can suggest cdprojekt stop looking at other games mechanic and focus on improving the existing TW2 combat. But, is it a bit short sighted ?
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18.01.2013 @ 18:40 #43

I couldn't care less for any awards, but that may be just me...

And about consistency:
Fighting is never consistent. It's always different, every movement has a different flow depending on both fighters' routine, their concentration, the weight of the weapons (and gear), the ground they are fighting on, wind, lighting and some more.
You'll always have to adapt to different circumstances.

That's why I like a certain factor of randomness. I don't like games that have "one move to rule them all" if you played them long enough and got good at it, that's boring and bad game-play for me.
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Sirnaq 

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18.01.2013 @ 19:39 #44

Except DS is not arpg. It's action-adventure dungeon crawler.
www.youtube.com/watch?v=5gnpCqsXE8g
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19.01.2013 @ 22:47 #45

In my opinion, the targeting system is fine. You have to make sure though that you lock on to the enemy that you intend to hit.
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19.01.2013 @ 23:04 #46

I've said it before and i'll say it again, the combat system just needs a backpedal and strife lock that lets you move about while facing your opponent, and a bit more variety in the old artful dodger. Be fairly perfect for me then.

Then again if they wanted to just throw in Severance: Blade of Darkness combat system, i'd have no objection, in fact i'd probably strip naked and howl at the moon in pleasure.


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20.01.2013 @ 09:15 #47

Sirnaq said:

Except DS is not arpg. It's action-adventure dungeon crawler. ›››


Who cares it still has better combat than the Witcher.
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20.01.2013 @ 09:53 #48

AnDr01d said:

When you call this system "the best sword-fighting system in any game" to you really talk about that atrocity stephenwan linked in his videos?

He could almost one-shot every opponent by using the fucking same move every damn time (in the parriyng video)—and that move even had the same ridiculous animation every time disregarding what kind of blow was parried. How is that better? How is that fun?

Ugh, no thanks. I'd rather stick to what we already got in TW2. ›››


THAT is not the entire Dark Souls. You can't finish it with just parry, far from it, with regards to most of the tougher mobs and bosses you can't parry them.
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20.01.2013 @ 19:17 #49

Chromie92 said:

Who cares it still has better combat than the Witcher. ›››

With controller maybe. Definitely not with m&k.
www.youtube.com/watch?v=5gnpCqsXE8g
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20.01.2013 @ 19:34 #50

Sirnaq said:

With controller maybe. Definitely not with m&k. ›››


That does without saying.
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20.01.2013 @ 19:56 #51

Blothulfur said:

I've said it before and i'll say it again, the combat system just needs a backpedal and strife lock that lets you move about while facing your opponent, and a bit more variety in the old artful dodger. Be fairly perfect for me then.

Then again if they wanted to just throw in Severance: Blade of Darkness combat system, i'd have no objection, in fact i'd probably strip naked and howl at the moon in pleasure.

http://www.youtube.c...h?v=4tbcZvGSgVk ›››


Does this run on a modern OS? I'm tempted to buy it form Amazon if so. I like the little hops and feints the character does. That's what I want back for TW3.



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20.01.2013 @ 20:06 #52

It does, but on mine the menus don't show up right for some reason (ATI problem?) They're still there, but all blacked out. This can be fixed with a mod but that seemed to harm my response times in the game, introduced a little lag which is bloody deadly on such a hard game. Personally I just spend quarter of an hour farting about familiarising myself with the controls, so I know 'em half by heart, and then it doesn't matter and I don't need the mod.

Warning: Each character plays differently and begins on a unique quest, the dwarf for instance is a tough little bastard with no reach but a great dodge so you use him like a counter puncher. Watch, wait, dodge and wallop. All the barbarians attacks take some time to wind up but are devastating and long range, so you keep him at range and deal the pain as they approach.

Edit: Think it might just have been called just Blade of Darkness in North America.
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20.01.2013 @ 20:15 #53

Blothulfur said:

It does, but on mine the menus don't show up right for some reason (ATI problem?) They're still there, but all blacked out. This can be fixed with a mod but that seemed to harm my response times in the game, introduced a little lag which is bloody deadly on such a hard game. Personally I just spend quarter of an hour farting about familiarising myself with the controls, so I know 'em half by heart, and then it doesn't matter and I don't need the mod.

Warning: Each character plays differently and begins on a unique quest, the dwarf for instance is a tough little bastard with no reach but a great dodge so you use him like a counter puncher. Watch, wait, dodge and wallop. All the barbarians attacks take some time to wind up but are devastating and long range, so you keep him at range and deal the pain as they approach.

Edit: Think it might just have been called just Blade of Darkness in North America. ›››


Done. Posted Image


I went all out and bought new copy. Not many of those left.



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Bloth 

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20.01.2013 @ 20:36 #54

Tips: The Knight is probably the best beginning character, easiest to learn and has a massive array of special attacks that are quite easy to pull off.

The Amazon is too easy, she rolls like Geralt but is much faster, and once you've learned a certain special attack then its curtains for the enemy. Might be good to use as a tutorial however.

