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What really is the meaning of Dark SET?


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27.12.2012 @ 13:15 #1

Dear all, i found very confusing about the Dark SET.
In ACT III the Kingslayer DarkSET is Realllly and Excessivly Expensive.
If i choose to get the SET ,it more liketly be the very end of the game - No enenmy No monster No blood
So i wonder what is the meaning to get the DARK SET?
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27.12.2012 @ 13:36 #2

It serves as a reminder that while CDPR are good at writing stories and creating atmosphere, they still have a lot to learn regarding gameplay and balance ;)
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27.12.2012 @ 15:18 #3

Reminds me of my first playthrough, had just crafted a cool weapon I had saved up for with materials etc., and soon after - game completed :D
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27.12.2012 @ 16:03 #4

This is one of the things that needs to be remedied in the future.

Its not just that you hardly get to use the "best" armour, but also about an nonsensical amount of levelled loot (causing severe value and performance inflation in gear). Its also very strange that the dark items are made from scratch when they should be found (quest-related) or at least found as damaged remains that needs to be remade.

Anyway, to forge the last set, you need to save a lot of resources (preferable in your chest) to the last chapter.
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27.12.2012 @ 16:09 #5

Kodaemon said:

It serves as a reminder that while CDPR are good at writing stories and creating atmosphere, they still have a lot to learn regarding gameplay and balance ;)/> ›››


Gameplay...Kinda.

Balance, oh yes.
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27.12.2012 @ 17:32 #6

I think it's a question of balance. I love the gameplay. But the game could use some balancing when it comes to how much you get to use some of your gear. Gear and equipment versus the time ratio you spend using it is quite off. Some swords and armours become obsolete so quickly, and sometimes you hardly get to use one until you find another, better sword or armour. The Vran Sword and the Kinslayer armour are perfect examples. I mean, the game is pretty much over by the time you get them.

I know that's an inherit problem with RPGs, the fact that level progression and equipment management is such a huge part of it and by the end of the game you're supposed to have the best shit and be the highest level, but come on. There has to be a solution or some kind of compromise to ensure we can use our shit a little longer?
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27.12.2012 @ 17:49 #7

FoggyFishburne said:

I think it's a question of balance. I love the gameplay. But the game could use some balancing when it comes to how much you get to use some of your gear. Gear and equipment versus the time ratio you spend using it is quite off. Some swords and armours become obsolete so quickly, and sometimes you hardly get to use one until you find another, better sword or armour. The Vran Sword and the Kinslayer armour are perfect examples. I mean, the game is pretty much over by the time you get them.

I know that's an inherit problem with RPGs, the fact that level progression and equipment management is such a huge part of it and by the end of the game you're supposed to have the best shit and be the highest level, but come on. There has to be a solution or some kind of compromise to ensure we can use our shit a little longer? ›››



Of course there are ways. One way to do it is to make gear much more similar stat-wise and focus on stuff that makes sense Geralt using lore- or story-wise.
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27.12.2012 @ 18:56 #8

Random drowner said:

Of course there are ways. One way to do it is to make gear much more similar stat-wise and focus on stuff that makes sense Geralt using lore- or story-wise. ›››


Even so, the game would be overstocked. There are some 17 elite swords and 9 elite armors, not counting craftables or Dark sets, just waiting to be found or given in the course of quests. Maybe there should be a third or less of those, and each should require significant effort to locate, obtain, and/or repair.
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27.12.2012 @ 19:21 #9

FoggyFishburne said:

There has to be a solution or some kind of compromise to ensure we can use our shit a little longer? ›››


I say, fewer shit

less scattered about swords and armor that are more powerful than crafted ones.

more realistic armors that can be mixed and matched instead of colorful one piece sets crafted from monsters,a rather videogamey concept.
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28.12.2012 @ 04:37 #10

guipit said:

I say, fewer shit

less scattered about swords and armor that are more powerful than crafted ones.

more realistic armors that can be mixed and matched instead of colorful one piece sets crafted from monsters,a rather videogamey concept. ›››

Probably the most sensible solution to the problem, yeah.
Tearing my hair out, trying to figure out why there aren't any non-human Witchers, or at least something equivalent to a Witcher oriented warrior.

Share your Skyrim characters here! Feel free to post pictures, tell a story, or whatever! It's all about dem adventures boios!
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28.12.2012 @ 04:54 #11

Yeah, the strength of Witcher has always been its story, and Geralt's inherent abilities (magic, swordsmanship). Armor in the Witcher 3 would be better if it was slightly more aesthetic, still granting benefits, but offering a diverse range of appearances. We can't (and don't want to) customize Geralt's physical appearance outside of his hair, so let us have a wide variety of options for what he wears. One of the joys of a game like Sleeping Dogs is how you control what your character wears, and the look persists in cutscenes - it gives serious players the freedom to play seriously (dress Wei Shen as drab, classy, practical) and carefree players to have fun their own way (dress Wei Shen as a shirtless Luchadore, a shaolin monk, Agent 47, Adam Jensen...). Cheap, 1-2 dollar Costume DLC would also be a great way to make some extra money for CDPR in a future Witcher title, without betraying the fanbase - as well as attract fans of other franchises by giving Geralt costume options adapted from other titles, like Skyrim or Dishonored.
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28.12.2012 @ 05:17 #12

I know l**t is a four letter word in these parts, but I'm not for reducing it. TW2 is designed so you choose specific sets for each playthrough, not to upgrade your Geralt four times per chapter. So I like the variety TW2 offers. Balance is a separate issue, and the Dark sets are certainly tacked on in that regard.
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28.12.2012 @ 07:09 #13

slimgrin said:

I know l**t is a four letter word in these parts, but I'm not for reducing it. TW2 is designed so you choose specific sets for each playthrough, not to upgrade your Geralt four times per chapter. So I like the variety TW2 offers. Balance is a separate issue, and the Dark sets are certainly tacked on in that regard. ›››


"Balance is a separate issue, and the Dark sets are certainly tacked on in that regard" i truly like this sentence!
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28.12.2012 @ 09:26 #14

@slimgrin - Nope. Dark Souls does what you're talking about, TW2 doesn't.
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28.12.2012 @ 10:26 #15

slimgrin said:

I know l**t is a four letter word in these parts, but I'm not for reducing it. TW2 is designed so you choose specific sets for each playthrough, not to upgrade your Geralt four times per chapter. So I like the variety TW2 offers. Balance is a separate issue, and the Dark sets are certainly tacked on in that regard. ›››


that's the way we play it but TW2 is not designed that way.

It literally is upgrade 2-4 times per chapter.
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28.12.2012 @ 14:09 #16

Well I certainly don't upgrade four times per chapter as that seems a colossal waste of time. Every type of gear you find is not meant for every build, even if it has better base stats (protection, damage). I craft one, maybe two sets per chapter at most. And given the various effects offered (poison, bleeding, incinerate, etc) that seems to be a deliberate design decision to me.
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