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[TW1][Adv] Med Problems 2: The Witcher Disease A fan-made adventure for The Witcher 1


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13.07.2012 @ 22:54 #21

Your post (both of them) has an insulting character. I don't say i didn't expecting an answer, of course i did, but you obviously were angry when you wrote it.

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I'm sorry to hear you thought it was boring. I guess I see why you haven't been playing games much lately.

Yes, i didn't like a part of your adventure so i 'm incapable to play games. :ouch: And what about the parts i did like, Corylea? These are not part of the same game?

I can't discuss about all parts of our posts now, and frankly i see no reason. Only two things:
1) About the crash: i know that the original game crashes from time to time (so it wasn't something you could control). I mentioned it because i thought people said that it crashes on autosaves, so i wanted to say that i had no problem; it crashed only once.
2) About the nude models: i didn't remember there were nude models of women (OK, i forgot about the statues of Melitele, i get it now). I thought you had a little help there from a friend artist. Yes, i 'm long enough in the forum to know such things, but i 'm sorry: i don't know ALL things, and i don't feel like i should. And i just made a friendly suggestion. But i think i have misunderstood your manners to me. We obviously haven't that kind of relationship that would allow me make suggestions.

Corylea, it is clear that my post upset you. I didn't believe i had to explain to you that it wasn't my intention. And i didn't say the mod wasn't good. I said i liked it, (i also said i want to play it again), but not as much as the first one.

I 'm sorry, i thought telling you openly my opinion (like i would have done if we were sitting together with a cup of coffee and discussing about your mod) would be a good thing. I can understand that after the hard work you put on making it you 'd be sensitive, but i couldn't guess that my post would hurt you. If i knew, i wouldn't have done it, truly; after all, it took me at least two hours to put my thoughts in line (yes, i don't make such long posts every day you know, especially in English).

I don't know what else to say. I am very sad about this.

edit:

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When and where did you download your copy?

I have the old version. I don't know from where, a friend downloaded for me months ago (i 've told you before about my internet problem).
-1


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14.07.2012 @ 00:15 #22

Cassandra31EEE said:

Your post (both of them) has an insulting character.

Goodness, Cassandra, I would never intentionally insult you! I thought you knew that. I'm sad to hear that you thought I was trying to insult you. Let me state flat-out that it was not my intention to insult you, and I'm sorry if the post sounded insulting, since I didn't mean it to be. :peace:


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I don't say i didn't expecting an answer, of course i did, but you obviously were angry when you wrote it.

It's true, I was angry, but not for the reason you think. You made some assumptions that weren't true, then disliked my adventure based on those assumptions. I'm okay with people disliking my game for what it actually is, but I have a problem with it when people dislike my game for things that don't exist in the adventure but are only in their own heads.

For example, you assumed that the teleportation scroll was hard for me to make, so I had Triss complain about how hard it was to make, then scolded me for intruding the author into the adventure inappropriately. But this was completely untrue. The teleportation scroll was easy for me to make; I had Triss complain about how hard it was to make in order to keep my adventure as consistent as possible with Witcher lore.

You assumed that there was a nude Geralt available and that I'd chosen not to use him and complained about this choice, when I didn't actually have any choice, because there IS no nude Geralt in TW1.

You assumed that I'd made the bad ending in order to make the player feel bad and to make it all as dramatic as possible when actually, I was just extrapolating from prior events and taking them to what I thought was the logical conclusion. Of course you can disagree with that conclusion, and it sounds like you do. But you can't tell me what my motives were and then complain about them, when you're wrong about those motives.

Much of your review was stuff like this -- making untrue assumptions, then complaining about things that just weren't so. THAT'S why I am angry. Of course you should feel free to like or dislike whatever you wish -- I'm neither so stupid nor so sensitive as to disagree with your right to do that. I'm sad and disappointed that you didn't like the game much, but the only thing I'm angry about is the whole assumption thing.


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Yes, i didn't like a part of your adventure so i 'm incapable to play games.

I never said that you were incapable of playing games! You said that you hadn't been playing games much, that you'd lost your taste for them. I just said that yes, it did seem as if you'd lost your taste for them. And not because you didn't like my game but because the part that other players liked best, you liked least; it seemed like you weren't really in the mood for it all.


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And i just made a friendly suggestion. But i think i have misunderstood your manners to me.

It didn't feel like a friendly suggestion; you sounded upset to me. I had thought we were friendly, and I was shocked and saddened that you would be so upset with me, and about something I had no control over.


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I 'm sorry, i thought telling you openly my opinion (like i would have done if we were sitting together with a cup of coffee and discussing about your mod) would be a good thing.

