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TW3: Possible Implementations from other games

Mv.c9 

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12.03.2012 @ 18:08 #1

Unbelievably so, I think Mass Effect has more in common with The Witcher than any other game recently released. and I am saying that on a more "gameplay" style. Since both of them follow the exact same rules.

Mass Effect is set in a distant future but the mechanics of which it works are truly amazing and can be used in the witcher lore. So here I am going to list all the things I think The CDPR can learn from Mass Effect 3 and use in The Witcher 3(?).

1. Map Travel
In Mass Effect 3, we have a galaxy map in which you ride your ship (Normandy) to different Nebulas and then systems and then planets. This could be implemented on witcher 3? in which you have the map of the location Nilfgard and travel to different cities and location, very much similar to Dragon Age, in which you could move to different zones of the map - although in witcher case we can cluster them by sectors, so that witcher can still explore the wilds without using this method to move between chapter.


2. Powers/Skill Upgrades
Mass effect powers are tools, they are not ever used as main weapon to defeat enemies, this is EXACTLY like witcher signs, in which they are tools that aid you in sword fighting. I would like to point out on how interesting it is to alocate skills/talents in mass effect 3, since you can choose at what direction you want your power to go. Here is an example regarding how it would be implemented on witcher:

Please click this image to get a basic Idea on how I am going to approach this: So we until rank 3 we increase the power of "Igni" but when we reach rank 4 - we can choose to either expand the "area radius" or increase the damage. and in Rank 5 he can choose to either increase incineration damage, or duration of incineration. and rank 6 can unlock a special move, like 5% chance of instant kill (similar to trailer where the solder explodes).

This can also apply to other signs, in this way geralt can focus on making one sign very powerful, and since signs are different from each other there is no need to put them all in one tree, exactly back in "The Witcher 1" in witch signs where separated.

More examples: (Again - this image can help map the idea)
+AXII: you can focus to control more opponents, or control one opponent for a loner duration.
+ARRD: you can focus to bigger impact radius, range or opponent stun/fall chance.
+YRDEN: you can focus to set more traps or traps that last longer or have damage over time.
+QUEN: you can focus to have longer duration, or bigger feedback bonus or more chain reaction?
+IGNI: you can focus to deal more damage, or longer radius, or longer incineration damage over time.

Do note that this would specialize a sign instead of knowing everything of that sign moderately you will only focus what is you want and make that point very powerful.


3. Companion
This has already implemented itself in the witcher similar in the arena, but it would be more interesting if you could also have a hand in developing their skills. You cant control them (play as them) but you can perhaps order them to do something? like asking them to attack a particular enemy while you focus on other enemies? for instance they focus on Archers while you take care of melee ones? (Roche did that in chapter 3)


4. Item Upgrades
Lets say you like a certain silver sword, similar to the Negotiator- it is very useful for its "Freezing" Ability, but since it has low damage it might not be powerful in the end game.

The same goes with traps and bombs, maybe you could improvise them. Being able to modify them, like for instance a rune that will increase your trap radius, or a powder that increases damage? is like improvising a certain item and creating unlimited ways to approach your combat style.


As you can see I am focusing on the gameplay style, and the funny thing is that witcher 2 already has the ability to follow all the points (except Point 2 and 5 - maybe?).

And ironically there is a lot of things Mass Effect can learn from witcher, like "Stealth" and "Exploration Value"?

But more importantly! what do YOU think?

Edits - Multiplayer removed

Posted Image Note:

Many people are judging on how bad ME3 ended. But this thread is highlighting only Gameplay mechanics.

ME3 is perhaps the best game of the series - GamePlaye Wise! yes . . . the ending was terrible, I was furious after playing that long to see such Deux Ex replica ending, but the gameplay was pretty decent, and very long. 30 Hours! and filled with so much content. yes!! bioware cheated everyone out of their money by forcing you to do multiplyer, and pay for silly day one DLCs, but lets put all that aside, lets not see this on how much it costs, or how bad the story was. Lets see this gameplay wise only. Imagine if both games were free. How do you judge them now.

This is exactly like Deus Ex, horrible ending, but does that mean we should forget about the entire gameplay experience? that is what mattered in ME3, out of 30 hours, 29 hours of it was good. it only got bad after the illusive man base. But that is irrelevant to gameplay. Please comment on the gameplay only. thanks.[/indent]
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Pham 

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12.03.2012 @ 18:43 #2

This is pretty much usual RPG stuff that can be summed up to: More skills, items, options and generally customization. Aka something every RPG should try to have more of.

Except multiplayer. I hate it in story driven RPGs, because usually it takes time away that could be spent on the singleplayer. I personally don't want multiplayer in RPGs. (except if its an obvious action/combat focused RPG)
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12.03.2012 @ 18:51 #3

Pham said:

This is pretty much usual RPG stuff that can be summed up to: More skills, items, options and generally customization. Aka something every RPG should try to have more of.

