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Will REDKit Improve the sales and will people play the mods?


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08.10.2012 @ 08:30 #21

Nick3D said:

Hello there guys, I'm new around here so hi all!

Regarding the modding community from my point of view is not that important the number of people modding the game itself...
Of course, TES community is huge, but they are well known and people started making mods on TES quite long ago, so it's more than normal that the community keeps growing almost each day, but honestly, if the guys from CD Project will supply a good starting point for the documentation it will be very helpfull for all of us, and since they said that you can do almost everything via visual scripting ( thank god! ) it will be more friendly than other engines.

Honestly mods are really helpfull to keep the game alive, so CD Project made a good choice to let us play with the engine, and I can't wait to start modding the entire game.

Once the REDKit will be released it will be up to us to keep the game alive, by modding it and make new, original mods for this fantastic game, and this is what I like about mod tool, that you can shape the world as you like, how you like, and share it with the rest of the world...if you mod the game because you want to see just lots of downloads you completely missed the point of modding: its something that you do for yourself because you want to do your own thing, and most likely share it with the world to let them enjoy what you create.

The Witcher 2, as already mentioned, is not a very popular game, but it sold 2 milions copies and has been largely acclaimed, so with Cyberpunk their popularity will grow more, considering that is a rather small studio that developed a great game, that is quite something to be proud! and, of course, with Cyberpunk more and more people will play the game, means more players, means more modders, means community growing...

I just hope that they will use standard format for the assets ( like FBX ) and not a custom plugin, because since I'm a Softimage user it 100% that they'll never make an exported, so lets hope for the best!

Cheers ›››


Hello and welcome to the forums!

I agree with you. Even though the number of people that downloaded and played your mod isn't extremely important, it still is important. I've been looking through the mods of TW1 (adventures people made) and the most downloaded adventure was downloaded a few thousand times.

Also, about that whole Oblivion/FO3 mods getting more downloads, the most downloaded mods are actually improvements such as better graphics, UI, more companions etc. They are most downloaded, NOT adventures and new lands.
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08.10.2012 @ 11:09 #22

Daendyr19 said:

The most downloaded mod for The Witcher 1 has only 40,000 downloads, which is nothing compared to say Oblivion or FO3. So what do you guys think? Will we able to create mods that will be talked about for ages and mods that will be downloaded more than 200,000 times? ›››

The Wedding had been downloaded approx. 150 000 times - directly from thewitcher.com. There was a counter at the old website :)
You can add thousands of downloads from MOD DB and tens of sources like Strategy Informer.

And... The Wedding it's added as extra content to the game since patch 1.5.
How many nude patches for Oblivion had been added to the original game? Hmm... None? ;)




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08.10.2012 @ 12:01 #23

Something that got me interested in modding in original game was the competition that CDPR ran. Hopefully they will do something similar again to encourage participation in the community.


It's not fair to compared it with Oblivion and Fallout, who both have a history of modding, and a larger fanbase. You have to build these things from the ground up.
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08.10.2012 @ 12:13 #24

madBonsai said:

The Wedding had been downloaded approx. 150 000 times - directly from thewitcher.com. There was a counter at the old website :)
You can add thousands of downloads from MOD DB and tens of sources like Strategy Informer. ›››


Wow... I did not realize that. That's very good to know. I'm sure with the REDKit some adventures might achieve even more downloads considering that more people bought (and pirated) The Witcher 2.
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08.10.2012 @ 12:39 #25

I disagree with some of the points made here, about the game being too niche. Witcher 2 is much more popular than the first and is talked about in a lot of forums even to date, I mean afterall, cd projekt did a great job marketing the game compared to the first. When the redkit is released, I think great mods will get some exposure.
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08.10.2012 @ 12:53 #26

FoggyFishburne said:

I understand that English isn't everyone's first language (personally, it's my third language) but since this is an English forum could you at least try to write in a coherent and clear manner so that other people can actually understand what the fuck you're talking about? 'Cause I understood about 25% of that, at best. Make an effort or find a Greek forum. I'm sure the moderators could help you with that. ›››


A! some negative publicity , I think I deserve that .
Yes you are right .Sometimes I think in Greek and write in English,and yes I admit it , I was a bit harsh and rude in my comment ,but not so much incoherent – you've got 25% of it right,right?-and for that I apologize .As for an effort to find a Greek site for games let me assure you that I am pretty capable of finding one on my own . A fellow Bf3 poster/player should be more sympathetic to a fast with not much thought writing shouldn't he?
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08.10.2012 @ 13:02 #27

Costin Moroianu said:

Actually Witcher 2 sold more then 2 million copies as of this moment ( fairly certain about that ), whereas DA2 sold about the same number though somewhat higher. Keeping in mind however that DA2 is mainstream BS and Witcher 2 is not.

