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What kind of mods you're planning when REDKit will be released?


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08.01.2013 @ 06:22 #21

I hope that the first mod the comes out completely retools fist fighting to make it non QTE
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18.03.2013 @ 00:41 #22

Depends really. How powerful will REDKit be? I'm pretty experienced with the Bethsoft construction/creation kits and even as user friendly as they are building levels and worlds takes a lot of time and effort. Not to mention the 3-D modeling, texturing and nav mesh placements. :D I look forward to learning yet another dev tool.
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Kudos 

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18.03.2013 @ 20:57 #23

I'm planning to create a few based on old Irish folk tales, since thats what I know best and I think they'll suit. It will require some new models, and my reading some fan translations to get the tone right. They will be stories you won't have seen in a game before !
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19.03.2013 @ 19:08 #24

I think we should turn this into collaborative work and get ready for the release of RedKit.

We'll need Quest story, Voices, Music, and most of all 3D design. ;)
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Yurtex 

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20.03.2013 @ 15:05 #25

adridu59 said:

I think we should turn this into collaborative work and get ready for the release of RedKit.

We'll need Quest story, Voices, Music, and most of all 3D design. ;)/> ›››


I volunteer for modelling and level designer work. :)
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20.03.2013 @ 15:26 #26

Yurtex said:

I volunteer for modelling and level designer work. :) ›››


A dev thread should be created when the RedKit is out so that everyone can add his part of the work, refine, etc. ;)
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Yurtex 

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20.03.2013 @ 15:38 #27

adridu59 said:

A dev thread should be created when the RedKit is out so that everyone can add his part of the work, refine, etc. ;)/> ›››

So what its going to be? :lol:
I think about kind of major improvement mod(like ACE for ARMA or Project nevada for Fallout NV) or maybe big expansion mod that add new areas?
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20.03.2013 @ 15:55 #28

Yurtex said:

So what its going to be? :lol:
I think about kind of major improvement mod(like ACE for ARMA or Project nevada for Fallout NV) or maybe big expansion mod that add new areas? ›››


I would like to extend the existing story, like adding content to Loc Muinne or post-Loc Muinne.

Else it would be nice to extend the main storyline to have it less "crowded".

What do you think?
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Yurtex 

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20.03.2013 @ 17:40 #29

adridu59 said:

I would like to extend the existing story, like adding content to Loc Muinne or post-Loc Muinne.

Else it would be nice to extend the main storyline to have it less "crowded".

What do you think? ›››


Can't really imagine on how to extend main story, but I think we can add some to it, just need to make sure new content does not conflict with lore.
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20.03.2013 @ 23:21 #30

Yurtex said:

Can't really imagine on how to extend main story, but I think we can add some to it, just need to make sure new content does not conflict with lore. ›››


Yep, for example I was thinking on adding a quest with Cynthia (Iorveths path) IDK what now, I need to think about it.

Also I don't like the fact that you can't go out of Loc Muinne when you're on Iorveth's path, dunno if that could be modded.
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Yurtex 

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21.03.2013 @ 14:25 #31

adridu59 said:

Yep, for example I was thinking on adding a quest with Cynthia (Iorveths path) IDK what now, I need to think about it.

Also I don't like the fact that you can't go out of Loc Muinne when you're on Iorveth's path, dunno if that could be modded. ›››

Sure it can be.
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01.04.2013 @ 17:38 #32

Recreating the Witcher (1) would be a good idea I think ;)
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Red0oG 

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02.04.2013 @ 07:07 #33

Hmm first months i will definitely just mess around with it,see what i can do etc
But i would like to make a single-act mod with 3 ways-pro one side,pro another and a neutral one
anybody feels like joining in ? :D
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Yurtex 

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02.04.2013 @ 12:57 #34

adridu59 said:

Recreating the Witcher (1) would be a good idea I think ;)/> ›››

Lol I like that idea, but without ACT1 ) I hate it, and think it has no purpose.
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02.04.2013 @ 17:02 #35

Yurtex said:

Lol I like that idea, but without ACT1 ) I hate it, and think it has no purpose. ›››


Never played it personally... I guess it wouldn't hurt to edit the story where it's needed? ;)
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Yurtex 

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02.04.2013 @ 19:07 #36

adridu59 said:

Never played it personally... I guess it wouldn't hurt to edit the story where it's needed? ;)/> ›››

I guess yes, im not kind of persons who love changes in remakes, but nothing will suffer without it.
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07.04.2013 @ 19:20 #37

I'll try to make new sex scenes! ;)
A polite smile answers many questions.
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08.04.2013 @ 04:06 #38

Maybe something which allows you to attack with two or three different throw items at once without going to the scroll wheel.
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08.04.2013 @ 17:17 #39

AnthonyF1227 said:

I hope that the first mod the comes out completely retools fist fighting to make it non QTE ›››


Personally I missed out the tail of the keyran a few times, but overall I don't see QTE as a big deal at all.
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Red0oG 

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09.04.2013 @ 17:28 #40

adridu59 said:

Personally I missed out the tail of the keyran a few times, but overall I don't see QTE as a big deal at all. ›››


Yeh,i like the QTE fist-fight system.Its more fun and fresh.I like the QTEs in the kayran fight too,but i understand the rage of some people who might play it on insane difficulty when they miss it or dont get it right :D.
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