ssssssssssssssss
Thinking of jumping into Dark Mode.
24.04.2012 @ 08:25 #2
Regarding the tree, I can help you. I have the game guide from Prima and they have a build that was used to complete Dark Mode at Prima offices. It went like this. This is also the tree-build I am going with. That's right, no need to throw daggers or use Riposte, like at all.
These are the things Prima unlocked in the tree throughout Dark Mode to win. You can feel free to branch off from this a little if you want. Also, know how on the tree there are multiple levels to one skill? Yeah that's what the numbers to the right mean. the numbers on the left are the character levels obviously.
Level 2. Vigor Regeneration 1
Level 3. Vigor Regeneration 2
4. Hardy 1
5. Parrying 1
6. Fortitude 1
7. Fortitude 2
8. Enhanced Aard Sign 1
9. Enhanced Quen Sign 1
10. Enhanced Quen Sign 2
11. Magical Vigor 1
12. Magical Vigor 2
13. Footwork 1
14. Schemer 1
15. Tough Guy 1
16. Hardy 2
17. Finesse 1
18. Invincible 1
19. Combat Acumen 1
20. Whirlwind 1
21. Whirlwind 2
22. Combat Acumen 2
23. Invincible 2
24. Finesse 1
25. Hardy 2
26. Whirl 1
27. Violence 1
28. Violence 2
29. Whirl 2
30. Tough Guy 2
31. Schemer 2
32. Footwork 2
33. Position 1
34. Position 2
35. Enhanced Aard Sign 2
24.04.2012 @ 08:28 #3
By the end of Chapter One I was level 15 and had five vigor bars and had my Quen at level 3 so I feel that I'm well off right now.
24.04.2012 @ 11:21 #4
You can see my build at the end of the game in the attachments below. I went with improved mutagens talent at first to get the most out of the damage mutagens i found and then i relearned my talents in act 3. I'm not completely happy with a couple of talents i invested in but this also works like a charm.
http://i.imgur.com/E0cIC.jpg
http://i.imgur.com/ixJCD.jpg
24.04.2012 @ 11:45 #5
Lol, went I beat Dark Mode I had 60 Max of sword damage. Even though I chose Swordmanship as main tree, I didn't even get the sword damage talent and I think I only had one power mutagen XD
Like your skill tree, but I would change some things in favour to Magic Tree, at least for Aard, Axii and or Quen.
@Klumpmeister
The best thing that I recomend is to focus in the skill tree that you are most confortable with but not stick only at that tree. Every tree have some nice talents that worths its points.
24.04.2012 @ 20:18 #8
Ignis said:
Any one of the three: Group Finishers, Heliotrope, or Battle Frenzy. I favor Battle Frenzy over Heliotrope over Group Finishers, but it's more a question of your style than one being better.
You should head for the top of one of the skill trees to get one of these as early as you can.
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
24.04.2012 @ 20:53 #9
SeekersLegacy said:
OK, I'm on my third Dark Mode, so I can afford to comment. This is nothing like the builds I use, and just copying and tweaking the Prima Guide doesn't hold much interest for me.
But here are some specifics:
Vitality upgrades are not powerful in Dark Mode. Geralt cannot withstand heavy hits from enemies no matter how much you upgrade Vitality. You need to concentrate on ways to do heavy damage fast when you must use your sword, and from safely out of harm's way when you don't have to. Small Vitality upgrades like Hardiness are hardly worthwhile at all.
In contrast, Vigor is very powerful. Vigor lets you cast spells, parry and riposte, and affects damage you do. Taking both levels of Fortitude, to get that third Vigor point, should be an early goal. You can do so as early as level 5.
Unless your Geralt leads an unexciting life, he will be tired of being backstabbed by the time the Swordsmanship tree opens. One or both levels of Position should be another early objective. I usually take one level each of Position, Riposte, and Footwork early. I can't see ever leaving these skills until late in the game, the way your Prima build does.
Some other very beneficial skills you can get at early levels and are useful no matter what tree you emphasize are:
Both levels of Enhanced Aard. Area-effect Aard is one of the best crowd control methods in the game. You can get it very early and make good use of it in all three Acts; why put it off until late?
One or both levels of Alchemist. Bombs and traps are how you hurt tough enemies without getting up close, personal, and too soon dead. Because damage you do is reduced by their armor, enhanced damage does disproportionately more damage. I cannot understand why the Prima build omits this.
Beyond these, it's your preference. You want to choose a tree and climb it early. The Prima build you used is clearly climbing the Swordsmanship tree, but it does so in a peculiar way. It leaves the most powerful low-level skill, Whirl, until late and climbs the tree through the weak defensive Tough Guy and Schemer skills.
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
29.04.2012 @ 22:52 #10
-1st time with some few points into the others trees.
-2nd time(after EE) pure trainign tree and sowrdship and i have to say its not so hard, after EE i find it even easier than before...
ofcourse i have done 4 full playtroughts in total and another bunch of partial ones so am kinda used to the game mechanics, i recomend u to do at least 1-2 playtroughts on normal/hard before trying out dark mode.
30.04.2012 @ 03:12 #11
The swordsman path is the easiest on Dark Mode, I reckon. Perhaps the Mages path, and max Quen as much as you can lol.
27.01.2013 @ 22:38 #12
Guy N said:
Vitality upgrades are not powerful in Dark Mode. Geralt cannot withstand heavy hits from enemies no matter how much you upgrade Vitality. You need to concentrate on ways to do heavy damage fast when you must use your sword, and from safely out of harm's way when you don't have to. Small Vitality upgrades like Hardiness are hardly worthwhile at all.
›››
EDIT: Sorry for massive necro. I didn't see the date on the last post.
Eh, I'm not sure about that. On my Insane run, I realized that I had no idea how to fight the last boss competently. Late in the game, I took a bunch of vitality upgrades, and drank White Raffard's Decoction before the fight. I walked into it with 1200 vitality. The boss couldn't even take a fourth of my health per hit.
28.01.2013 @ 00:17 #13
BlavikensButcher said:
Eh, I'm not sure about that. On my Insane run, I realized that I had no idea how to fight the last boss competently. Late in the game, I took a bunch of vitality upgrades, and drank White Raffard's Decoction before the fight. I walked into it with 1200 vitality. The boss couldn't even take a fourth of my health per hit. ›››
Dark mode enemies hit a LOT harder than Insane mode. In Dark mode, the Dragon will hit for more than 1000. That's why I say Vitality upgrades are not as useful in Dark mode, and I focus on doing unto others before they do you in Dark mode.
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
28.01.2013 @ 00:21 #14
Which was kind of disappointing tbh.
Is it just me who has this problem? o.o
28.01.2013 @ 02:28 #15
By design - the easier modes allow you to upgrade during combat, the harder ones don't.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
28.01.2013 @ 06:17 #16
Guy N said:
Jesus Christ what the hell? You might as well just chug down Thunderbolts. You're gonna be one-shot anyway. I can just imagine if Dark and Insane were combined. The Dragon hits for more than 1k and if you die you have to start over.
28.01.2013 @ 08:15 #17
BlavikensButcher said:
That's about right: skill-enhanced Thunderbolt is very powerful in Dark mode boss fights, because whether or not your Vitality is gimped, you're going down if you take one or two hits, and you need to put your preparation and tactics into winning fights quickly.
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]
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