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TW2 EE mods
18.04.2012 @ 03:07 #1
Importantly is there a mod for changing Triss's hair? if no then for the love of god I hope someone makes one
18.04.2012 @ 03:14 #2
EDIT: I'd recommend Notepad++ if you're going to be doing any basic xml editing. After you're done place the file in a folder in your cookedpc directory with the same structure it extracted it extracted to. Ex abilities\geralt_basic.xml goes into cookedpc\abilities\
18.04.2012 @ 03:30 #3
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
18.04.2012 @ 05:27 #4
I'll be checking my own mods to see if they still work, and if the "fixing" mods are still necessary, but I must admit that I'm being selfish and playing through the game first before I look at them.
If anyone IS trying them, it would be useful if you could post a "yes it works/no it doesn't" at the Nexus to speed things up.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
18.04.2012 @ 06:55 #5
dragonbird said:
Actually, I think it's better if mod authors compare the new file to the one they modified and see if there are any changes, rather than asking users to simply try them out. In modding other games, I've found that sometimes there are subtle changes in a post-patch file that aren't obvious at first but that cause problems later on.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
18.04.2012 @ 07:41 #6
http://www.gog.com/e..._static_edition
specifically the 25% transparency version.
I have a plasma tv and I get terrible image retention when having the hud on screen all the time and disabling it isn't practical also. I had asked antihero to make me a hud transparency mod and he kindly delivered, but now with the EE version the game crashes. The file edited is HUD.swf and he had edited in machine language, so now I don't know what to do to make it run again and I really can't play the game like this. Thanks in advance.
18.04.2012 @ 12:03 #8
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There are definitely some changes that will be needed. For my own mods, the armour retextures are OK, but others are not.
In general, any mod that affects the schematics/crafting diagrams and any mod that affects the silver swords should NOT be used. There'll probably be others too, but I only checked the ones I'm working with.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
18.04.2012 @ 14:55 #10
artox said:
You'll really need to find the original author if you need a mod updated, I'm afraid. Give the author time - we like to play the game too
For info: All of my mods are now OK except for DM Effects Removal (want to play first to see if CDPR changed anything) and Santa Witcher (low priority
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
19.04.2012 @ 05:33 #12
Ocean112 said:
I used ExamDiff - very fast and it works on the binary files too.
Anyway, mine are now all done except santawitcher, which is totally NOT a priority. Luckily, they were all fairly fast as none of the binaries were affected.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
19.04.2012 @ 07:41 #13
What it does.
geralt_basic -increases carryweight to 750
geralt_skills -gives a mutation to every skill in the tree
def_shops -gives everything that was supposed to appear at the vendor 100% chance of showing up
def_weights -reduces the weight of items under 1 to .1 and all others to 10% of original value
def_stats_potion & oils -increased the duration of most potions and oils by 50% (I tend to game a little slower being disabled)
globals folder -changed the loot tables to where you have 100% chance to get all items mobs drop
Just place the three folders in the cookedpc folder to activate them all or pick and choose what you want.
I might do something later to change the quick menu to where you don't actually have to click on the item you want to select it but I'll have to edit the script inside the swf for that. Also might remove the need to "fill" the training skill tree and reduce the cooldown time of the medallion a little.
Won't let me upload here so I'll add it to the nexus.
20.04.2012 @ 02:30 #15
Zanderat said:
Oh, I hope so. I'm really missing those two.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
20.04.2012 @ 23:14 #17
I'm playing the game myself on a plasma in 1080p and all the text is incredibly small, the pure white text on dark background doesn't help much either.
It's still WiP, I've started with the Journal.
Original: http://i.imgur.com/J99ZJ.jpg
TV friendly: http://i.imgur.com/JdOHg.jpg
21.04.2012 @ 12:22 #18
https://s3.amazonaws...itara_artox.rar
Just extract everything in the bin folder.
I've also included a readme on how to edit transparency for the various elements (text, ui), it's in the shaderoverride folder.
For more info on the Helix tool - http://forums.nvidia...pic=222386&st=0
I still would prefer to get the antihero_ mod working, but still no answer form him. With my solution if you make the text in the hud transparent you also get transparent text everywhere, which is not good for the dialogs and the inventory.
@Presskohle - if you know how to edit specific text transparency, like only in the hud (current objective) it would be really great.
21.04.2012 @ 19:24 #19
Ocean112 said:
artox said:
Ocean and Artox, I encourage both of you to start new threads announcing your mod, so people can find them more easily.
The convention is to put the game in brackets and the type in brackets, followed by a title that describes what your mod does, so your threads would have titles that start with
[TW2] [Mod]
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
21.04.2012 @ 21:13 #20
artox said:
https://s3.amazonaws...itara_artox.rar
Just extract everything in the bin folder.
I've also included a readme on how to edit transparency for the various elements (text, ui), it's in the shaderoverride folder.
First, thanks for the links and info!
Interesting approach, I don't use (or try to) transparencies at all, instead, I'm customizing the whole UI individually (softer colors, bigger font-sizes where necessary etc.). Do you have by any chance a download-link to antihero's old mod? Every dl-location seems to be down/deactivated. I would like to see, what exactly he did; for example, I found the tooltips scroll speed variable, but changing it messes with the [item_name] -- maybe it's a problem with the EE, or I'm just doing something wrong, I would like to double-check that.
Quote
Like I said, right now, I just know how to edit the size & color of specific text. A different font is possible too (but only for all the text UI stuff, not individually).
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