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Planescape: Torment. Ending reactions?
20.05.2012 @ 23:51 #21
What can change the nature of a man?
KNEEL BEFORE SOD!
21.05.2012 @ 03:33 #22
PC does not equal Windows. Personal computers run many different operating systems, like GNU/Linux and, why not, Windows. PC games should be available for all major platforms. Let's not be handcuffed and tied to one vendor. Utilize standard, cross-platform technologies!
** The Witcher IRC Channel (unofficial) ** irc://irc.xertion.org/TheWitcher ** Instant webchat: http://mibbit.com/#T...irc.xertion.org
21.05.2012 @ 22:59 #23
slimgrin said:
Look, let's just been honest: PT is totally outdated. Like Cory said, the mech and combat are cluncky, the visual cannot compete with any modern game, and the gameplay is nothing that you are used to. Especially, if you've never played Baldur's Gate or Icewind Dale series so..... I understand. Entirely.
Playing PT nowadays (especially for a young person as you are) is just exotic and elitistic. More likely playing an indie game like Botanicula. PT is not a game for the mass, even if it had his bright moment in 1999. I played it very recentely for the first time, 3 years ago I think. But I've also played BG and IW series for years, and I'm addicted to Black Isle games so, I knew what I was waiting for and I knew what I was about to play. I mean... in the sense of gameplay and mechs.
And god knows how hard the gameplay and fights are in that game!
Can only suggest you to play, becoz, if you can go over those "flaws" and old fashioned game, you won't be disappointed.
Blothulfur said:
This nails PT sense
22.05.2012 @ 02:12 #24
Dragon Age: Origins

Planescape: Torment

From a similar perspective, not much of a difference.
Now yes, the combat is clunky, but so is the combat of many modern games.
I agree though, PS:T is not just for everyone. But I think "old" gameplay and graphics are not a strong enough reason to NOT play this game
PC does not equal Windows. Personal computers run many different operating systems, like GNU/Linux and, why not, Windows. PC games should be available for all major platforms. Let's not be handcuffed and tied to one vendor. Utilize standard, cross-platform technologies!
** The Witcher IRC Channel (unofficial) ** irc://irc.xertion.org/TheWitcher ** Instant webchat: http://mibbit.com/#T...irc.xertion.org
22.05.2012 @ 03:32 #25
.Volsung. said:
Especially given the fact that, aside from those two things, the game is as close to perfect as anyone has ever gotten.
Anyway, the graphics may be sprites, but I find the overall art design to be fantastic, complementing the dark grittiness of the game perfectly. Maybe it's just me, but good art design trumps a lack of shiny graphics every time. The game just takes longer than a half hour to get into.
When I first tried it, I gave up before I had even gotten out of the mortuary. Eventually I willed myself past that point and found one of the best games ever made. Good rule of thumb: If you order a pizza right after you start playing a game and end up giving up on it before that pizza has arrived, chances are you haven't seen anything that game has to offer. Like if someone played Witcher 2 for twenty minutes, chances are they'd think it's one of those "run down a corridor, cutscene, repeat" RPG games. Games rarely put their best foot forward or betray their brilliance early on.
22.05.2012 @ 09:52 #26
The combat was more problematic I must admit, it was very clunky to use spells in particular, and nobody would auto-attack unless I ordered them to some target. Quite awkward to say the least. It also took me a couple of tries before I got into the game. Based on my own experience you need to get out of the Mortuary before the game starts to shine. From there on it sucked me in like a maelstrom and I played through many a dark hour. Speaking of which, it was bloody scary to play in some of the places in a pitchblack room!
It isn't for everybody, though. The game is roughly based on text-based communication and little combat, which flies right in the face of how modern games are made, with action action action all the time, and focus on graphics instead of story and gameplay. Planescape is unique in more than one way, but its story is unparallelled in the gaming world. Modern games can't even jump up to hit Planescape Torment in the stiff toenails.
22.05.2012 @ 19:41 #27
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
23.05.2012 @ 07:07 #28
.Volsung. said:
Dragon Age: Origins