Sorry I can't resist the chance to bash Dragon Age at every turn nowadays. ›››

A year ago I probably would've just ignored your post and kept on browsing the thread. Better than DA? Yeah ok, that's just a personal opinion. But now that I've played both Witcher games and seen how it dwarfs DA in terms of quality, I can't do anything but agree. The Witcher games are objectively better in every conceivable way. So keep on bashing. CDPR has raised the RPG standard, the bar is set so fucking high now, I can't see anyone exceeding it except Red. Which is awesome :)

I'm a guy who absolutely loves good story telling and will take that over good gameplay any day. I used to go to BioWare to get my "interesting plot, fascinating characters, deep dialogue" fix but now that they've become shit, I'm so happy I've found CDPR. I just wish they'd recruit like one million developers so they can make one game every week!! :P

Cheers Red for the awesome games!
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08.10.2012 @ 14:12 #28

I don't know how the REDkit will affect sales, but I certainly intend to play new adventures that get released with it. I intend to try making my own adventure as well, but we'll see how that goes.
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08.10.2012 @ 16:52 #29

Does anybody know when the beta for REDKit will start?
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08.10.2012 @ 19:09 #30

madBonsai said:

The Wedding had been downloaded approx. 150 000 times - directly from thewitcher.com. There was a counter at the old website :)
You can add thousands of downloads from MOD DB and tens of sources like Strategy Informer.

And... The Wedding it's added as extra content to the game since patch 1.5.
How many nude patches for Oblivion had been added to the original game? Hmm... None? ;) ›››

I think Wedding adventure had been downloaded about 170 00 times from thewitcher.com last time I looked at the counter :) And Entrapped something about 200 000 times ;) Most of the Witcher adventures and mods were published in PC magazines (e.g. Evil Decision, Wraiths of Quiet Hamlet). So Witcher adventures and mods were quite popular at the time :)
Adventures for "The Witcher" 1:
http://duks.republik.../entrapped.html "Entrapped" aka "W potrzasku" udźwiękowione
http://duks.republika.pl/love.html "And a Curse, and Love, and Betrayal"
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08.10.2012 @ 19:50 #31

Daendyr19 said:

Does anybody know when the beta for REDKit will start? ›››


If I'm not wrong they said that the REDKit will be available next year, probably around january-febraury, nut I suppose that those qualified for the beta will have something probably soon, for improving the REDKit itself, even because I don't think that it would be the entire open engine, but a big part of it.

Seriously, since I've started play the Witcher 2 ( sorry, no Witcher 1 for me! ) I loved it, and I've never been too much into RPGs, and the possibility to mod this game switched something in my brain :D

Over the next months I will start make content for a completely different game, starting of course from the modelin/texturing/animation, and then when the REDKit will be release I will start to study the logic and how to make the game that I have in mind playable...but I have only one question for the CD Projekt guys:

You'll use your own game format to import the content, or you'll use something standard, like FBX import?
Please guys, asnwer it, I really want to know what could be the best framework to work with this engine

Cheers!
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09.10.2012 @ 14:51 #32

Nick3D said:

If I'm not wrong they said that the REDKit will be available next year, probably around january-febraury, nut I suppose that those qualified for the beta will have something probably soon, for improving the REDKit itself, even because I don't think that it would be the entire open engine, but a big part of it.

Seriously, since I've started play the Witcher 2 ( sorry, no Witcher 1 for me! ) I loved it, and I've never been too much into RPGs, and the possibility to mod this game switched something in my brain :D

Over the next months I will start make content for a completely different game, starting of course from the modelin/texturing/animation, and then when the REDKit will be release I will start to study the logic and how to make the game that I have in mind playable...but I have only one question for the CD Projekt guys:

You'll use your own game format to import the content, or you'll use something standard, like FBX import?
Please guys, asnwer it, I really want to know what could be the best framework to work with this engine

Cheers! ›››


I know REDKit is coming next year, I am wondering when will the BETA for REDKit start.
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10.10.2012 @ 00:44 #33

Daendyr19 said:

I know REDKit is coming next year, I am wondering when will the BETA for REDKit start.

Don`t know the exact date but soon . :book:

Quote

We will be taking applications until the end of Sunday (30/09/2012). Soon after that, our team will make the selections and we will inform everyone about the results. Participants who will be chosen for the next stage will have a chance to test the REDkit and shape the future of The Witcher 2 modding community.

I`m assuming they are looking over the applicants and selecting .
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10.10.2012 @ 02:50 #34

I think it will help over time but not in a huge burst of sales like games have at release. I still see new copies of Dragon Age: Origins on store shelves and most of that is because of how good the game was but I also think the new mods that are still being made 3 years later help keep people talking about it and recommending it to their friends.