Well, I wish we could have talked about it all over a cup of coffee. Tone of voice doesn't come through in writing, and it sounds as if I heard your words as more harsh than you intended them, and you heard my words as more harsh than I intended them. Since we agree that we're not trying to piss each other off, let's start over. :vava:


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I don't know what else to say. I am very sad about this.

I'm sad, too, but it sounds as if we misunderstood each other, and neither of us had the negative intentions that the other one thought she heard.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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14.07.2012 @ 06:23 #23

1) This is a fan work. I cannot ask for things, i can only be thankful for it. It seems i have to keep clear things like that on internet. Based on this, all that follows ARE friendly suggestions.

2) Please, don't turn my words. You did it in the first post and you continue.

How shocked do you think I FEEL when you say my post sounded upset? I was all "my friend", and "thank you for this", "this was not so good but THAT was GREAT", and things like that. You didn't believe the good parts of my post, only the bad? I really can't imagine how friendly suggestions would sound like. I can't imagine how i must speak (to a person who knows me for years) to sound friendly.


( And whoever put the -1 in my previews post please explain to me (if you be so kind) what is so bad about this post? :huh: )
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14.07.2012 @ 09:10 #24

Cassandra31EEE said:

And whoever put the -1 in my previews post please explain to me (if you be so kind) what is so bad about this post? :huh: ) ›››


The (-1) comes from me.
I HATE how how you start your post:

Your post (both of them) has an insulting character.


For me, this sentence is unfair and bothers me.

You think @corylea is sensitive about something she puts 1000 hours of work.
Well, I think ask "who give me (-1)" for something that shouldn't take more 1 hour is sensitive.

If you feel I'm unfair you are free to go to my profile and from there to "my content" to make it even.
But I'm not taking the (-1) back.
"As used to say king Dezmod, looking at the chamberpot after to relieve himself: this can't be comprehended by the mind"
- Yarpen Zigrin
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14.07.2012 @ 16:19 #25

Cassandra31EEE said:

I can't imagine how i must speak (to a person who knows me for years) to sound friendly. ›››

Well, you thought I was insulting you when I wasn't trying to, so I guess we're both reading more negativity into the other's posts than was meant. I'll stop if you will. ;)

As I said,

Corylea said:

Well, I wish we could have talked about it all over a cup of coffee. Tone of voice doesn't come through in writing, and it sounds as if I heard your words as more harsh than you intended them, and you heard my words as more harsh than I intended them. Since we agree that we're not trying to piss each other off, let's start over. :vava:


I'm sad, too, but it sounds as if we misunderstood each other, and neither of us had the negative intentions that the other one thought she heard. ›››

So let's just agree that we've misunderstood each other and attribute it to the problems of communicating across the language barrier and communicating in writing, where tone of voice removes a lot of the clues about people's intentions.

I've always liked you. I think you like me, too. I'm sorry our discussion got out of hand; I think both of us misunderstood the other one.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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15.07.2012 @ 13:16 #26

OFF-TOPIC (I mean, entirely off-topic):


@Corylea.

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So let's just agree that we've misunderstood each other and attribute it to the problems of communicating across the language barrier and communicating in writing, where tone of voice removes a lot of the clues about people's intentions.

There is no language barrier, two persons who want to communicate they do. There are, though, other barriers. The internet is one of them, of course.


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I've always liked you. I think you like me, too.

I have told you i like you, and i don't easily say such things. And i called you a friend more than once. I even called you "dear friend" first thing in my post.

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I'm sorry our discussion got out of hand; I think both of us misunderstood the other one.

I think the two of us misunderstanding each other (most don't know me, but they certainly know you), was something that frightened the gentlemen. ;D

I want you to know that i 'm always talking about your mods to every player in Greece who loved The Witcher games. The reason i did this post was to please you (well done, Cassandra :dead: ), because i always take pleasure every time someone post a comment (especially if it's a detailed one) for one of the stories i write.

And i want you to know that generally i hate fighting, but i LOVED fighting with You! :ice: Gods, you are all fire, woman!

:peace:
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15.07.2012 @ 20:30 #27

Cassandra31EEE said:

There is no language barrier, two persons who want to communicate they do.

It's hard for non-native speakers to grasp the nuances of a language unless they spend a very large amount of time studying it. And nuances were what tripped us up. Both of us understood the CONTENT of what the other was saying, but each of us heard the TONE as more hostile than the other meant. That's exactly the sort of thing that it's easy to have problems with when communicating across languages.


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I want you to know that i 'm always talking about your mods to every player in Greece who loved The Witcher games.

Aw, that's so nice of you! Thank you.


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The reason i did this post was to please you (well done, Cassandra :dead: )

*giggle*


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because i always take pleasure every time someone post a comment (especially if it's a detailed one) for one of the stories i write.

