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Foliage pop in??


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20.05.2012 @ 12:53 #301

ikarad said:

You are wrong because problem with fooliage wasn't here before EE. The first aim of this topic is the fooliage pop in.


TSHost have the right to be angry with a new problem.



There is a new patch but I don't know if he solves the problem
http://en.thewitcher.com/patch3-1/ ›››


Hi,ikarad.

I think it's been a while since you last posted on this thread (in fact it's been a while since anyone posted), so you may have missed a few of the developments. Kindo has already given a quick summary, including a link to the mod that solves the EE foliage colour problem, so I suggest you take a look at that mod and see if that also helps you.

The link you gave for the 3.1 patch includes the changelog information.

I think it would also be best if old wounds are allowed to heal, and not to have them re-opened.

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20.05.2012 @ 14:07 #302

Kindo said:

:wallbash:

Yes, it was! The one thing EE introduced was the oddly-saturated close-up grass in Act 2, which was fixed by Diegog5 and uploaded to the Nexus. ›››

your link speak only about shadow pop up, not light green grass pop up.

Yes, there is a mod (the mod hid the problem but doesn't solve the problem) but cd project must correct this problem. It's not the community to solve the problem introduced in EE.
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ikarad 

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20.05.2012 @ 14:14 #303

dragonbird said:

Hi,ikarad.

I think it's been a while since you last posted on this thread (in fact it's been a while since anyone posted), so you may have missed a few of the developments. Kindo has already given a quick summary, including a link to the mod that solves the EE foliage colour problem, so I suggest you take a look at that mod and see if that also helps you.

The link you gave for the 3.1 patch includes the changelog information.

I think it would also be best if old wounds are allowed to heal, and not to have them re-opened. ›››

Mod solve EE foliage colour problem but it's a bug intoduced in EE.

I hope that Cd project will correct this bug.
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Kindo 

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20.05.2012 @ 14:21 #304

ikarad said:

your link speak only about shadow pop up, not light green grass pop up. ›››

No, it doesn't. It concerns all types of pop-ups/draw-ins; including clutter meshes, foliage, and shadows. And exactly like I said in my reply, the light-green grass pop-up was indeed introduced with EE.

ikarad said:

Yes, there is a mod (the mod hid the problem but doesn't solve the problem) but cd project must correct this problem. It's not the community to solve the problem introduced in EE. ›››

Of course I agree with this. A bug like this (and we must assume it is a bug) should be taken care of by the developers, but using a user-made mod for it should be enough to remove it as an annoyance in-game.
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20.05.2012 @ 14:41 #305

Kindo said:

No, it doesn't. It concerns all types of pop-ups/draw-ins; including clutter meshes, foliage, and shadows. And exactly like I said in my reply, the light-green grass pop-up was indeed introduced with EE. ›››

I speak only of the light-green grass pop up which is the initial subject of the creation of this thread.

Kindo said:

Of course I agree with this. A bug like this (and we must assume it is a bug) should be taken care of by the developers, but using a user-made mod for it should be enough to remove it as an annoyance in-game. ›››

If I play in five or six years, I don't want to search during lots of hours to try a mod to correct a bug because in 6 years, I think that I won't remenber that a man make a mod to correct this bug.
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20.05.2012 @ 15:03 #306

Fair enough - I think that we all hope that CDPR solve the pop-in and other graphical issues, but at least the mod removes the light-green grass and therefore helps.

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27.05.2012 @ 08:28 #307

Hey guys,

I was able to fix the bright grass issue on Vergen's side. It took me several hours, because I don't know anything about modding. But with a bit of luck, a lot of googling and work, I was able to fix the issue!

Thanks to Diegog5 and dragonbird. :)

I will post a link on the nexus if anyone is interested.
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27.05.2012 @ 08:43 #308

Update:

Added the mod on Nexus. Enjoy!

http://witcher.nexusmods.com/mods/303/
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27.05.2012 @ 18:55 #309

Nice. Thanks.
Long time TES modder. When the tools are released, hopefully, a TW2 modder.
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30.05.2012 @ 00:46 #310

WrATH72 said:

It's normal and they never fixed their engine. Bad LOD has always been in Witcher 2, it's the worst I've seen in a game where the grass and details switch from low quality to high quality LOD in front of you.

