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[TW1] [mod] Genie Wish Mod


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10.12.2011 @ 09:36 #1

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DESCRIPTION: This mod gives Geralt a magic bottle. When he rubs the magic bottle, a genie appears. This genie will grant him one wish. Geralt can wish for any one of the following:

1. 10,000 orens

2. More Talents (choose one, depending on how much you want to cheat)
a. 5 bronze talents
b. 5 bronze and 5 silver talents
c. 10 bronze, 10 silver, and 10 gold talents

3. Weapons (choose one)
a. Gwalhir steel sword
b. Mahakaman rune sihill steel sword
c. Aerondight silver sword
d. Moonblade silver sword

4. Armor (the Excellent Leather Jacket)

5. Blade Enhancements (choose one)
a. 2 Perun rune stones
b. 5 Diamond dusts

6. Potions (choose one)
a. 5 Swallows
b. 5 Tawny Owls
c. 5 White Rafford's Decoctions
d. 5 Cats
e. 3 Full Moons
f. 3 Maribor Forests
g. 3 White Honeys
h. 3 Wives' Tears
i. 10 White Gulls


You can get it at The Witcher Nexus (or at Corylea.com, for those times when the Nexus is down.)


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When you right-click on the bottle to use it, the tooltip will say "right-click to read." This is because if I'd made the bottle a potion, Geralt would have drunk it, and that's not what we want. By tricking the game into thinking the bottle is a scroll, I'm able to give you a pop-up that says, "Suddenly, a genie appears!" So yeah, I know it claims that you "read" the bottle. WE know that Geralt actually rubs the thing. :harhar:


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Of course you recognize who's being the genie here. ;) In recoloring Azar Javed, I took a much closer look than ever before at his model and textures. I swear, that man must be the vainest guy on the planet! He's got armbands and piercings and decorative stitching and decorative cutouts and necklaces and belts and buckles and godknowswhatall! I had originally envisioned recoloring every piece of his outfit, but after I got a look at how extremely complicated it was, I decided to "only" spend a couple of hours recoloring him. :whatthe:

The genie will teleport out after he's given you whatever you asked for. In theory, you get ONE wish. But in practice, if you want more, you can just rub the bottle again. I thought about making the bottle self-destruct after the first wish, but given that we ARE cheating here, I figured letting you use it as often as you like was better.

Is the mod very cheaty? Yes, it's very cheaty. :teeth: When I posted my last mod, Kindo told me that he sometimes uses the Witcher Saved Game Editor to hack his saved games when he feels like cheating, and I thought that wasn't much fun. If we're going to cheat, let's do it in a fun way, via gameplay. That's why I made this mod.

Have fun! :welcome:


New in version 1.3: Added Cat potions by request. Also, all potions now have a secondary substance as well. Swallows are nigredo; Cat, White Rafford's Decoction, Full Moon, and Maribor Forest are rubedo, and Tawny Owl, White Honey, and Wives' Tears are albedo.


New in version 1.2: Previously, this mod was only available in English, and if you played in any other language, the dialogue lines with the genie were empty. It's still only available in English, but that English text has been copied to the Polish section of the dialogue, so you can have your text language set to Polish and still use this mod. Of course, you have to be able to read enough English to know what you're wishing for ... but if you can read this, you'll be able to read that. Nothing else in the Polish game has been changed, so everything else about your game is still in Polish; it's just that now you can use this mod if you want to.


INSTALLATION:
Download the folder, unzip it, and put all of the files it contains into your Override folder. If you don't have an Override folder, then you'll need to make one. The Override folder does NOT go into the Witcher folder where your saved games are; it goes in the Witcher folder where the game data is. This is The Witcher Enhanced Edition\Data.

Note: Like all my mods, this is for The Witcher; it's not for The Witcher 2.


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This mod will conflict with other mods that use the def_arealoaded.ncs script. These mods include the Stuff that makes Geralt's life easier mod, the Difficulty Potions mod, the Wolf Companion mod, and several others. BUT, there IS a way to get most of these mods to work together. (This procedure does not work for the Scabbard Mod, though, since that mod and this one both use the appearance.2da file.)


HOW TO MAKE THE GENIE MOD WORK WITH OTHER MODS THAT USE THE DEF_AREALOADED SCRIPT

(Note that this procedure only needs to be used for mods that use that script; simple texture mods, for example, don't use that script, and you don't need to do anything special to get them to work with your other mods. If you don't know whether or not a mod uses that script, then look at the files in the mod -- do you see def_arealoaded.ncs among them?)

1. Put ONE of the mods (not the Wolf mod, if you use that; one of the other ones) in your Override folder.

2. Start the game, and wait until Geralt has been given the item(s). Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.)

3. Save and exit the game.

4. a. Add the files for the second mod to the same folder as the first. There should be no subfolders (folders within folders)! When you are told that the file custom_script.ncs already exists and asked if you want to overwrite it, answer yes. (This is okay because you already have the item(s) from the first mod, and it's a different script that adds functionality to the items; all custom_script does is give the items to Geralt.)
b. If you're using a mod that has a folder of its own -- like the scabbard mod or the difficulty potions mod -- then you'll need to take ALL of those files out of their folder and put them in the same folder as whatever mod you started with OR you'll need to manually remove the custom_script.ncs and def_arealoaded.ncs files -- but ONLY the custom_script.ncs and def_arealoaded.ncs files -- from the first mod you used.
c. Everything that's in your The Witcher Enhanced Edition\Data folder is loaded when the game begins. We've been recommending an Override folder to make it easy to keep track of your mods, but putting some mods in Override and some mods in folders of their own in the The Witcher Enhanced Edition\Data folder does NOT keep them from conflicting. If you feel comfortable keeping track of custom_script.ncs and which ones have been used already and which haven't, you can have mods in subfolders. If that sounds difficult or complicated to you, then you should put every file for every mod in the exact same folder, with no subfolders, and let custom_script.ncs overwrite itself each time.

5. Start your game up again, wait a few seconds, and you should get the second item(s) added. Check your inventory to make sure your new items have been added, since you don't always get the "Received item X" text on the screen. (If the item goes in your quest item inventory, remember that that inventory scrolls back and forth. If the item does not go in your quest inventory but goes in your regular inventory, before you add the mod, you'll need to make sure that there's a space in your inventory for it.)

6. Save and exit the game.

7. Repeat steps 4 - 6 for every mod you want to use that uses the def_arealoaded.ncs script.

Keep doing this until you have everything you want -- J_Slash's "Stuff," my stop-the-rain scroll, the difficulty potions, whatever you want.

If you use the Wolf Companion mod, it should be the very last mod you add. Since the wolf gets "added" frequently, he needs to have his custom_script working all the time, whereas most items are only added once, so the custom_script for those items can be dispensed with once Geralt has the stop-the-rain scroll, the "Stuff" items, and so forth.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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10.12.2011 @ 11:14 #2

Very nice, will give this a try next time i play TW1.
The real Geralt has appeared... I can see sunshine on the horizon...
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  • Carroll's twisted child

10.12.2011 @ 23:25 #3

Yes yes YESSSSS! Like the Baldur's Gate Spell! Yes!
+1 Corylea :D


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25.12.2011 @ 06:46 #4

fchopin said:

Very nice,

Thanks!


fchopin said:

will give this a try next time i play TW1. ›››

If there's anything else you'd like to be able to wish for, let me know, and I can probably add it.



secondchildren said:

Yes yes YESSSSS!

*smile* As always, I love your enthusiasm. Thanks for leaving me such a nice comment.


secondchildren said:

Like the Baldur's Gate Spell! Yes! ›››

*blink* Really? I don't remember that spell from Baldur's Gate. I guess I'll have to go play Baldur's Gate again. :whistle:
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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  • Carroll's twisted child

26.12.2011 @ 01:09 #5

Yep, in BG2 precisely. It's a very rare and super special scroll, don't remember where you can find it actually. Somewhere in Athkatla.


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15.01.2012 @ 21:58 #6

At the request of a user on the Witcher Nexus site, I've added White Honey to the list of potions that can be obtained from the Genie.
Download version 1.1 if you want to be able to ask your genie for White Honey.

Remember that White Honey removes not just toxicity but also all other potion effects, so if you drink a White Honey, you'll need to re-drink any potions whose effects you actually want.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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29.07.2012 @ 02:44 #7

Previously, this mod was only available in English, and if you played in any other language, the dialogue lines with the genie were empty. It's still only available in English, but that English text has been copied to the Polish section of the dialogue, so you can have your text language set to Polish and still use this mod. Of course, you have to be able to read enough English to know what you're wishing for ... but if you can read this, you'll be able to read that. Nothing else in the Polish game has been changed, so everything else about your game is still in Polish; it's just that now you can use this mod if you want to.

(If you play with your text language set to English, nothing will have changed for you; this change only affects people playing in Polish. ;) )

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If you want to play the game in Polish but also use this mod, then get version 1.2. As usual, it's available at The Witcher Nexus or at corylea.com.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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15.08.2012 @ 18:31 #8

looking good thanks :)
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10.09.2012 @ 20:33 #9

This mod has been translated into Russian and is available here from the Russian site http://modgames.net/load/201

(The Nexus version is not in Russian, because the translator didn't send me his translation; he just uploaded it to the Russian site, so if you want it in Russian, you need to visit the site above.)
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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15.09.2012 @ 20:33 #10

Now this is a fun way to cheat :D
Is this mod compatible with the FCR?
I've finally made it to the final battle against the Grand Master and I doubt that I will be able to beat the King of the Wild Hunt afterwards.
This mod might help me ;)
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15.09.2012 @ 21:14 #11

SkycladGuardian said:

Now this is a fun way to cheat :D

*smile* Thanks!


Quote

Is this mod compatible with the FCR?

It depends on whether you installed the scabbard mod along with FCR. This mod and FCR both use custom_script.ncs, but you can make them work together if you follow the instructions under "HOW TO MAKE THE GENIE MOD WORK WITH OTHER MODS THAT USE THE DEF_AREALOADED SCRIPT."

If you use the scabbard mod, that also uses the file that gives the Genie his appearance, so the Genie will either be invisible or will look like someone else, not like the Genie, unless you remove the appearance.2da file from the scabbard mod while you're using the Genie mod.

I think those are the only things you need to work around, but I don't use FCR, myself, so I don't have actual experience using them together.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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02.02.2013 @ 03:16 #12

At the request of a user on the Nexus, Cat potions have been added to this mod.

(They weren't originally in there because I thought every witcher kept a supply of Cat potions on hand, but I guess not. :))
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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31.03.2013 @ 04:26 #13

At the request of users on the Nexus, both Raven's Armor and small numbers of Silver and Gold talents without Bronze talents have been added to this mod.

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I've left up the version of the mod withOUT Raven's Armor for those who want to do the Raven's Armor quest and who don't want to be tempted by the easy availability of the armor. :D

I didn't include Raven's Armor originally because getting that armor is the whole point of an important quest in Chapters 4 and 5, but well, some people really wanted it. So now they have it. ;)


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Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.

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