I think a healthy new advertising campaign will help sales more than the REDKit, but I also think if some really good modders get behind the Witcher 2 it will help over the long run in sales, not just for the Witcher 2 but also for the next game CD Projekt RED puts out. I would even go so far as to say CD Projekt RED should look on different modding sites like Nexus and see who put out really good/most popular mods for the most popular games and just send free copies of the Witcher 2 to the people who made them. If even a handful of talented modders put in the time and energy it will encourage more people to try and the Witchers modding community will grow.

I also just started playing Skyrim again because I wanted to test out their last DLC and saw 5-10 really good Witcher 2 mods, this one has over 62k unique downloads http://skyrim.nexusmods.com/mods/5588
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10.10.2012 @ 04:24 #35

Daendyr19 said:

Hello and welcome to the forums!

I agree with you. Even though the number of people that downloaded and played your mod isn't extremely important, it still is important. I've been looking through the mods of TW1 (adventures people made) and the most downloaded adventure was downloaded a few thousand times.

Also, about that whole Oblivion/FO3 mods getting more downloads, the most downloaded mods are actually improvements such as better graphics, UI, more companions etc. They are most downloaded, NOT adventures and new lands. ›››


if you want to gauge popularity. other than that, absolutely pointless.
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15.10.2012 @ 21:13 #36

Daendyr19 said:

Actually, The Witcher 2 sold about 2 million copies, and was pirated about 5 million times. So at least 1.5 million people still play TW2, if not even more.
›››


Based on what source do you claim that it was pirated 5 million times? I seriously want to know because else it's just a made up number.

And don't say it's because CDPR gave us the 4 million number, they don't have objectivity in this case and the number is merely an assumption.

I wish you were right that 7 million people actually played the game and over 1 million are still playing it, but let's be realistic here.
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16.10.2012 @ 08:13 #37

Costin Moroianu said:

Based on what source do you claim that it was pirated 5 million times? I seriously want to know because else it's just a made up number.

And don't say it's because CDPR gave us the 4 million number, they don't have objectivity in this case and the number is merely an assumption.

I wish you were right that 7 million people actually played the game and over 1 million are still playing it, but let's be realistic here. ›››


http://www.gamespot....projekt-6346876

http://www.pcworld.c...lion_times.html
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19.10.2012 @ 09:05 #38

slimgrin said:

The Witcher games will never be as popular as Elder Scrolls or Dragon age. They are niche titles by comparison.


Perhaps so, but you never know what kind of impact a few really popular mods might have. For example, I'd say Arma 2 was even more of a niche title and already a few years old when the very popular DayZ mod came on the scene and generated massive sales.
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23.10.2012 @ 22:30 #39

Daendyr19 said:

Hello everyone!

I was just wondering, will the toolset (REDKit) improve the sales of the Witcher 2?

And will people play the mods? I've often wondered why the modding community for The Witcher PALES in comparrison to the likes of Dragon Age, Fallout 3, and Oblivion. Fallout 3 and Oblivion have mods that have been downloaded a million times. Will this ever be the case with The Witcher 2 when the REDkit comes out? ›››


Mod-wise, you can't really compare games like Fallout 3/NV and Oblivion to a game like Witcher in the "modability" of the games.

What I mean by that, first, in Witcher, you have a game which is so much about stories and dialog, vs games in which story and dialog are a second thought behind the so called "open world", do as you wish of Bethesda games. That is why mods like FVE which completely changes the feel of the game are very popular. Whereas someone making a Witcher mod that would completely change the feel of the game would have to be REALLY good in what he/she is doing, and even if it was that good, fans of Witcher may not appreciate the mod because ti would change that Witcher experience. Heck, he/she would have to be really good to maintain that Wicther feel.

Then there is the "dress up" appeal of games like Oblivion and Fallout. The environments are cookie-cutter, the weapons, clothing, armors, etc are bland, the textures are poor, the meshes are very low-poly... In Witcher, you have a great variety of highly detailed environments, a great variety of weapons, armors, clothing; detailed, vibrant, large high-quality textures, high-poly meshes, etc., so there isn't much one could do in that area, at least not even close to as much as one can do in FO3/NV/OB. re-tex mods alone, I bet there have to be a couple of thousand for FO33, NV, OB each.

And of course, there is the number of nude mods and sex mods and better naked mesh mods that are so popular in FO3/NV/OB, whereas Witcher out of the box gives you great looking, highly detailed meshes, nudity, and sex.

Bottom line, there are definitely more modding opportunities in a game that is not as well crafted like FO3/NV/OB vis a vis a game that is very well crafted like Witcher.
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28.11.2012 @ 13:57 #40

Don't forget that these sales numbers can be very misleading when it comes to how many people play a game. I am sure there are a good number of pirated copies being playing as well. On that note, is there any study or estimate of how many people actually play a game vs. how many have actually purchased?
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