*nod* I'm sorry I don't speak Greek, so I can't read your stories.


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And i want you to know that generally i hate fighting, but i LOVED fighting with You! :ice: Gods, you are all fire, woman!

*laugh* I'm glad one of us was having a good time. I hate fighting with anyone, and I hate fighting with friends double. I had trouble sleeping at night while we were fighting, so let's not do that again. :angel:
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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17.09.2012 @ 22:24 #28

Just finished playing this, and once again... :thumbsup:

Really enjoyed it, and played it from start to finish today, with only a small pause for some food (sad that in-game food does not work). So many locations, that must have taken aaaaaaaaages to create. For once I didn't fuck everything with a pulse, as the dreamy one was turned down. I'm a beast now! :D

Thought I'd be going back and forth to the city with the fence in though, so didn't get the orens for one of the quests there as it was night and the woman was no longer around. But no matter.

Liked the moral dilemmas throughout as well, and especially the ending. Don't know if both choices yielded the "bad" end, but the "don't be a douche" approach did. Enjoyed it though, all shouldn't be a walk on roses.

The game crashed twice when entering the laboratory, meaning the first time I had to replay the sorceress fight, but thankfully it got through on the third try. I'll just pretend that was somehow a link to Planescape :whistle: (hint: early zombie)

Very impressed with your work, and the story overall. Enjoyed both immensely, more than most games in fact.

(Think I'll go and read the text files now, to see if I missed anything as I played this one a little less thorough than MP1.)
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18.09.2012 @ 17:04 #29

Pangaea said:

Really enjoyed it, and played it from start to finish today, with only a small pause for some food (sad that in-game food does not work).

I'm thrilled to hear that you were so caught up in it!


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So many locations, that must have taken aaaaaaaaages to create.

Djinni slows WAY down once the adventure's file size becomes large. By the time I added the Road to the Unnamed City, Djinni was working at a crawl. When placing objects, I'd place one, then get the little hourglass cursor that means that Djinni is processing. And I'd wait ... and wait ... and wait ... and then 20 or 30 seconds later, I'd be able to place another object. You remember all the new herbs in that area -- the pink myrtles and all the different colors of posies? Yeah, I got to wait half a minute in between placing each one :dead:


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For once I didn't fuck everything with a pulse, as the dreamy one was turned down. I'm a beast now! :D

Well, you do have TWO women at home, though I guess you didn't know that you'd be able to have both of them at the time that you turned Violet down. :teeth:

And here it took me HOURS to make her sex card (hers is new, not just recolored, like the ones in MP1. It's just a screenshot, though, since I can't draw at all. I mean, not at ALL.). :D


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Liked the moral dilemmas throughout as well, and especially the ending. Don't know if both choices yielded the "bad" end, but the "don't be a douche" approach did. Enjoyed it though, all shouldn't be a walk on roses.

An entirely good ending IS possible, yes. But I didn't want players to get the good ending by picking the angelic response in each instance -- that's too obvious -- I wanted players to have to think about the situation and decide who they trusted and why. You can conclude that I trust Radovid more than Foltest and Triss more than random evil sorceresses. ;D


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The game crashed twice when entering the laboratory,

Elianna's lab, or the Witchers' lab? If it's Elianna's lab, I'm surprised, because it doesn't usually cause problems. If it's the Witchers' lab, yeah, the Witchers' lab is a HUGE area, and that's why -- if you have autosave turned on -- I make sure to save the game for you before you go there.


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'll just pretend that was somehow a link to Planescape :whistle: (hint: early zombie)

*laugh* I played P:T for the first time AFTER I released MP2. But occasional crashes in the Witchers' lab aren't really something I can affect; the lab uses an area that has a really enormous mesh (even though the part the player sees isn't enormous), and there's nothing I can do about that, except encourage players to save their games before going there, which I do.


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Very impressed with your work, and the story overall. Enjoyed both immensely, more than most games in fact.

Wow! I'm thrilled to hear that. Thank you SO much! *walks on air*


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(Think I'll go and read the text files now, to see if I missed anything as I played this one a little less thorough than MP1.)

So, which choices did you make? Which ending did you get?

MP2 came out before TW2 came out, and Secondchildren was surprised that Foltest's succession and Radovid's plans turned out to be as important in TW2 as they were in MP2. MP2's story doesn't fit all that well with TW2's story, but it came out BEFORE TW2. Considering that I had no knowledge of what would be in TW2, it actually doesn't fit that badly.

I have one more adventure for you to play. It's a tiny thing -- takes maybe 10 minutes to play -- and it's nowhere near as good as either MP1 or MP2, but then, I made it in a week instead of in a year. But if you liked my other adventures, "Yennefer's Valentine" might amuse you for a second.

