11.01.2013 @ 08:11 #2
11.01.2013 @ 08:22 #3
Those boring traps you pick up in the forest at Flotsam are absolutely wonderful for saturation-trapping an area where you know there's going to be a monster soon. Lay 15-20 of them out before attracting the Endrega Queens, or before the Harpy Queen, and these become really easy battles. They're also reusable, which is convenient, and if you lay them yourself, you don't trigger them when you run through them.
The stronger one-time-only traps like Conflagration and Biter are good for situations where you can kite an enemy. I rarely make them, but use the ones I have in inventory against Dmitri if I'm still fairly weak when going for him.
Fury is good against multiple wraiths and gargoyles, especially if you want to conserve vigor or don't really have time to cast axii. I use them for that first fight against the two wraiths on Claws of Madness if I'm still weak, the wraith fight in Melitele's Heart, and the Operator's gargoyles. (Rage bombs are an alternative against the gargoyles, and are a bit less hassle to make)
11.01.2013 @ 08:37 #4
Big monsters like the Endrega Queens are cinder-block stupid and will run straight at Geralt the entire length of a line of snares. This makes them easy to demolish without even lifting a sword.
12.01.2013 @ 01:33 #7
I've heard Clawer is bugged, doesn't do the damage it's supposed to. Or maybe it's Biter that is bugged.
Conflagration is good, especially if you favor "kill it with fire" tactics. Two or three Conflagration traps will incinerate a whole army of Harpies; just lay them down as you retreat.
I also like Talgar Winter. Anything that makes enemies unable to hit back is useful.
12.01.2013 @ 01:36 #8
12.01.2013 @ 01:59 #9
I think that it's Clawer that's bugged. I'm fairly sure I used Biter effectively in my last playthrough.
Regarding bombs vs traps, both have their uses. With the exception of the snare traps that you get free in large numbers, the fact that you need to get a craftsman to make traps makes them a bit more of a hassle to make, but traps are good when you're in a situation where you can plan ahead as it frees you to do something else while they're working. Bombs are good when you're taken by surprise, or for the really large hordes like some of the nekker battles, or for ranged enemies that you can't kite, like mages.
Neither of them really take over from sword and magic, unless you're on an alchemy run, but they're good to have available when you need them.