Nick3D said:
Regarding the modding community from my point of view is not that important the number of people modding the game itself...
Of course, TES community is huge, but they are well known and people started making mods on TES quite long ago, so it's more than normal that the community keeps growing almost each day, but honestly, if the guys from CD Project will supply a good starting point for the documentation it will be very helpfull for all of us, and since they said that you can do almost everything via visual scripting ( thank god! ) it will be more friendly than other engines.
Honestly mods are really helpfull to keep the game alive, so CD Project made a good choice to let us play with the engine, and I can't wait to start modding the entire game.
Once the REDKit will be released it will be up to us to keep the game alive, by modding it and make new, original mods for this fantastic game, and this is what I like about mod tool, that you can shape the world as you like, how you like, and share it with the rest of the world...if you mod the game because you want to see just lots of downloads you completely missed the point of modding: its something that you do for yourself because you want to do your own thing, and most likely share it with the world to let them enjoy what you create.
The Witcher 2, as already mentioned, is not a very popular game, but it sold 2 milions copies and has been largely acclaimed, so with Cyberpunk their popularity will grow more, considering that is a rather small studio that developed a great game, that is quite something to be proud! and, of course, with Cyberpunk more and more people will play the game, means more players, means more modders, means community growing...
I just hope that they will use standard format for the assets ( like FBX ) and not a custom plugin, because since I'm a Softimage user it 100% that they'll never make an exported, so lets hope for the best!
Cheers ›››
Hello and welcome to the forums!
I agree with you. Even though the number of people that downloaded and played your mod isn't extremely important, it still is important. I've been looking through the mods of TW1 (adventures people made) and the most downloaded adventure was downloaded a few thousand times.
Also, about that whole Oblivion/FO3 mods getting more downloads, the most downloaded mods are actually improvements such as better graphics, UI, more companions etc. They are most downloaded, NOT adventures and new lands.
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