Except multiplayer. I hate it in story driven RPGs, because usually it takes time away that could be spent on the singleplayer. I personally don't want multiplayer in RPGs. (except if its an obvious action/combat focused RPG) ›››


I'm willing to give Diablo3 (MP) a try, specifically inviting friends into my world to help or go to theirs. No interest in playing with random internet people who would rather rage and moan than actually play in friendly polite manner. The one think I would suggest is both Bioware (ME3) and CDPR should do in future is improve the ending and end content. It is good to see CDPR however take note of this and provide expansion to the end (third act) which are doing or done by 360 version retail release date.
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12.03.2012 @ 19:10 #4

The title of this thread made me sigh so hard that I forced three pigs into homelessness.

Seriously, the word "multiplayer" in relation to the Witcher is going to give me an aneurysm. It's just not that kind of game, and making it one of those games would totally kill the appeal for me. I don't even know why. Maybe because multiplayer is very... arcade-y by nature, which is totally opposite the gritty realness of the Witcher universe. Maybe because it'd mean diverting manpower from single-player. Maybe because multiplayer tends to be a sign that a developer is selling out to the lowest common denominator. Whatever the reason, I'd give anything to keep future Witcher games multiplayer-free.
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12.03.2012 @ 19:10 #5

I'm going to disagree with everything you have said since every person I trust on the internet says that ME3 is the worst in the series and we haven't disagreed that much before. Also about multiplayer especially. No. CDPR has very limited resources and I do not want any of them going towards useless multiplayer. They make good stories let them do that and not copy the worst RPG developers in the industry right now.
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12.03.2012 @ 19:13 #6

1. Fast travel, only if it makes sense in the story. No let's just teleport and for hells sake no oversized models of Geralt being steered around a crude map. Bit childish and oversimplified.

2. Signs, Geralt isn't a mage, they can't be too specialised or powerful. Otherwise it sounds allright.

3. Online, no. This is a rare singleplayer masterpiece, let's not water it down.

4. Allied bots, see above.

5. More varied runes and oils, yes but I think items should be more defined and unchangeable. Each should have a description and its own arsenal of enhancements that tally with its history and profile. From the simple mercenaries stout blade to a legendary elven swordmasters companion.
I have waited many years for the Incline to begin. False prophets I have followed and obscure lore perused, but always there has been nought but the bitter taste of disappointment at the end of my travails. Still I do not give up, I do not falter with weariness. Even if it should never come to pass I will still believe and search, for the Incline is beautiful and it SHOULD exist.
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Sirnaq 

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12.03.2012 @ 19:17 #7

From me3? Nothing really, except maybe character creation, i mean appearance creation kit. But that's for their new ip if there is no fixed character. Also me3 is no really something new or inventive. If from anything they should take some notes from games like fallout 1-2, planescape or other old school rpgs that made rpg elements better.

Edit:
Hell they could create world like baldur's gate1 with whole huge map of locations that you can explore.
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12.03.2012 @ 19:21 #8

Fast travel would make sense if the world was big enough (= much bigger than TW2) and in that case, I'd rather have a horse :D

Blothulfur said:

1. Fast travel, only if it makes sense in the story. No let's just teleport and for hells sake no oversized models of Geralt being steered around a crude map. Bit childish and oversimplified.

Well thanks, I just imagined Geralt as low-poly chibi a la Final Fantasy 7, running around a badly textured map... on a chocobo.

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12.03.2012 @ 19:25 #9

True Sirnaq, fast travel, top tier abilities, multiplayer and customisable gear isn't exactly new or unique to Mass Effect.
I have waited many years for the Incline to begin. False prophets I have followed and obscure lore perused, but always there has been nought but the bitter taste of disappointment at the end of my travails. Still I do not give up, I do not falter with weariness. Even if it should never come to pass I will still believe and search, for the Incline is beautiful and it SHOULD exist.
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12.03.2012 @ 19:40 #10

While your ideas are valid (as we all have the right to speak) I believe they are, first, not unique from ME3 (thus not "learnable" from it) and second, mostly unnecessary for The Witcher games. These are valid suggestions but, as Blothulfur said (and he's usually right! ;)) things only make sense when put in the appropriate context.

I think CD Projekt did a fantastic job bringing back real role-playing game elements in a modern production. I can't pretend to tell them what to do with their game and even worse, propose that there's anything to learn from Mass Effect/Bioware when CD Projekt has proven at least twice to be the better company and produce the better game (not to mention infinite superiority in customer relations).

I really don't like insinuating that CD Projekt and The Witcher should follow the path of ME3 just because you seem to like it. They are different games, and of course play differently.
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12.03.2012 @ 19:43 #11

Please, cut the MP BS, there are games that specialize in it and do it pretty well, we don't need it shoved into every franchise possible.

Allied bots - no thank you.

Fast travel - it has been discussed before, as long as it has any explanation in the story - it's ok. But no teleportation just for the sake of it.