Thank you SO much for your lovely comments, Pangaea! My health has been extra lousy these past few days, but you have me grinning in spite of it. Thanks for that! :flower:
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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18.09.2012 @ 21:24 #30

Corylea said:

Djinni slows WAY down once the adventure's file size becomes large. By the time I added the Road to the Unnamed City, Djinni was working at a crawl. When placing objects, I'd place one, then get the little hourglass cursor that means that Djinni is processing. And I'd wait ... and wait ... and wait ... and then 20 or 30 seconds later, I'd be able to place another object. You remember all the new herbs in that area -- the pink myrtles and all the different colors of posies? Yeah, I got to wait half a minute in between placing each one :dead:


Wow! No wonder it took you 1000 hours to create the adventure. I picked up many of those flowers actually, then had to dump some of them into the Stuff that makes Geralt's life easier quick-storage when I got to the big stash in Elianna's lab. Picked up so much stuff here and there throughout as well. Just hard to walk past even any random plant and not pick it up. Hey, I'm a loot monster! :teeth:


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Well, you do have TWO women at home, though I guess you didn't know that you'd be able to have both of them at the time that you turned Violet down.

And here it took me HOURS to make her sex card (hers is new, not just recolored, like the ones in MP1. It's just a screenshot, though, since I can't draw at all. I mean, not at ALL.). :D


Having two women at home does have its advantages! ]:-> Sounds like a good reason to replay the adventure at some point though. Would like to see what that sex card looks like. Some pretty hefty sex scenes in these adventures btw. Just imagine if CDPR did it like that. They'd have a PR nightmare from the bat-shit crazies. Probably wouldn't get out the game in the US tbh. But I loved it. Looks like the nude models were pretty darn good too. Though I did wonder if they weren't freezing standing there butt naked after the act, while Geralt had all his stash on :D

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Elianna's lab, or the Witchers' lab? If it's Elianna's lab, I'm surprised, because it doesn't usually cause problems. If it's the Witchers' lab, yeah, the Witchers' lab is a HUGE area, and that's why -- if you have autosave turned on -- I make sure to save the game for you before you go there.


It was the Witchers' lab. First time I played through the battle with Elianna, went back and then went straight down to the lab, without saving (I have auto-save off). But the second time I saved when standing outside the door. It crashed then, but when I reloaded it worked fine, thankfully.

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*laugh* I played P:T for the first time AFTER I released MP2. But occasional crashes in the Witchers' lab aren't really something I can affect; the lab uses an area that has a really enormous mesh (even though the part the player sees isn't enormous), and there's nothing I can do about that, except encourage players to save their games before going there, which I do.


Hehe, it was just a reference to "things happen in threes in the Planes". Just a wild coincidence it happened to work on the third try of course, but something that dropped into my head while writing it.

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An entirely good ending IS possible, yes. But I didn't want players to get the good ending by picking the angelic response in each instance -- that's too obvious -- I wanted players to have to think about the situation and decide who they trusted and why. You can conclude that I trust Radovid more than Foltest and Triss more than random evil sorceresses. ;D

So, which choices did you make? Which ending did you get?

MP2 came out before TW2 came out, and Secondchildren was surprised that Foltest's succession and Radovid's plans turned out to be as important in TW2 as they were in MP2. MP2's story doesn't fit all that well with TW2's story, but it came out BEFORE TW2. Considering that I had no knowledge of what would be in TW2, it actually doesn't fit that badly.


Actually haven't played TW2 yet because my computer can't handle the game (have an old GeForce GS 7900 card), but it worked well in tandem with TW1. At Radovid's I chose to talk him out from stirring trouble, which seems to be the important one. It didn't really feel right there and then, but I did it afterall as I didn't really want more trouble in the kingdom, although his reasons were sound.

The initial time after the Elianna battle I actually chose to ask Triss about the accusations. Things got mad then, before Shani calmed things down. Of course I trusted Triss, but I wanted to see what happened. Then I had to reload due to the crash, and went with the "No" option, trusting Triss. I also gave her the secrets, so didn't torture the bat, although she probably deserved it.

Going back to MP1, I kept Vetala alive, so that made the crypt easier (and funnier as I could see the orchestra, which probably wouldn't be there without Vetala). Also spent a lot of time trying to reason with the troll, but in the end it was clear we didn't really see eye to eye on the issue, and I slayed it.

Took a screenshot of a hilariously deshaped Giant in that dream sequence, but I can't find it on the computer so I guess "Print Screen" doesn't save anything. His neck was huuuuuuuuuuuge after he had fallen down slayed. Kind of looked like a giraffe. Slightly similar with the boyfriend of the mage earlier on. Took coup de grace on him, and he ended up lying up against the fireplace. Looked pretty cool. Shame the screenshots were lost. Ah well.

