Is 2013 the worst year for gaming?
03.01.2013 @ 11:49 #101
I'm waiting for the Baldur's Gate MMO reboot, with 14 DLCs launched within its first month of release, with a single player campaign consisting of dressing up your paper figurine in clothes and makeup and prancing about in a hallway.
Even the devil is faceslapping himself.
Meanwhile, the devil's overlord, in this world known as Evil Arts, is rubbing their hands together in greedy and blissful joy.
03.01.2013 @ 11:57 #102
▫ Dona ▫ said:
There was something magical about that, right? Just you, Lara and the beautiful atmosphere. I never thought about this aspect of the original games, but I can definitely see how the changes CD implemented could be upsetting.
On the bright side, the walkie-talkie could be a plot device used to further develop Lara as a character. After all, it's difficult to develop a character's personality without anyone around to interact with.
Are you kidding me? That would be awesome!
Can you imagine Dandelion communicating with Geralt in a similar manner to Alex Jacobson in Deus Ex? Just imagine the possibilities, like Dandelion's reactions to Geralt's sexual encounters.
03.01.2013 @ 13:52 #103
All of Crystal's TR games have been very short. I don't understand it either (except for Legend, since they had to do it from the scratch and Eidos was on the verge of being closed down back then) and it's so confusing because they created the complex and lengthy Legacy of Kain series.
Yeah, they had an Anniversary project going on. Core Design was let go because they couldn't deliver Angel of Darkness in time. Why? Their deadline was tight enough, and then Eidos made them release it 6 months earlier to come out at the same time as Tomb Raider 2 movie to maximise cash flow. We all know how that one went down. Eidos already had financial trouble and tbh that was just an excuse to give a boot to Core before merging with Square-Enix.
Yeah. I admit I'm biased towards Egyptian levels, I really miss that... visiting Egypt would be a huge selling point for me if Crystal decided to head that way. Sure she'll have to interact with other people more now that they're giving her an actual story, but they better keep blatant hand-holding away.
He can narrate the whole encounter to us
03.01.2013 @ 14:04 #104
Check out this topic for our fan translations of the Witcher saga. All done now!
All credits go to the translators. They did a terrific job.
03.01.2013 @ 14:23 #105
Well, he narrated the cutscenes between chapters in EE and not everyone liked it. But personally I love narration in games & movies, so the idea sounds good to me
04.01.2013 @ 00:13 #107
▫ Dona ▫ said:
Hmm, Dona i have to say I am surprised at your description of original Lara as a strong and fearless heroine. I always looked at her as a character most appealing to horny 13-15 year olds, big boobs, tight shorts, lack of personality (wearing them in -20 degrees temperature must be tough). It was rather a unrealistic teenager dream than strong, confident woman
04.01.2013 @ 01:52 #108
The article Yayodeano linked describes everything perfectly, especially why Lara can and is viewed as a strong rolemodel: because she was a loner girl going up against the powerful, ancient creatures, not giving two fucks. And honestly I didn't notice her unreal proportions and silly outfit (sexiness aside, shorts and a one-piece tightsuit call for a lot of cuts and sunburns... and a yeast infection) until much later, which is also something the author mentioned. Really, the majority of Cara's thoughts mirror my own, it's all in the article.
edit: While we're at it, Steam is having a big Tomb Raider sale for the next ~15 hours. You can get ALL of the games (classic & Crystal Dynamics') for 15 euros total, or 2.5 each. It's missing expansions for TR1-3, though.
06.01.2013 @ 17:22 #110
▫ Dona ▫ said:
Lara Croft is still on her own in the Crystal Dynamics games. Well, most of the time.
Sure, you get feedback from Zipp and Alistair on your headset, but it's clear that Lara is always in charge. Lara is the expert, the boss, the leading lady. Zipp and Alistair are simply providing her with extra feedback.
I can see why you think they're annoying though. Hell, even Lara Croft herself in the actual game thinks they are annoying. She even literally says: "I can hear you guys you know and it's a tad bit distracting."
So I guess you'll be happy to hear that Lara will be on her own most of the time in Tomb Raider 2013, without a (working) walkie-talkie.
▫ Dona ▫ said:
12 hours for the campaign is plenty and just as long as Tomb Raider 1, the first Tomb Raider.
I recently replayed that game and managed to beat it in 14 hours (that is including collecting all the secret treasures). That means Tomb Raider 2013 will be only roughly 2 hours shorter than Tomb Raider 1996.
Edit: Am I the only one who actually sees some resemblance between the new 2013 Lara Croft and Katniss Everdeen from The Hunger Games? Do you think Crystal Dynamics took some inspiration from Katniss Everdeen when they designed the new Lara Croft?
07.01.2013 @ 17:52 #111
It's a bit shorter than the 1996 game, but remember that TR1 was pure gameplay. A couple of short cut-scenes here and there, but that's it. Now 12 hours for detailed cinematics, story, diary/lore stuff... it's a damn short game. I am sure as hell not going to pay the full price for that, if I decide to buy it at all.
IDK about Katniss inspiration, some connected them because of the longbow, but tbh that's the only thing they have in common. I am not a fan of either (longbows or The Hunger Games), and they started designing TR2013 long before THG became a thing. I guess they could have been inspired by the book.
07.01.2013 @ 18:22 #112
KNEEL BEFORE SOD!
08.01.2013 @ 11:15 #116
Damn man, imagine what would happen if EA bought witcher.
-We have to put some famous people here. People like fantasy shit like Game of Thrones right? Who's that queen from the show? Let's have her, then we can use her for marketing.
-The combat is too hard, people don't want games to be difficult. Make it like Skyrim.
-Whoa, a new engine? Let's just use unreal and cut costs, besides that takes time and game needs to be ready this year.
-Someone call Machinima and tell them to call it, like, Far Cry 3 with swords.
-Right, i know we just start development but you people have to begin making the DLC right now so we can sell it one month after release. $3 for sword, $5 for an armor and $10 for a totally new quest never seen before.
-Enhanced Edition? Great idea, we can charge 25 buck for that.
-And don't forget, we want to look progresive, make Dandelion a gay love interest.
08.01.2013 @ 18:39 #119
From what I've read DA3 looks promising. I bet it will be really solid game, even tho ME3 and DA2 were big disappointments for me.
08.01.2013 @ 22:02 #120
I still have to play DA2, but I thought that ME3 was a really good game until the end. Was the game perfect? No, but it was still enjoyable until the whole story came crashing down.