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The Witcher 3 Wishlist


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16.01.2013 @ 11:34 #501

SlimeDynamiteD said:

Still think TW2's inventory is better :P/>
But I guess that's personal preference, can't judge each other on that ;)/> ›››


I'm talking about the items in the inventory which is in list view (you have the scroll up/down), if you mean sth. else which I don't think though.
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16.01.2013 @ 11:39 #502

I know, but I never really had problems with the having to scroll up/down if you use the filter thingies there's no real problem imo. :P

But I do see why the inventory in TW could be seen as easier, though in TW2 it seemed a much more 'modernized' (with lack of better wording) inventory.
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16.01.2013 @ 11:56 #503

SlimeDynamiteD said:

But I do see why the inventory in TW could be seen as easier, though in TW2 it seemed a much more 'modernized' (with lack of better wording) inventory. ›››


I don't really want to say it, but inventories like TW2, Skyrim etc. are mostly due to the consoles.
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16.01.2013 @ 12:07 #504

No arguement there :P
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16.01.2013 @ 12:20 #505

1. rework, all the recovery frames, weapon speed, swing time, cast time etc. lot of the responsiveness issues come from recovery frames. It needs to be reworked and make it precise and responsive like dark souls. Precise is the word. That might also help ppl to reduce using roll.

2. Once Bioware change to frostbite2, most of rpgs like sykrim,dragon age 3, dark souls, etc allow their character to jump. I wish i can commend geralt to jump in TW 3.

3. rework geralt's combat animations. Animations that can clearly tell the Geralt is still at recovery frames. Also, I miss how Geralt swings his swords in witcher 1, forget about gameplay, Geralt at least fights with style and looks like a witcher. In TW 2, sometimes Geralt fights like a dog, roll in and hit, roll out, roll around hit, and roll out. (should ppl limit themselves and stop using roll, its another issue).

4. Combat in which nontargeted enemies can still take physical sword damage. When Geralt swings his sword and hit someone or something, tarageted or not, they sould take the damage. It will reduce to responsiveness issues, and give ppl more ways to fight. Combat will be more enjoyable.

5. able to drink potions without going into Meditation .

6. A separate inventory and control scheme for PC gamers.
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16.01.2013 @ 13:38 #506

stephenwan said:

1. rework, all the recovery frames, weapon speed, swing time, cast time etc. lot of the responsiveness issues come from recovery frames. It needs to be reworked and make it precise and responsive like dark souls. Precise is the word. That might also help ppl to reduce using roll.

2. Once Bioware change to frostbite2, most of rpgs like sykrim,dragon age 3, dark souls, etc allow their character to jump. I wish i can commend geralt to jump in TW 3.

3. rework geralt's combat animations. Animations that can clearly tell the Geralt is still at recovery frames. Also, I miss how Geralt swings his swords in witcher 1, forget about gameplay, Geralt at least fights with style and looks like a witcher. In TW 2, sometimes Geralt fights like a dog, roll in and hit, roll out, roll around hit, and roll out. (should ppl limit themselves and stop using roll, its another issue).

4. Combat in which nontargeted enemies can still take physical sword damage. When Geralt swings his sword and hit someone or something, tarageted or not, they sould take the damage. It will reduce to responsiveness issues, and give ppl more ways to fight. Combat will be more enjoyable.

5. able to drink potions without going into Meditation .

6. A separate inventory and control scheme for PC gamers. ›››


I agree with the fact that they should do something about the combat, I found myself in quite some situations where I did just what you described. Though what you name under point 4 is already in the game, not sure if you need an upgrade in swordsmanship or not, but you can actually hit your target and surrounding enemies as well. :)
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16.01.2013 @ 23:25 #507

stephenwan said:

4. Combat in which nontargeted enemies can still take physical sword damage. When Geralt swings his sword and hit someone or something, tarageted or not, they sould take the damage. It will reduce to responsiveness issues, and give ppl more ways to fight. Combat will be more enjoyable.

5. able to drink potions without going into Meditation .

6. A separate inventory and control scheme for PC gamers. ›››


Number 4 is already addressed by the Whirl skill (as well as by area-effect signs and to a lesser extent by the Venting skill). Nothing about TW2 suggests that Geralt should be allowed to wade into the middle of a mob of enemies and slash them all down. Combat against multiple opponents should be difficult and require tactics. This characteristic should be retained in TW3.

Number 5 is not the way potions are meant to work. TW2 does not have saving potions, and TW3 should not be changed to have them. Potions are for combat preparation, not for saving. That said, there are too many cases where it is not possible to meditate before combat, and TW3 should allow meditation where it makes sense in the action.

I find the inventory and control schemes are quite workable on PC; they could use some tweaks, but I do not think they are in dire need of improvement.
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16.01.2013 @ 23:31 #508

I'll have to agree with Guy on this one :D
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17.01.2013 @ 01:47 #509

Guy N said:

I find the inventory and control schemes are quite workable on PC; they could use some tweaks, but I do not think they are in dire need of improvement. ›››


I disliked the vanilla inventory systems on both TW1 and TW2. Both needed mods to be usable (the TW2 mod being the one eventually brought into the main game at 3.2)

The main fix needed, as far as I'm concerned, is the QTE. It needs to be either scrapped or extensively reworked. I'm hoping they got enough feedback from the TW2 issues to know this. It's a game-killer for too many players. Everything else pretty much comes down to personal preferences - no matter what they do, some people will love it, some will hate it.