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I have one more adventure for you to play. It's a tiny thing -- takes maybe 10 minutes to play -- and it's nowhere near as good as either MP1 or MP2, but then, I made it in a week instead of in a year. But if you liked my other adventures, "Yennefer's Valentine" might amuse you for a second.


Thanks, that's great stuff! Even if it's short, I gotta play it now :)

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Wow! I'm thrilled to hear that. Thank you SO much! *walks on air*

Thank you SO much for your lovely comments, Pangaea! My health has been extra lousy these past few days, but you have me grinning in spite of it. Thanks for that! :flower:


Glad to hear you are feeling better. It must feel good to get positive feedback on something you have spent so much time making. I wouldn't even know where to start on something like that. Really liked the adventures though, and thought they were well-made. Naturally the transitions and cutscenes aren't as smooth as in the full game, but I really liked them nonetheless. And actually thought it was an advantage to NOT have voice acting, because then I don't have to first read the options to figure out what to reply, and then hear it spoken, ad inf. That can get a little tiresome in the full game.

Off to try the mini-adventure now :) You're stealing time from the BG1 save I intended to continue..! :teeth:
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19.09.2012 @ 18:21 #31

Pangaea said:

I picked up many of those flowers actually, then had to dump some of them into the Stuff that makes Geralt's life easier quick-storage when I got to the big stash in Elianna's lab. Picked up so much stuff here and there throughout as well. Just hard to walk past even any random plant and not pick it up. Hey, I'm a loot monster! :teeth:

I hear you! I had to prevent myself from picking up stuff when I was testing "Yennefer's Valentine," and it was HARD. I'd tell myself, "You MADE this damned adventure, so you know there's nothing you can do with that. So there's no need for you to pick it up." And my gamer's training would say, "But, but, it's LOOT. You can't leave it just lying there!" :teeth:


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Some pretty hefty sex scenes in these adventures btw. Just imagine if CDPR did it like that. They'd have a PR nightmare from the bat-shit crazies. Probably wouldn't get out the game in the US tbh.

The funny thing is that I'm an American. Of course, I never claimed to be a typical American. :D

I like having sex in games, and I've never understood the point of view that says that it's okay to have heads rolling by but not okay to show two people making love. ::)


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Looks like the nude models were pretty darn good too. Though I did wonder if they weren't freezing standing there butt naked after the act, while Geralt had all his stash on :D

They'd just had some exercise, so they were all warmed up. ;)

Yeah, an awful lot of modders have wished that we could have a nude Geralt -- or even just a shirtless Geralt -- for some scenes. I mean, we can't even get his GLOVES off of him! Because the nightgowns in the main game showed the outlines of the women's bodies through the cloth, it was possible for Felldude to paint in a nude texture for them. But Geralt's clothes are part of his model, so giving him a nude texture just wouldn't work -- he'd look like he was wearing flesh-colored gauntlets and a flesh-colored shirt ... no.


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Actually haven't played TW2 yet because my computer can't handle the game (have an old GeForce GS 7900 card),

I'm sorry to hear that! That must be very frustrating for you!


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At Radovid's I chose to talk him out from stirring trouble, which seems to be the important one. It didn't really feel right there and then, but I did it after all as I didn't really want more trouble in the kingdom, although his reasons were sound.

That's the one choice I gave the player where the alternative that's in accord with conventional morality actually leads to a bad outcome.


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Of course I trusted Triss, but I wanted to see what happened.

Well, just like a real person would, Triss gets pissed off if you ask her to answer the spurious accusations of someone who's obviously evil and just trying to stir up trouble, after Triss been running herself ragged to help you. ;)


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I also gave her the secrets, so didn't torture the bat, although she probably deserved it.

Making the torture cutscene was very difficult. Djinni's cutscene editor is cranky and flaky to begin with. And then of course there's no "torture" animation, just as there were no animations for ANY of the things I've wanted to do. I've had to repurpose what existing animations there were, and of course this often looks a bit strange. And I wanted the torture cutscene to be disturbing, NOT funny, since the player SHOULD be disturbed if they choose to torture someone. But no one ever tortures Elianna -- which is good, of course; I'm glad my players are such moral folk -- so I haven't gotten much feedback on that scene.

If you're ever in the mood to see the last 20 minutes of MP2 again, restore from save right before the 4-way conversation among Elianna, Triss, Shani, and Geralt in Kaer Morhen, and choose to torture Elianna; I'll be interested to hear what you think.


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Going back to MP1, I kept Vetala alive, so that made the crypt easier (and funnier as I could see the orchestra, which probably wouldn't be there without Vetala).

