Hi guys.
I am little confuse about the talent skill tree, how does it really work ??
And also what are the good built for the game , any suggestion ??
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Talent skill tree built
02.07.2012 @ 15:35 #2
stussinada said:
I am little confuse about the talent skill tree, how does it really work ??
That's a rather vague question! What is it that you want to know about the talent tree? You could look at the Character Development page in the Witcher Wiki for more information.
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And also what are the good built for the game , any suggestion ??
A lot depends on what you like to do. In the books, Geralt is a swordsman first, with magic helping out here and there. But it's possible to play The Witcher with magic first and sword skills second; it really depends on you.
Most of the general abilities skills (those in the Strength, Dexterity, Endurance, and Intelligence trees) are quite valuable, though there are a few -- like Monster Lore, Knowledge of the Cleansing Ritual, and Ingredient Extraction -- that I rarely take.
Most of the sword skills are valuable.
On the magic front, it's generally agreed that Igni is overpowered, that Quen isn't good for much, and that putting a few points into Aard makes the Beast fight in Chapter 1 a lot easier.
One tip: Potions and Oils really help, so you'll want to get the Herbalism skill right away and the Oil Preparation skill as soon as it becomes available. (Both of these are available in the Intelligence tree.)
Read the descriptions of the skills, think about what you're lacking in your game at that moment, and choose accordingly.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
02.07.2012 @ 18:23 #4
stussinada said:
Since you can't Reset your talent points once you meditated , I am worry that I added some useless skills that will not be useful in the future which might affect the difficulty for later acts. ›››
If you want to reassign your talent points, you can use the Saved Game Editor to do that.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
02.07.2012 @ 18:37 #5
stussinada said:
Thanks ,
Since you can't Reset your talent points once you meditated , I am worry that I added some useless skills that will not be useful in the future which might affect the difficulty for later acts. ›››
Since you can't Reset your talent points once you meditated , I am worry that I added some useless skills that will not be useful in the future which might affect the difficulty for later acts. ›››
You'll have a surplus of talents by late in the game, even if you don't grind for XP and even if you didn't allocate all of them sensibly. So I wouldn't worry about it. This game is forgiving, even on Hard -- unless you get and use the Full Combat Rebalance (FCR) mod.
There are only a few low-level talents that are mostly useless, anyway, such as the ones that make you a better fighter when you're drunk.
The amateur tenor, whose vocal villainies
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
02.07.2012 @ 23:31 #6
Oh that's good to know.
i am focusing on the group sword combat skills as well as the melee
Didn't level the magic skills much
Which is more effective in late game , the skill or the combat? I was having a difficult time finishing Act 1 because the first boss(the beast) stuns me all the time, i have to use magic to finish it.
Also, it looks like all the skills are only one level.
i am focusing on the group sword combat skills as well as the melee
Didn't level the magic skills much
Which is more effective in late game , the skill or the combat? I was having a difficult time finishing Act 1 because the first boss(the beast) stuns me all the time, i have to use magic to finish it.
Also, it looks like all the skills are only one level.
03.07.2012 @ 01:13 #7
Group sword skills are tremendously powerful late in the game. They are by no means wasted. When you hit Act V, you'll find out why 
The way the talent tree works is a little more complex than you may be used to. There's a "level" talent that's prerequisite for the other talents at that level. So, for example, you must get Level 2 Intelligence before you can get Herbalism and Oil Preparation. Sword talents are a little different; sword bonuses come in three levels, and you can get one level at each level of swordsmanship.
I always get level 2 Intelligence, Herbalism, and Oil Preparation as soon as possible, and I'll stay about one level ahead on Strength and Intelligence vs. Stamina and Dexterity.
Other early things to do: Get level 2 Aard with Stun and Gust. Get level 2 Igni with Incineration. Build Steel sword skills; Silver skills can wait until I get a silver sword.
Some things not to do:
Don't take Wall of Fire (at Igni level 3; for that matter, don't advance Igni to level 3). Chasing enemies that run away from you gets old pretty fast. Igni is already powerful enough at level 2.
Don't bother building up Axii or Quen. Quen is powerful enough without enhancements; Axii is mostly useless even with enhancements.
The way the talent tree works is a little more complex than you may be used to. There's a "level" talent that's prerequisite for the other talents at that level. So, for example, you must get Level 2 Intelligence before you can get Herbalism and Oil Preparation. Sword talents are a little different; sword bonuses come in three levels, and you can get one level at each level of swordsmanship.
I always get level 2 Intelligence, Herbalism, and Oil Preparation as soon as possible, and I'll stay about one level ahead on Strength and Intelligence vs. Stamina and Dexterity.
Other early things to do: Get level 2 Aard with Stun and Gust. Get level 2 Igni with Incineration. Build Steel sword skills; Silver skills can wait until I get a silver sword.
Some things not to do:
Don't take Wall of Fire (at Igni level 3; for that matter, don't advance Igni to level 3). Chasing enemies that run away from you gets old pretty fast. Igni is already powerful enough at level 2.
Don't bother building up Axii or Quen. Quen is powerful enough without enhancements; Axii is mostly useless even with enhancements.
The amateur tenor, whose vocal villainies
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
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