Working SweetFX and some Graphical Improvement
07.01.2013 @ 18:40 #1
Keep in mind that this requires you to disable any kind of AA in-game and through control panel in order to work properly.
Also, I made this preset an all-round enhancement, look at the comparison(will be adding some more screenshots)
preset and comparison screenshots:
The mod is avaiable as FULL package (with sweetFX binaries required to run it, and the preset tweaks) in The Witcher nexus:
If you are struggling to get the antialiasing working with this game, try this, also applicable to those looking to make the game more beautiful, if you have any suggestions, feel free to comment.
This is a WIP, so, some brainstorming might just help the community have a better gaming experience.
07.01.2013 @ 19:05 #2
At any rate, downloading your preset and trying it out. I think SweetFX uses SMAA for AA (which I was already using), but I'm curious to see what other changes you've made. I'd like to point out as well to any AMD GPU owners (perhaps you could do so as well on the nexus page?) that you can use SweetFX with the latest preview version of RadeonPro, which means you don't need the d3d9.dll which some people already use to combat stuttering.
I'm still looking for a mod that properly darkens caves/nights/dungeons, is that something that would be possible using SweetFX? I'm not too experienced with these post-processing injectors, unfortunately...
07.01.2013 @ 20:06 #3
Also, you can disable sweetfx SMAA and keep the other effects by opening the SweetFX_Settings.txt provided and changing :
#define USE_SMAA_ANTIALIASING 1
#define USE_SMAA_ANTIALIASING 0
Choose the AA implementation that performs better, and let me know what you think of the preset.
Just realized what you meant by SweetFX support by radeon pro, it seems you are right, will be changing the nexus description soon.
08.01.2013 @ 15:41 #10
Your great mod makes Geralt and NPCs looks pretty nicer than before. but it seems the environment gamma is too high, it cuts through the eye.
08.01.2013 @ 20:18 #12
but anyway you did an excellent job. />/>/>/>/>/>/>/> ›››
Yes, I agree with you on that one, I'll test it a bit see how it looks in the various areas of the game, the next version will correct that.
The exaggerated bloom is an HDR issue, i'm attempting to keep it down without spoiling the effect on the NPCS and Geralt, I'ts improved, but , in some areas still a bit overpowered.
It requires some observation(gaming) time to fine tune, but it's getting there(the first implementation was even brighter />
18.01.2013 @ 00:03 #14
18.01.2013 @ 13:55 #15
Wut the Melon said:
The intended value was 0.98, I conducted the tests with this value, I can´t understand how the value was changed, but indeed it was!
I'll correct it, sorry.
18.01.2013 @ 14:03 #16
Posting the hotfix in the nexus and sweetfx database now.