The Barbarians is fun, but a bit hard to learn.

The dwarf is very hard to learn, but can be devastating for experienced players.

Used to be a big mod scene, don't know what it's like now.
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20.01.2013 @ 21:09 #55

slimgrin said:

Done. Posted Image


I went all out and bought new copy. Not many of those left. ›››


Oh man, you're in for a treat. Good choice. The combat in this game is so brilliantly realised! Wish I could buy a copy around here but it's impossible :( And my original CD is scratched to oblivion.

Anyway, have fun!
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24.01.2013 @ 03:29 #56

I find geralt to be unresponsive. I bash the hell out of buttons and it takes forever for him to follow through. Many times he's just standing there so it's not like he's in the middle of an animation which would let me know what is going on. Nope, he's just taking his time in getting started with what I'm telling him to do.
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25.01.2013 @ 01:06 #57

I do feel the need to redo or improve the combat

Improvements to the combat system. With more of a focus on counter attacks flanking your opponents. Well I feel there is a need for the roll it ends up being way over used and looks unnatural
when spammed. I want more ways to to side step my opponents I think they need to take a look at some of the counter attacks you have from the assassins creed games. Well I hate the way the
combat works in the assassins creed games (its way to easy and unrealistic how you only fight one at a time yet there are 10 guys around you) some of the attacks have a vary nice flow to them.
Something The Witcher 2 is vary lacking in some times when I have to roll 2 times and attack once it just plan looks bad.
the roll should only be used when a larger monster is trying to one hit you with some devastating attack that is telegraphed the rest should be footwork or swordsmanship like in the books id like to see a system that works on timing your footwork and swordsmanship.

I find the use of sings to be rather unresponsive and hard to use. why can't I have more then one at my disposal? Even if were aloud to have 2 sings equipped and they were a bit more responsive it will add a lot of flow to the combat. I feel much the same way about the throwing weapons, they are unresponsive. the bombs kinda make sense being the speed they are don’t think they need much work
The use of the quen sing was crap as well id rather they just remove it altogether. Its not fun using roll 2 times just to cast quen then roll, attack then roll, roll, attack, roll ops I got hit need to set up for quen aging roll 3 more times......

my last gripe with the combat is the QTE quick time events are the worst thing in combat they disorient
you do to the camera angle change. There’s no reason we cant have that stab the guy animation play-out in the normal third person view.
The other horrible thing about them is if a mage is casting a fire ball just as it starts. You suddenly have no way to avoid the dam thing even if you do have time, you have to hope your rolling the right direction when the QTE is over, or you run into fireballs or something worse.
The OTE on the kayran and dragon fights didn’t bother me at all just the ones I described
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27.01.2013 @ 22:50 #58

stephenwan said:

I guess it could be his opinion but not just him tho.

Awards

Game Revolution gave Dark Souls the Community Choice Game of the Year award. IncGamers also gave it the "Game of the Year" award. Q-Games' Dylan Cuthbert and Double Fine Productions' Brad Muir chose Dark Souls as Game of the Year. Electronic Gaming Monthly's Eric L. Patterson chose it as Game of the Year. GameTrailers gave it the "Best Role-Playing Game" award, while also nominating it for the "Best Multiplayer Game", "Best Trailer" and "Game of the Year" awards. GameZone gave the game the "Best Action/Adventure" award and chose it as the runner-up for the "Best RPG" award.

The Daily Telegraph gave the game the "Best Integration of Online Features" award, and nominated it for the awards of "Best Director" (Hidetaka Miyazaki), "Best Level Design", "Best Sound Design", "Best Original Score" (Motoi Sakuraba), "Best Developer" (From Software), and "Game of the Year". TeamXbox gave it an honorable mention as the runner-up for the "Best RPG" award. 1UP.com gave it the "Most Rewarding Game" award. Game Informer gave it the award for "Best Boss Fight" (Sif). It also received the "Best Boss Fights" awards from GameSpot, including both the Editors' Choice and Readers' Choice awards. Famitsu gave it an Award of Excellence in its 2012 awards ceremony.
›››


Although Dark Souls may very well have an excellent combat system, I would like to point out that considering the hideous, broken state of game journalism nowadays, I don't think that game reviews from professional reviewers should be taken too seriously.
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28.01.2013 @ 07:19 #59

I just finished playing the Witcher 2, as much as think its a great overall improvement in comparison to the first game, I thought it was a bit of a step backwards in terms of the combat system. So I compiled my own little list of what I missed from The Witcher that should of been in the The Witcher 2:

1. The ability to flip over an opponent.
2. The ability to choose combat style.
3. The ability to drink potions during battle.
4. It was easier to spot in The Witcher when Geralt was able to preform special combinations.

I would also like to see in the future, perhaps in the witcher 3, the ability to preform special combinations with the witcher signs alongside with Geralt's attacks or defensive maneuvers. Perhaps if you're fighting alongside with another main character, you could have combo attacks where you merge your attacks or defensive maneuvers with your allies (kind of like in Chrono Trigger). It could potentially add a whole new element to the general gameplay.
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