So I don't know what else could The Witcher learn from ME3...

Free DLC maybe?

Oh, wait.
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12.03.2012 @ 20:26 #12

Dragoonlordz said:

I'm willing to give Diablo3 (MP) a try, specifically inviting friends into my world to help or go to theirs. No interest in playing with random internet people who would rather rage and moan than actually play in friendly polite manner. ›››


D3 is an action/loot focused RPG so Multiplayer is alright and even expected. Even Amalur could have used a co-op mode. But games that are driven by a story should not have a multiplayer component in my opinion.
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12.03.2012 @ 20:34 #13

no multiplayer interfering with singleplayer for god's sake, though I admit I did have fun playing ME3 co-op The same reason why Arkham City makers scrapped multiplayer, they wanted to focus on the story and make the best single player - and thats what they exactly did! huge world is what everyone wants, but a sort in which we can travel ourselves (and use fast travel of course, not just it) Dragon Age and Mass Effect have "HUGE worlds" but thats covered in maps, not the likes of an open world game. and the most important lesson anyone can learn - dont make a great game and fuck up the ending in which practically nothinf matters...
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12.03.2012 @ 21:08 #14

Quote

and the most important lesson anyone can learn - dont make a great game and fuck up the ending in which practically nothinf (sic) matters...



QFT. ruined the franchise for me. :realmad:
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12.03.2012 @ 21:29 #15

First of all i have to be clear . I LIKE MASS EFFECT I AM A HUGE FAN.-
Secondly i am not a flamer here .I just speak out of my heart so please bear with me,like a simple guy that i am and please take what i say literally -with some lightness of mind-.
What CDPR can learn from MASS EFFECT #3 -capitals as in life ;)-.Is the same thing's that can learn by observing cows -yes cows-.
1.It's better to be a beautiful lonely cow in the fields than to be a beautiful restrained cow in the barn yes food is better and there is no rain but you are a free cow.
2.It's Ok to let the farmer milk you he has a softer touch and probably love you -for life- cause you are providing for him and his family the alternative is to be milked by a machine like a machine.
3.Grass is good and grows up every spring .
4.You can have cow baby's some one might eat them but some would grow up and soon you have a herd/family of offspring's and maybe bulls to back you up .
5.And finally the most important thing a cow must know never hit the farmer and never never i mean never kick the milking bucket ESPECIALLY WHEN IT'S FULL with milk you have work so hard to make.
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12.03.2012 @ 22:28 #16

I'd rather they keep making their fantastic games and let bioware continue on their quest for the COD gamers.
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Bloth 

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12.03.2012 @ 22:45 #17

Moo.
I have waited many years for the Incline to begin. False prophets I have followed and obscure lore perused, but always there has been nought but the bitter taste of disappointment at the end of my travails. Still I do not give up, I do not falter with weariness. Even if it should never come to pass I will still believe and search, for the Incline is beautiful and it SHOULD exist.
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12.03.2012 @ 22:55 #18

Elias_R said:

First of all i have to be clear . I LIKE MASS EFFECT I AM A HUGE FAN.-
Secondly i am not a flamer here .I just speak out of my heart so please bear with me,like a simple guy that i am and please take what i say literally -with some lightness of mind-.
What CDPR can learn from MASS EFFECT #3 -capitals as in life ;)-.Is the same thing's that can learn by observing cows -yes cows-.
1.It's better to be a beautiful lonely cow in the fields than to be a beautiful restrained cow in the barn yes food is better and there is no rain but you are a free cow.
2.It's Ok to let the farmer milk you he has a softer touch and probably love you -for life- cause you are providing for him and his family the alternative is to be milked by a machine like a machine.
3.Grass is good and grows up every spring .
4.You can have cow baby's some one might eat them but some would grow up and soon you have a herd/family of offspring's and maybe bulls to back you up .
5.And finally the most important thing a cow must know never hit the farmer and never never i mean never kick the milking bucket ESPECIALLY WHEN IT'S FULL with milk you have work so hard to make. ›››


Good, but the final, final one is
6. And if your milk turns sour, remember that your final service to the farmer will involve the butcher and some very sharp knives.

And a reply to the OP.

Start a thread that doesn't deliberately try to inflame by referencing Bioware, and it may deserve a response. And if you already have a "serious" thread on a topic (fast travel), why start a new one? The answers won't be any different this time.

I don't mark down posts often, nor am I in the habit of calling someone who has contrary opinions a troll, but I may make an exception in your case.


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12.03.2012 @ 22:59 #19

Not this again...

I am going to start another thread: "What Witcher can learn from Redneck Rampage"

1.- COWPIE!
2.- Gadwall is for sissies. drink Whiskey.
3.- Replace steel sword with a double-barrel shotgun...


.. seriously, first Bethesda and now EA/Bioware?
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12.03.2012 @ 23:06 #20

Don't compare bad games(ME3) to good games(Witcher 2) imo.
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