Planescape: Torment

From a similar perspective, not much of a difference.
Now yes, the combat is clunky, but so is the combat of many modern games.
I agree though, PS:T is not just for everyone. But I think "old" gameplay and graphics are not a strong enough reason to NOT play this game
I'm sure if you got a terrible distorted image of Battlefield 3 and compared it to a modded 1080p Doom they'd look similar aswell.
Don't be silly, DAO didn't look all that good for it's time, but it beats PST and every other IE game into the ground. And why shouldn't it, it's got a decades advantage.
23.05.2012 @ 14:25 #29
Gibb_Geralt said:
Don't be silly, DAO didn't look all that good for it's time, but it beats PST and every other IE game into the ground. And why shouldn't it, it's got a decades advantage. ›››
I think he was talking more about the enviroments. Compare the crisp details of the pre-rendered art to the smudgy and squashy textures of the 3D models in DA:O.
LOVE TO THE TWO BTW!
23.05.2012 @ 18:09 #30
I didn't feel like I had to post a particularly sharp and big screenshot of Dragon Age: Origins,as almost everyone is familiar with it. It was also not too easy to find a good screenshot of the "tactical" view. Maybe it's just me, and a few others, but I do find Planescape: Torment a lot more beautiful and aesthetically pleasant than most modern games.
Saying "old school" graphics look bad is like saying high definition movies in 3D "beat to the ground" black and white movies, or old style animation. They can both be amazing, however, as with games, older movies payed more attention to art, without being "über high definition".
PC does not equal Windows. Personal computers run many different operating systems, like GNU/Linux and, why not, Windows. PC games should be available for all major platforms. Let's not be handcuffed and tied to one vendor. Utilize standard, cross-platform technologies!
** The Witcher IRC Channel (unofficial) ** irc://irc.xertion.org/TheWitcher ** Instant webchat: http://mibbit.com/#T...irc.xertion.org
24.05.2012 @ 13:22 #31
24.05.2012 @ 17:16 #32
Gibb_Geralt said:
I was comparing BOTH. And the truth is that the backgrounds, NOT the character sprites, DO look awesome even for today's standards (unless you are allergic to 2D or something).
Just look at that PS:T screenshot I posted and whatever your favorite DA:O moment is. 3D games started looking as good as pre-rendered games only recently. A good example is Myst: pretty much everything was pre-rendered, and it looks almost photo-realistic. Saying it looks worse than a modern 3D game is simply, well, I have no words for that.
And finally, maybe it's just me but I don't have a problem playing old DOS games, with visible pixels and a 256 or 16 color palette. It's just a different artistic and visual style, for hell's sake. Wouldn't you laugh at someone if they said photography is "superior" to, say, impressionism, because it is "higher resolution" and "more realistic"? What about impressionism vs. cubism? Certainly cubism sucks because it has, among other things noticeable edges.
PC does not equal Windows. Personal computers run many different operating systems, like GNU/Linux and, why not, Windows. PC games should be available for all major platforms. Let's not be handcuffed and tied to one vendor. Utilize standard, cross-platform technologies!
** The Witcher IRC Channel (unofficial) ** irc://irc.xertion.org/TheWitcher ** Instant webchat: http://mibbit.com/#T...irc.xertion.org
24.05.2012 @ 17:25 #33
24.05.2012 @ 22:19 #34
.Volsung. said:
*smile* Great analogy!
When slogging through Orzammar, it was the same thing over and over and OVER again, enough so that I was ready to scream, and I say that as someone who loved DA:O and played it three times.
P:T, on the other hand, had something new and different around every corner. I was completely awed at the creativity of an idea like The Brothel of Slaking Intellectual lusts and blown away by how many mini-stories were tucked into the sensory stones at the Civic Festhall.
P:T just drips creativity, whereas most games have one or two really creative moments, with a lot of ho-hum in between.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
25.05.2012 @ 01:24 #35
.Volsung. said:
Just look at that PS:T screenshot I posted and whatever your favorite DA:O moment is. 3D games started looking as good as pre-rendered games only recently. A good example is Myst: pretty much everything was pre-rendered, and it looks almost photo-realistic. Saying it looks worse than a modern 3D game is simply, well, I have no words for that.
And finally, maybe it's just me but I don't have a problem playing old DOS games, with visible pixels and a 256 or 16 color palette. It's just a different artistic and visual style, for hell's sake. Wouldn't you laugh at someone if they said photography is "superior" to, say, impressionism, because it is "higher resolution" and "more realistic"? What about impressionism vs. cubism? Certainly cubism sucks because it has, among other things noticeable edges. ›››
Well then no, i can't agree with you on both. Artstyle, yes; technical prowess, hell no. The technical graphical quality of PST is vastly inferior to DAO. It's not different artistic and visual style, it's the limitations of tech that were present in the 90's. Black Isle didn't choose to go with that texture decal and limited color pallette, it's all that was present at the time.
If you prefer the "Limited tech" graphic quality, then that's nice. But it's still technically inferior to any modern game, and if you can't get around that, then there really is no reason to discuss this any longer.
25.05.2012 @ 14:29 #36
This topic has steered a bit away from PST Ending reactions, however.
25.05.2012 @ 23:24 #37
For me it was Daakon, the only companion whom the Transcendant One would not face personally. That quiet determination, the acknowledgement of his doom, I don't know why it resonated so strongly with me but the hairs on the back of my neck rose when I saw him overcome by shadows. The Transcendant knew what he carried in his hand and feared to face him alone, Grace was correct, for all of its power the creatures was a coward.
KNEEL BEFORE SOD!
26.05.2012 @ 01:44 #38
Blothulfur said:
For me it was Daakon, the only companion whom the Transcendant One would not face personally. That quiet determination, the acknowledgement of his doom, I don't know why it resonated so strongly with me but the hairs on the back of my neck rose when I saw him overcome by shadows. The Transcendant knew what he carried in his hand and feared to face him alone, Grace was correct, for all of its power the creatures was a coward. ›››
Damn. I don't remember their reactions in detail.
Wait, this means that my memory of my first play of P:T has faded enough that I can play again*. Joy!
*I guess there are advantages to being as ancient and decrepit as I am.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
09.06.2012 @ 14:58 #39
Intelligence, whether emotional or any otherwise,
or is social or is not intelligenceUna salus victis nullam sperare salutemPlease, PM me for correct my English mistakes, if you don't mind. TY
09.06.2012 @ 15:10 #40
1. You worship her.
2. You kill too many of her servants or innocent civilians.
3. You try to challenge her power, by worshipping opposing powers such as Aoskar (God of portals).
Your companions should be where you left them when you were mazed.
WARNING! The Lady of Pain does not grant second chances, do not cross her again or she'll cast her shadow over you.
KNEEL BEFORE SOD!
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