I don't think it will be fixed unless they do some PC specific optimisations. This happened in Gothic 4 but it was fixed in a patch where they added some mulicore optimisation that I think wasn't working right before the patch. ›››

ugh, you have no idea how much it annoys me :/
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11.08.2012 @ 09:39 #311

I wonder if the SDK will help with this somehow :(


Also, did anyone figured out what does "AllowBillboards=1 (default) or 0" in user.ini do anyway?
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24.10.2012 @ 22:04 #312

Roggan,
your patch doesn't fix the problème at all for me... my game is install on an external har drive and I put your file patch in the cookpc (something like that). clipping (pop-in) is everywhere : object, shadows, roc, gras...

I'm so exhausted. I buy a strong pc because I found the xbox 360 version not so good..but the pop in in my pc version is so uggly..

Can i uninstall EE and Install the older game in order to fix the problem ? because nevermind the 4hours of gameplay. I WANT TO PLAY A BEAUTIFUL GAME WITHOUT THIS F****** POP IN !

sorry I'm so tired
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24.10.2012 @ 23:38 #313

TheDud said:

Roggan,
your patch doesn't fix the problème at all for me... my game is install on an external har drive and I put your file patch in the cookpc (something like that). clipping (pop-in) is everywhere : object, shadows, roc, gras...

I'm so exhausted. I buy a strong pc because I found the xbox 360 version not so good..but the pop in in my pc version is so uggly..

Can i uninstall EE and Install the older game in order to fix the problem ? because nevermind the 4hours of gameplay. I WANT TO PLAY A BEAUTIFUL GAME WITHOUT THIS F****** POP IN !

sorry I'm so tired ›››

Yes you can reinstall the game and only apply the 0->1.35 patch . I question why you would install the game to an external hard drive though .
System specs ?
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25.10.2012 @ 11:14 #314

1.35 ? not 2.1 ?
because I have a single ssd 128 in my pc. and Crysis, bf3 and diablo III are already install on it. so not enought space anymore.
Why do you ask me that ? it is a bad thing ?
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25.10.2012 @ 15:47 #315

external drive via USB or eSATA? USB will be slow and will bring more issues with loading objects
TW2 manual install guide from the DVDs? See my post here

TW2 Enhanced Edition Patch install errors? See my post

(not for Steam) Enhanced Edition gives you "application was unable to start correctly (0xc0000142)" error? See here

Remember; The Witcher Forum Rules Read 1st!

TheDud 

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25.10.2012 @ 22:38 #316

USB... ok so I have to install the game on my sata DD. But why the roggan patch doesn't work for me ? may have forgot something ?
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26.10.2012 @ 06:48 #317

TheDud said:

USB... ok so I have to install the game on my sata DD. But why the roggan patch doesn't work for me ? may have forgot something ? ›››


Probably, either you didn't put it in the right folder path, or you're expecting something it does not do.

The correct folder path begins at the CookedPC folder and includes the entire folder chain in the zip file.

So if you installed Diego's mod correctly, the new texture file will be at

CookedPC\environment_levels\vegetation\grass\textures\grass_hanselt_01.xbm

And if you installed Roggan's mod correctly, the new texture file will be at

CookedPC\environment_levels\vegetation\grass\textures\grass_hanselt_01b.xbm

IIRC, Diego's mod affects the grass on the Kaedweni Camp side, and Roggan's mod affects the grass on the Vergen side. You can install both.

What it does is tone down the color of the grass near Geralt, so it doesn't look like he's running around in a spotlight, and it doesn't contrast so sharply with the mid-range grass. What it does not do is improve the detail of the mid-range grass or smooth the LOD transition between near and mid-range.
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01.03.2013 @ 23:26 #318

I found out what was causing foliage to pop in at a very close distance in my game (I'm not sure if this solution has been mentioned before?)

I originally had Texture Memory size set to very large (600MB)but for some reason after the enhanced edition update the texture memory in the .ini file got dropped down to 100MB (very small) - though it still showed very large as selected in the witcher 2 configuration tool.
Changing it manually in the user.ini file to very large fixed the insanely low pop in distance for me.

The user ini file is located in:
Documents\Witcher 2\Config\user.ini

And change this value to whatever you want:
TextureMemoryBudget=100

Very Small = 100MB
Small = 200MB
Medium = 300MB
Large = 400MB
Very Large = 600MB (you need a graphics card with around 1.5GB of vram to use this option)

Anyway im very happy as I finally get to replay the Witcher 2 without the land appearing beneath my feet as I walk :P/>/>
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02.03.2013 @ 10:38 #319

Hmm, good to know sammy3, I'll be sure to try this out next time I fire up Witcher 2. Thanks!
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