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17.01.2013 @ 02:21 #510

I agree with all that Guy says except the inventory. Maybe because I'm very picky about this sort of thing. I think the general interface layout and HUD is better in TW2, but the actual inventory is much better in TW1. You can't beat grid inventory with stackable slots and auto-sort for a PC game. And as everyone here knows, I like scrolling though lists as much as I like drinking Clorox.
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17.01.2013 @ 07:47 #511

I really prefer the inventory of W1. Not only was it easier to get an overview, but it felt much more immersive with the restrictions on what you could carry. No more heaps of swords and armour in your backpack please.
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17.01.2013 @ 08:13 #512

Guy N said:


Number 5 is not the way potions are meant to work. TW2 does not have saving potions, and TW3 should not be changed to have them. Potions are for combat preparation, not for saving. That said, there are too many cases where it is not possible to meditate before combat, and TW3 should allow meditation where it makes sense in the action.
›››



White Raffard's decoction anyone?

Anyway, I do not think preparation and saving are mutually exclusive in popping potions. As long as there are greater benefits to preparation (like: combat drinking involves animation, gradual effects etc)and toxicity prevents Geralt from popping to many potions at once.
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17.01.2013 @ 13:57 #513

NOt a comprehensive list (and some have been mentioned already), but here it goes:

1. Better save management! I don't even mind the amount of files, but at elast give me the option to select multiple files to delete them.

2. Still on the UI topic, I love TW2, but that UI was just terrible. It was a nightmare to organize stuff and I felt it was overall slow to respond to mouse over (seems small, but it really did bother me). I agree with slot based inventory, as it is easier to organize and I feel that it fits the overall setting better. Geralt is not a loot merchant :P

3. Fix the mini-games. Dice poker is quite nice, but brawling is just exploitable and loses its appeal fast.

4. I think the skill tree can be a little bit rearranged, giving more emphasis to swordplay and signs and less to alchemy and stuff, maybe not even that much for signs. I realize this is a little bit hard to because it kind of limits how one can develop the character, but there are other ways to go about it. Maybe some social skills.

5. The smithing could be improved. The idea of unique items, probably tied to quest the player has to find/complete, would be nice.

6. Annotations in the maps. Being probably open-world, I would like to write down note on places I would like to explore later or where I can find specific NPCs.

7. Closure with the third one would be very good also.
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17.01.2013 @ 19:16 #514

I'm pretty sure this was already covered, but I gladly repeat it again.

I or we'd really love to see artworks during the loading screens again, if you use the same animation style from Witcher 2 (back story/flashbacks) than please also use artworks as well.
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18.01.2013 @ 04:52 #515

What they need to do is add a profile system for the saves for different playthroughs. One of my biggest pet peeves with the first two Witchers is having to manually create folders and move around saves.
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18.01.2013 @ 04:54 #516

Hi guys just joined, long time witcher fan got 1 and 2 currently install on my computer and can't wait for TW3. From what i've gather TW3 will be open world maybe like skyrim,

I wish it would be as big as skyrim!
Same combat as TW2 i love TW2 combat!
Same theme as TW2,TW1 same gritty, dark world as TW1 and TW2.
I want the same creators that did TW1 and TW2 soundtrack to do TW3.
More zooming out
More Mobs
More quests
More types of armors and weapons
The White Wolf
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18.01.2013 @ 22:14 #517

PC Gamer made their own TW3 wishlist:

http://www.pcgamer.c...-the-witcher-3/

I agree with this one:

Quote

More Moral Ambiguity. The Witcher has never been short on this, but more! More! More! And not just in terms of people lying to you about their true intentions, but situations like the witch in the first game where both sides are at fault but Geralt still has to make fiendishly hard calls.

Pain is an illusion of the senses, despair an illusion of the mind.


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18.01.2013 @ 22:56 #518

I am not impressed with their wish list. It's best CDPR ignore 90% of what gaming journalists say.
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18.01.2013 @ 23:38 #519

Quote

Remembering All The Fans. Both The Witcher games have made a bit of an assumption that people playing know this world already. They make a few concessions to newcomers, sure, but I’ve had fans tell me that expecting the game to pause to explain, say, what Nilfgaard is, is like expecting Darth Vader in a Star Wars game to go “I will now crush you with The Force, which as you know is…” Which is nonsense. The series could absolutely do a better job when explaining the core elements, if not necessarily every little detail – especially factoring in how much you can miss by taking the wrong branches, and that the English speaking world at least only has a couple of Witcher books in print so far


Quote

Chromie says:
I never read the books and still haven't, someday, and I found it easy to follow then again I did read the glossary in Witcher 1 and everything in the journal in Witcher 2. CDPR did a good job at giving us a lot of info the only it requires us to read. Which I assume is a big no no to people.


Nothing to add here...
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19.01.2013 @ 02:25 #520

Now who is that fine commentator? I also disagree with save importing. Its when handled correctly but I find it to be ultimately pointless and a waste of resources.
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