Hey guys, I was just thinking of how awesome the next game in the franchise could be. I'm sure if a wishlist is made early, the developers could possibly take notice and incorporate some of the community desires into their next game (we all know it will be made eventually!)
I would personally want to see:
-A multiplayer duel mode where players can 1v1/2v2/3v3/4v4 each other. (although with signs, this would probably be hard to incorporate. Perhaps players would all be generic soldiers that do not have signs.)
-Combat in which nontargeted enemies can still take physical sword damage.
-The ability to kick enemies that get to close, this will move them a small distance and deal low damage.
-A well-developed sneak system.
-The ability to purchase property.
-Bigger enemies and more epic bossfights
These are just some quick things I thought of that I would want to see, what about you guys? ›››
Allright, now i´m going to make a wild brainstorm of a lot of things i´ve always wanted to see in a game, and i´m only posting it because I believe that if someone could pull this off in a game, is Projekt Red... their way of working is admirable, detail oriented, realistic, logical... they take their time to do the things the right way, and they do it the right way...
These are some sand-box or RPG games I really liked and that have elements I would like to see in other games:
Witcher 2 of course, one of my alltime favourites, Red Dead Redeption, Arkham City, Dragon Age Origins (ONLY Origins), Mass Effect 2 (ONLY 2), Shadow of the collossus (what a masterpiece!), Dark Souls, Assassins Creed 1 (ONLY 1)... And I´m gonna add skyrim, but with one note: it could have been done it A LOT better than it turned out to be (damn you bethesda)...
Now my wishlist:
- Would be really good to finally have a game where eating, drinking, sleeping and avoiding cold are actually significant. I figure something like three bars, one for sleep, one for food and drink and the last one for coldness.
So, if you have any of those bars too low, you get slower on fighting, or you get more damage, or any other kind of logical penalty.
For instance, your total stamina gets reduced little by little over the day. If you run, or climb, or fight, your stamina reduces fast, and the overall keeps going down little by little. So, when you stop fighting, your stamina recovers up to the point where the daily one is dicreasing. Then you go to sleep, and you recover it fully for another day.
In order to keep those bars up, you must rest, you must eat and you must wear warm clothes, maybe even starting a fire at night. Also, a very important item that was used a lot in the history of human kind and we never see them in games, cloaks!
- Weapons sheaths are important and many kinds of pouches. I hate when a character carries thousands of items in a single jacket pocket. Keep it realistic
- Many kinds of clothes. That you can wear one over the other. For instance, not just a "Core item", a "legs item", "boots" and "gloves".. i want something like a shirt first, a doublet, a gambeson, a jacket, a cloak.. then gloves (maybe one for each hand), pants or tights, boots, maybe socks even, hoods, scarf, bracelets, greaves, a brigantine or any other piece of armor, rings, bracelets, collars, and a lot of different items. each one could have a warmness level that would help get that coldness bar up. Same as a weight, so you have a limit, like you did in TW2.
- I know Geralt is a lone ranger, but personally, i like teamates.. specially if they do things on their own. I mean, they need to have a good AI.
- Do NOT include potions during combat, i really like the whole "Getting ready for a hunt" thing. Not just by drinking stuff before entering a cave, but also the whole "Creature hunting investigation"...
- If you are going to use "Fast Travel", make it able once you have allready visit that spot. I really like when, in games, you need to get somewhere by your own means before you are able to teleport there. Specially if that place is on the top of a mountain... and you take days to get up there... so, camping would be cool...
- I did not like in TW2, the fact that NPC kept saying all the same things over and over and allways at the same spot. It would be really cool to make the NPCs move arround the city or town, of even travel from one city to the other, according to their lifestyle. So if you meet someone at city A, and you find him again in city B, you could have different lines and conversation options.
Also in the same town, i hate having the "market guys", "the tabbern guys", "the castle guys".. it would be really good to have people in a town being at different places during the day and the night, i´d love to have each NPC on a daily or even weekly cycle on their own.
- Since TW3 is going to be an open world, it would be really cool to have many many NPCs traveling arround, maybe even bandit gangs, wandering arround the woods, and when you pass by, being ambushed and that sort of things. Same could be with the wild life. Also, if you have bandit gangs, and you have soldiers patrol, make them fight each other upon meeting on the road, so the player could choose to step in and help any side, or just pass by and not get involved.
- maybe, maybe, a little "geralt customization".. i don´t know, maybe a haircut, or tattoos, or some silly thing so the player can make "his own Geralt"... many kinds of clothes would help..
ooh, in-game scars would be cool.. like a scar after you get injured during game action..
- following that line of thought, if you get in a battle, and don´t get killed but injured, make it hard for him to walk or move, make him need assistance in a town, or even leave his body injured in diferent ways.
You could be bleeding out and have to get fast to someone in order to be attended and survive the bleeding. It could work similar to the three bars I mentioned before, if you get injured, you get some penalty and you have to move arround with a bandage, but then you can get healed and recovered, and that penalty goes away. Same could work if he fights for a long time and stamina goes out, so he moves slower, and he´s tired, and enemies also get tired so their moves are less powerfull..
- I like finishing moves, but they work really great if they have two conditions: A- not mini-movie-like, but part of the action instead, and B- responsive to the enviroment, like if Geralt is against a wall, a "wall-jumping finishing move".. or if he is next to a cliff a "pushing the guy over the cliff finishing move" and that sort of things... I dind´t like the Skyrim finishing repetitive-automatic-cinematic moves at all... I did like the arkham city finishing moves.. well, the whole arkham city fighting dinamic was really good...
- keep crafting, keep picking up raw material and sketches...
- One thing that i really liked about the books, is the witchers lifestyle.. sadly, i did not play TW1, so i do not know how that worked on the first game and maybe you allready did that.. but since this is going to be open world, i´d really like to have the whole contract for a hunt thing. Although, i did not like the "lets extinguish this race" to get paid we saw on TW2...