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Planescape: Torment. Ending reactions?


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09.06.2012 @ 15:11 #41

Wichat said:

Just a question... The Lady's sent me to a laberint. I've found the exit but... now I'm alone! No one companion with me. Anyone does know what it happens? :question: ›››

Ravel is in that labyrinth, and you need to meet her and talk with her. If you need any pointers, check here.
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09.06.2012 @ 15:21 #42

No, it is not Ravel's laberint, I've have not talk with Quell yet.

The Lady punish me cause I was playing with her doll, when I try to leave Clerk's Ward my freinds are with me, and, then, when I find the portal exit of the laberint, I find myself alone and I cannot find my friends anywhere....:no

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09.06.2012 @ 15:34 #43

Wichat said:

No, it is not Ravel's laberint, I've have not talk with Quell yet.

The Lady punish me cause I was playing with her doll, when I try to leave Clerk's Ward my freinds are with me, and, then, when I find the portal exit of the laberint, I find myself alone and I cannot find my friends anywhere....:no ›››


I'd like to remind you there is a thread specifically for discussing classic RPG's, like Planescape: Torment :) Since this one was meant for the ending, you might find unwanted spoilers.

As you said, the Lady will maze you for "worshiping her". Did you find that old journal in that maze? In any case, once you get out your companions will be waiting for you right where you left them. If not, then maybe there's a bug.

You are keeping multiple saved games, right? It is a must for any computer RPG.
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09.06.2012 @ 15:39 #44

Wichat said:

No, it is not Ravel's laberint, I've have not talk with Quell yet.

The Lady punish me cause I was playing with her doll, when I try to leave Clerk's Ward my freinds are with me, and, then, when I find the portal exit of the laberint, I find myself alone and I cannot find my friends anywhere....:no

Oh, THAT maze. I never went there, but I looked it up for you, and not having your party members with you after that maze is a common bug. According to Montresor's walkthrough,

Quote

Some users have experienced a bug which caused their former party members to be hidden or inaccessible after they left the maze and returned to Sigil. If this happens to you, Platter's Lost Party Members Fix solves this problem.

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09.06.2012 @ 15:42 #45

Thank Corylea!!

I apologize for the off-topic, sorry. :P

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11.06.2012 @ 04:27 #46

Corylea said:

Oh, THAT maze. I never went there, but I looked it up for you, and not having your party members with you after that maze is a common bug. According to Montresor's walkthrough, ›››


Maybe *you* didn't, but TNO did ;)

Anyway, @Wichat:

Considering there are massive PS:T spoilers in here, you may want to discuss the game in the other thread about playing classic RPG's. Whenever you finish your first playthrough, post your opinion about the ending.
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27.06.2012 @ 23:09 #47

As instructed by Corylea, posting my views on the ending.
I got the good ending. It was bittersweet, perfectly done. Best game ending ever, second-best game ever after TW2.

I do however wish it had been more "I need to put things right" and less "I need to be punished for what I did".

I was very relieved that you got to raise your companions at the end. I'd avoided following walkthroughs for most of the game, but when I got to the endgame sequence I did start to read ahead, and I was unhappy when I was warned NOT to attempt to raise them when I first found them. It felt out of character.

I know one thing though, that is the last time I'm keeping Vhailor in my party. Talk about high maintenance.


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28.06.2012 @ 20:49 #48

dragonbird said:

I do however wish it had been more "I need to put things right" and less "I need to be punished for what I did". ›››


Considering that in real life (as opposed to the chart morals of D&D) there is no clear division between "right" and "wrong", and considering The Nameless One lived lives where he was lawful, chaotic, good and evil, and any combination of all those, I interpreted the ending of the game as a form of finally accepting your destiny and facing the consequences of your actions.

The main reason why TNO became immortal was to evade the eternity of servitude in the Blood Wars as a consequence of his evil acts. Having achieved immortality at the cost of part of his humanity, he lost his sense of purpose by losing the memories of his former life and forgetting the very reason of his current state.

He must have been exhausted from wandering the city of Sigil and possibly other planes (he had been in the fortress of regrets before) for countless years. When he finally regains his memories, meets his former selves, and overpowers the Transcendent One, a form of closure is submitting to his original fate that was interrupted when Ravel split him.

He lived multiple lives of torment and brought torment to those around him (enslaving, deceiving, etc.). At this point, even Baator or the Abyss are a relief, or at least a change.

I usually don't play goody-two-shoes characters, so that's my interpretation of the ending :) All I'm saying is what we see is very open ended, and doesn't necessarily have to be one thing or another.
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28.06.2012 @ 23:49 #49

Fair enough, and said a lot better than I could. This really is NOT like other games, is it?

I think that what I was envisaging was some dialogue option like:
TNO: Now that I'm complete, I'm going back to the planes to right the wrongs of my previous incarnations.
Morte: Tough shit, you can't.


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30.06.2012 @ 18:07 #50

dragonbird said:

I got the good ending. It was bittersweet, perfectly done. Best game ending ever, second-best game ever after TW2.

Congratulations! You're now a member of the Planescape:Torment Fan Club. Here's your badge.

Posted Image
(Sorry, Dearg Ruadhri, that's not about you. :) )


Now you get to help us recruit more members. ;)


Quote

I do however wish it had been more "I need to put things right" and less "I need to be punished for what I did".

