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TW2 EE mods


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22.04.2012 @ 11:57 #21

I didn´t like some changes in EE so I combined some other mods and reverted them to earlier patches, all in one mod:
http://witcher.nexusmods.com/mods/270

Also I´d like to port textures for dices from TW1EE 1.5 to TW2EE, but I don´t know how to extract those texture files. Can someone advise me?
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22.04.2012 @ 12:49 #22

Robin_WH said:

I didn´t like some changes in EE so I combined some other mods and reverted them to earlier patches, all in one mod:
http://witcher.nexusmods.com/mods/270

Also I´d like to port textures for dices from TW1EE 1.5 to TW2EE, but I don´t know how to extract those texture files. Can someone advise me? ›››


Did you seek the authors permissions before combining them . In some cases unless the author has given explicit permission you need to obtain these before doing anything of this nature . If you haven`t i would advise you to do so now .
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22.04.2012 @ 15:02 #23

Well, they didn't ask my permission for my two included mods. But since the file is set to hidden now, maybe they work on getting the permissions, so I'll wait a bit to be contacted.
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22.04.2012 @ 17:29 #24

Robin_WH said:

Also I´d like to port textures for dices from TW1EE 1.5 to TW2EE, but I don´t know how to extract those texture files. Can someone advise me? ›››

Read the Djinni Wiki for information on extracting texture files from TW1, especially the page Extracting the original files.
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22.04.2012 @ 18:30 #25

DelightfulMcCoy said:

Well, they didn't ask my permission for my two included mods. But since the file is set to hidden now, maybe they work on getting the permissions, so I'll wait a bit to be contacted. ›››

Yes, I am waiting for replies of permisions, and I apologize to everyone for acting before thinking.

And thank you, for the advice about extracting.
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