The Mistress of the Crypt and all of her little friends are still there, and they're having a concert when you enter the crypt, but that doesn't last long, since they attack you if you don't have Vetala with you. ;)


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Also spent a lot of time trying to reason with the troll, but in the end it was clear we didn't really see eye to eye on the issue, and I slayed it.

It amused me to have the troll not realize that humans would consider him a monster -- when Geralt says that he's a monster slayer, the troll says, "So go slay one, and leave me alone" -- but I didn't want the player to be able to talk the troll out of it. In Sapkowski's world, there really ARE monsters that must be killed; you can't talk your way out of every fight, the way you might be able to in other worlds.


The forum software won't allow me to reply to your comments all in a single post, so more in a minute.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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19.09.2012 @ 18:25 #32

The stupid forum software wouldn't allow me to reply to all of your comments in a single post, so here's the rest:


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Took a screenshot of a hilariously deshaped Giant in that dream sequence, but I can't find it on the computer so I guess "Print Screen" doesn't save anything.

Fraps works well for taking pictures in games. You can get it for free with a watermark, or if you need watermarkless pictures for some reason, there's a paid version. That's how I made all of the movies, actually (the bink movies, as opposed to the cutscenes) -- I filmed cutscenes using Fraps, then edited them in a movie editor.


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Thanks, that's great stuff! Even if it's short, I gotta play it now :)

It's VERY short and not as detailed as my big adventures, but I think it's still worth the little bit of time it takes to play. I hope you'll enjoy it.


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It must feel good to get positive feedback on something you have spent so much time making.

Absolutely! Thank you so much for taking the time to leave comments. If ten thousand people download an adventure, maybe a dozen of them leave comments. So those few thoughtful souls who do say something are especially precious.


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I wouldn't even know where to start on something like that.

Well, I didn't, either, when I began. :) You start with the Djinni Wiki, and you do one thing at a time, and it just grows.


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Naturally the transitions and cutscenes aren't as smooth as in the full game, but I really liked them nonetheless.

I'm glad to hear that you liked them, because I tore my hair out, making them! ;)

In the main game, the story writers can call up the art department and order a cutscene animation whenever there's something they want to show. Since I don't have access to CDPR's art department :teeth:, I have to make do with what's already there. There are endless animations for combat -- I can show Geralt killing things in hundreds of ways. But for anything else, the animations are very, very thin. For the sex scene with Shani in MP1, I opened the cutscene editor ... and saw nothing useful. There's no "hug" animation, no "kiss" animation, no gentle touches, no caresses. And that's aside from not being able to get Geralt out of his damned gloves. :wallbash:

I was able to have Shani run her hand down Geralt's arm by using the "ring a bell" animation, slowed WAY down, and with the camera positioned such that you can't see that her hand is actually clenched -- as if around a bell rope -- instead of flat. Nearly everything I wanted to show was either completely absent, or I had to do something like use the slowed-down ring-a-bell to resemble a caress. :dead: I finally had to have Geralt and Shani just stare into each other's eyes and talk dirty, because there were NO animations for anything I wanted to show.

So yeah, the cutscenes weren't wonderful, but if you'd seen what there was to work with, you'd be amazed at what I actually managed to produce. :D


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Off to try the mini-adventure now :) You're stealing time from the BG1 save I intended to continue..! :teeth:

Well, Boo won't have to miss you for very long, because "Yennefer's Valentine" is very short. ;D I hope you'll enjoy it.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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20.09.2012 @ 13:17 #33

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The funny thing is that I'm an American. Of course, I never claimed to be a typical American. :D

I like having sex in games, and I've never understood the point of view that says that it's okay to have heads rolling by but not okay to show two people making love.


That's something that is hard to wrap one's head around. Watching people kill each other to their heart's desire is fine, it happens in about 6,739 movies a year, but show sex and you'll get hounded and called all sorts of names. So if CDPR were to show such sex scenes, it would probably be Adult rated (or whatever the category is named), which cuts sales to a small fraction as normal stores don't take such titles. That is why they had to work their socks off to get it to 18-rated. It's thoroughly strange though. Show murder and extreme violence and all is fine. Show a man and a woman doing the most natural thing in the world, the only instinct stronger is feeding apparently, and you'll have to jump through burning hoops just to get the thing released (unless you smack on granny pants I suppose..)

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It amused me to have the troll not realize that humans would consider him a monster -- when Geralt says that he's a monster slayer, the troll says, "So go slay one, and leave me alone" -- but I didn't want the player to be able to talk the troll out of it. In Sapkowski's world, there really ARE monsters that must be killed; you can't talk your way out of every fight, the way you might be able to in other worlds.


Thought that was a funny sequence too. Then Geralt tried to convince the troll it was a monster, but it didn't really get it (IIRC) :D In the end there was only one thing to do, but I usually try to talk myself out of situations. Torment showings its impact perhaps ;)

Wish the rest of the Witcher books were translated to English. It just isn't the same to read on the computer from the fan translations. I much prefer to have the physical book and waddle through. One of the reasons I can't be bothered with Kindle and iCrap and whatever they're all named.

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Fraps works well for taking pictures in games. You can get it for free with a watermark, or if you need watermarkless pictures for some reason, there's a paid version. That's how I made all of the movies, actually (the bink movies, as opposed to the cutscenes) -- I filmed cutscenes using Fraps, then edited them in a movie editor.


Come to think of it I actually have MSI Afterburner installed, which also has a screenshot feature. Pretty sure I can screenshots with that and not get watermarks and such. Isn't there a screenshot feature in the Witcher though? I'm almost sure I've taken screenshots from it before without using additional programs. Maybe my memory is dented.

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It's VERY short and not as detailed as my big adventures, but I think it's still worth the little bit of time it takes to play. I hope you'll enjoy it.


Played it that evening and quite enjoyed it. Very short of course, but a cute idea. Had to laugh at the chocolate monster too! :D Played 4 of the 6 scenarios. Though it sort of covered it all as I took all three options, via both locations.

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I'm glad to hear that you liked them, because I tore my hair out, making them! ;)

In the main game, the story writers can call up the art department and order a cutscene animation whenever there's something they want to show. Since I don't have access to CDPR's art department, I have to make do with what's already there. There are endless animations for combat -- I can show Geralt killing things in hundreds of ways. But for anything else, the animations are very, very thin. For the sex scene with Shani in MP1, I opened the cutscene editor ... and saw nothing useful. There's no "hug" animation, no "kiss" animation, no gentle touches, no caresses. And that's aside from not being able to get Geralt out of his damned gloves. :wallbash:

I was able to have Shani run her hand down Geralt's arm by using the "ring a bell" animation, slowed WAY down, and with the camera positioned such that you can't see that her hand is actually clenched -- as if around a bell rope -- instead of flat. Nearly everything I wanted to show was either completely absent, or I had to do something like use the slowed-down ring-a-bell to resemble a caress. I finally had to have Geralt and Shani just stare into each other's eyes and talk dirty, because there were NO animations for anything I wanted to show.

So yeah, the cutscenes weren't wonderful, but if you'd seen what there was to work with, you'd be amazed at what I actually managed to produce. :D


Sounds like a nightmare to get anything non-combat related animated then. You've done a very good job, and sounds like you had to be creative just to get some basic things working due to lack of animation to work with. Well done, it came out good :)

There's also the double entendre for "ring-a-bell" I guess :rofl:

Have just started with the BG1 save again now, trying to get back into where I was, where people are in the city etc. There are newer versions of easyTutu and such, so not all works quite as it did apparently, but hopefully I won't run into any serious problems. Don't like the NPC mod actually, but have had to re-install it for fear of not doing so ruining the save further down the line. Came across a guy with no name or any interaction, so figured it best to just take it on the chin and re-install it.

Haven't replayed MP2 yet to see the sex card with the Green One (I forget her name) and the torture, but I'll probably do it at some point. Now I'd like to get down and dirty in Baldur's Gate though :ice:


(Apparently we can only use 10 emoticons in a post, so had to delete a few from your quotes)
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13.12.2012 @ 23:57 #34

Omg, after years of getting my current PC setup to perfection I FINALLY got to play the entire mod Corylea. It was fantastic. I have no idea how you got so many things working in it, and the writing had me totally caught up. I only had a few minor issues in a few spots from glitches.

Skimming this thread, after playing and seeing the effort you put into this is astounding.

This ALSO gave me perfectly fitting closure with Shani which I did NOT get in The Witcher 2, and fit very well in the canon of the situation with her and Triss with a bit of Shani growing up so to speak, added in.

Even without having had the Witcher 2 out you came up with very well thought out scenarios and even actually had interesting different outcomes which just made it that much more interesting to replay through all the outcomes.

Thanks a ton for your work and I just wanted to say it was indeed well worth the wait.
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17.12.2012 @ 20:58 #35

tracido said:

Omg, after years of getting my current PC setup to perfection I FINALLY got to play the entire mod Corylea. It was fantastic. I have no idea how you got so many things working in it, and the writing had me totally caught up. I only had a few minor issues in a few spots from glitches.

I'm thrilled to hear that you liked it, Tracido! Thanks so much for taking the time to let me know that you played it and enjoyed it. :flower:


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Skimming this thread, after playing and seeing the effort you put into this is astounding.

Making these adventures was an unbelievable amount of work :dead: , but it was also great fun. :ice: Okay, it wasn't fun every minute; re-sizing every apple was just drudgery. :P But a lot of it was fun. I'm glad to hear that you could tell that I'd put a lot into these adventures! :thumbup:


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This ALSO gave me perfectly fitting closure with Shani which I did NOT get in The Witcher 2, and fit very well in the canon of the situation with her and Triss with a bit of Shani growing up so to speak, added in.

MP2 came out before TW2, so I didn't know that CDPR was going to leave Shani out entirely. Once I saw that, I was all the gladder that I'd given Shani and Geralt some extra time together. :D

But yeah, I liked the agreement that Triss and Shani came to. I also thought Shani's reasoning in MP2 -- about how Geralt and Triss would both live for a long time, but Shani's lifespan was likely to be quite short -- made her bitchiness in TW1 if Geralt chose Triss make a little more sense.


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Even without having had the Witcher 2 out you came up with very well thought out scenarios and even actually had interesting different outcomes which just made it that much more interesting to replay through all the outcomes.

Thanks a ton for your work and I just wanted to say it was indeed well worth the wait.

Thank you so much! I'm very happy to hear that this adventure is still being played and that you liked it. :thumbsup:

So, which choices did you make? :w00t:


Oh, and I'm making something new, a stand-alone game that'll be all mine, rather than an add-on to an existing game.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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27.12.2012 @ 08:04 #36

Corylea said:

I'm thrilled to hear that you liked it, Tracido! Thanks so much for taking the time to let me know that you played it and enjoyed it. :flower:

Making these adventures was an unbelievable amount of work :dead: , but it was also great fun. :ice: Okay, it wasn't fun every minute; re-sizing every apple was just drudgery. :P But a lot of it was fun. I'm glad to hear that you could tell that I'd put a lot into these adventures! :thumbup:


See, the thing is, I use to try to mod things myself but I never got anywhere with the Djinni program, I however had made a script mod with the help of someone else finding out the values for items once before Djinni came out, it's actually the very last mod thread still on the forum. :P


Corylea said:

MP2 came out before TW2, so I didn't know that CDPR was going to leave Shani out entirely. Once I saw that, I was all the gladder that I'd given Shani and Geralt some extra time together. :D

But yeah, I liked the agreement that Triss and Shani came to. I also thought Shani's reasoning in MP2 -- about how Geralt and Triss would both live for a long time, but Shani's lifespan was likely to be quite short -- made her bitchiness in TW1 if Geralt chose Triss make a little more sense.


Yeah, and I'm speaking from coming off all the books now in English at this point where when I first played TW1 I hadn't read any. She's a firecracker in the books as well, but she's at least from what I was reading and interpreting more just sexually infatuated rather than in love (personal note here, but I've been through more than I'd like to admit of that myself and made the mistake more than a few times of falling for those types, never ended well).

However, what you are saying makes good sense about her change in attitude during the main game which is some years later as I never did think of it that way. However the point being, the way you portrayed her really fit much better with her written character, and she was clearly more mature in how she handled her love affair with Geralt (and in one of the endings SPOILER ALERT for those not finished: moving on to new sexual experiences).

Corylea said:

Thank you so much! I'm very happy to hear that this adventure is still being played and that you liked it. :thumbsup:

So, which choices did you make? :w00t:

Oh, and I'm making something new, a stand-alone game that'll be all mine, rather than an add-on to an existing game. ›››


Oh, I tested out a few angles leading to different endings, but I couldn't go through with any but one (meaning I went back to a previous save). Side note: I was rather impressed with the torture scene, it actually did in fact make me cringe, which I did not expect for such basic torture, but that's the point, it would NOT have worked as a scene if it didn't do so.

The ending I chose, thankfully was possibly the happiest one that was an option, I went back and didn't go through with the torture, and went back to make sure I trusted Triss (I was in the TW1's Triss mindset and trust was a minor but curious concern so much I really just wanted to know, had to change that choice). I mean honestly in the books she's literally on her knees at all times with him, she'd do anything just to have him, anything but harm others, not EVER.

I'll check that link, I've just been so busy with life and tons of other games (mostly indie) I haven't even had a chance to play the EE of TW2 yet. :/

Also, another personal note: I just got back from New York/New Jersey (Sandy wrecked us both financially for a while, though, was why I had to come back for a bit longer than planned) where I was working and living with someone new who is under consideration. However, she's been influenced into The Witcher world herself and is enjoying the games as well (she bought both on GOG), just like my previous ex-fiancee.

Anyway, I look forward to what you've got cookin' and will indeed check on it when I have the time. Best of luck Cory, the gaming community needs more modders like ya. ;)
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30.04.2013 @ 11:45 #37

I gave some glowing feedback to "Medical Problems: The Village Mystery." