ssssssssssssssss
[TW1] [mod] Full Combat Rebalance (FCR) version 1.6
21.08.2011 @ 01:34 #1
I was going to post this in the FCR topic, but it doesn't seem to receive much traffic of late, so I'm posting here in General =D. So...is it normal when playing FCR to take damage for no reason? As in, an enemy doesn't make an sort of movement or animation, yet Geralt takes damage as if the guy hit him. I haven't progressed past the tutorial yet because this keeps occurring.
EDIT: Nevermind, I just re-read the FAQ, and apparently it's an issue pertaining to the game itself (I missed that last time I read through it)...I suppose I'll just have to deal with it and max out Dexterity, lol.
EDIT: Nevermind, I just re-read the FAQ, and apparently it's an issue pertaining to the game itself (I missed that last time I read through it)...I suppose I'll just have to deal with it and max out Dexterity, lol.
23.08.2011 @ 22:49 #2
I was about to post when i saw the rest of your reply . I remember when i first installed FCR it took almost 2 hrs to get through the prolog . Salamanders would get close and no sword swings or anything and boom half health gone and i`m sitting here going WTH . Of course that was 1.2 . With 1.3 it seemed the prolog and act 1 were a lot easier .
Need to e-mail me Tommy@kaermorhen.com
CD PROJEKT RED TECH SUPPORT
TW 1 PC and MAC Tech Support
Witcher 2 PC Tech Support
XBOX 360 Tech Support
CD PROJEKT RED TECH SUPPORT
TW 1 PC and MAC Tech Support
Witcher 2 PC Tech Support
XBOX 360 Tech Support
02.09.2011 @ 17:45 #3
Falcron said:
an enemy doesn't make an sort of movement or animation, yet Geralt takes damage as if the guy hit him. ›››
It's in the FAQ, actually (fcr_faq_eng.txt):
Q: The enemies do damage before they even perform the animation. The opponent stays still and we loose HP, it's horribly irritating.
A: It's how the game works and the problem isn't connected with the mod. I can't do anything about it.
It happens in vanilla game as well, but it's much more noticeable with the mod for obvious reasons.
06.11.2011 @ 14:20 #4
The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical.
FCR offers:
Supported languages: English, Polish, Russian
Media:
Launch Trailer
FCR v1.6 Manual
FCR v1.6a Changelog
Download link:
ifrit.pl
FCR offers:
- new design of the PC’s and NPC’s parameters,
- full armor system and armor type/weapon/combat style dependencies,
- damage fully dependent on weapons as in most cRPG games,
- full skill tree overhaul, including sword style rules,
- much faster and lore-close combat,
- limited but more powerful monsters option,
- dozens of non-combat related improvements,
- fully customizable installation with the ability to install each feature seperately.
Supported languages: English, Polish, Russian
Media:
Launch Trailer
FCR v1.6 Manual
FCR v1.6a Changelog
Download link:
ifrit.pl
Victory demands no explanation, failure allows none.
Sign In »
Register Now!
Help



PM
2947




