In most cases, I'd agree with you, but I think the situation in Planescape: Torment is a special case. The whole weary mess came about because the original incarnation was trying to escape the punishment that he feared was coming, and by accepting that punishment is due, the current incarnation closes the circle and ends things. In this specific situation, it is exactly a willingness to accept just punishment that is needed.

The whole thing was masterfully written.

I remember how shocked and saddened I was when I learned that someone else had died each time that TNO was resurrected, that huge numbers of innocents had been destroyed in his place. The people who wrote this game really knew how to give the player a punch in the gut.
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30.06.2012 @ 18:58 #51

dragonbird said:

Fair enough, and said a lot better than I could. This really is NOT like other games, is it?

I think that what I was envisaging was some dialogue option like:
TNO: Now that I'm complete, I'm going back to the planes to right the wrongs of my previous incarnations.
Morte: Tough shit, you can't. ›››


I would love this dialogue option to be available.
I have waited many years for the Incline to begin. False prophets I have followed and obscure lore perused, but always there has been nought but the bitter taste of disappointment at the end of my travails. Still I do not give up, I do not falter with weariness. Even if it should never come to pass I will still believe and search, for the Incline is beautiful and it SHOULD exist.
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02.07.2012 @ 08:49 #52

Kinda late for the party. Planescape: torment is THE best rpg ever created, no doubts. You know the feeling when you read really good book, you immersed with it and when it ends you feel like your friend just died? That was the feeling after playing planescape :torment. The whole game was big answer to question "What can change the nature of men?".

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If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me.


There is absolutely NO game with this quality of writing.

Also there goes your 3d graphics in modern rpgs.

Posted Image
Posted Image
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Wichat 

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02.07.2012 @ 09:24 #53

And how do you think the desert looks?

Posted Image

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02.07.2012 @ 09:45 #54

Posted Image

Definitely not like that. What im saying is planescape: torment 2d graphics still looks better than some "modern" "rpgs" 3d graphics. Also desert in your pic looks so much better than that thing from da2 even though it's soo easy to make, its not even funny, and people playing that shit dare to say 2d games has bad graphics.
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02.07.2012 @ 15:05 #55

Sirnaq said:

There is absolutely NO game with this quality of writing. ›››

Planescape: Torment is truly stunning. I can't imagine the kind of ambition the developers must have had, to write a game like that. And then when you read that a lot of them were working half-time on P:T and half-time on another game, or they'd get pulled off of P:T to work on another game, then come back to it a month or two later -- how they managed to sustain the sort of focus it takes to make something so special ... it blows my mind.

It's far too late for the game to win any more awards, and it's so old that it's quite cheap now. And that saddens me, because I really wish there were something I could give to the people who made this amazing game. Can't I vote for them for Astonishing Developer of the Century or throw money at them or something? Kiss their feet? Bake them cookies? :w00t:
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02.07.2012 @ 17:50 #56

Sirnaq said:

Definitely not like that. What im saying is planescape: torment 2d graphics still looks better than some "modern" "rpgs" 3d graphics. Also desert in your pic looks so much better than that thing from da2 even though it's soo easy to make, its not even funny, and people playing that shit dare to say 2d games has bad graphics. ›››


We already had a long discussion about the quality of Torment's graphics where I defended precisely what you are saying, and somebody else insisted that Dragon Age had "technically" superior graphics. Technology means nothing, when clearly a static "2D" pre-rendered background from PS:T is more detailed and beautiful than a dry, stale "3D" environment. Not that 3D graphics are bad (take a look at both Witcher games), but visual technology without art is empty and pointless.

That said, that screenshot of DA2 is simply particularly BAD. I actually thought some of the high resolution textures (on the computer) were quite good.

Posted Image

Of course the game has too much brown, too few environments, streamlined attributes, super fast combat and a worthless story. But that is not what we're talking about.
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16.07.2012 @ 13:06 #57

Legendary game... Best story told in a game. If you like older rpg's a deep and engaging story and that it all makes sense *GASP* then you should play PST.
Love this game... =( Man this topic have made me have to play it again... Gaaah better go find the cd :o
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28.07.2012 @ 20:24 #58

I felt like the story concluded perfectly. The ending made sense to the story, fit the tone of the game, and felt pretty epic in its own way. I felt very satisfied after finishing this game; like the feeling you get when you finish a very good book or movie, and the story and characters stick in your head. I found myself thinking about the themes and ideas, days later, and I still play the game occasionally :). It's really my favorite game of all time, and even the great CDPR has yet to top the storytelling! although, I am hoping that they do :). The game had some flaws with bugs, and a kind of boring combat system, but the storytelling, characterization, and the ending have yet to be topped!
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01.08.2012 @ 21:24 #59

After reading the glowing reviews, went and bought the Planescape Torment game through GOG. Got to tell you, I enjoy a good story as well as anybody, but the game mechanics have me baffled in the early going. I'm finding it real hard to maintain an interest while struggling with a cursory understanding of how to actually play the game. Maybe once I get the game mechanics a little better under control, will like it much better. Until then, it's a struggle trying to figure out just what the heck I am doing or trying to do.
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01.08.2012 @ 22:15 #60

I've always considered the infinity engine to be one of the most friendly and accessible there is, what are your specific problems, perhaps we can help?
I have waited many years for the Incline to begin. False prophets I have followed and obscure lore perused, but always there has been nought but the bitter taste of disappointment at the end of my travails. Still I do not give up, I do not falter with weariness. Even if it should never come to pass I will still believe and search, for the Incline is beautiful and it SHOULD exist.
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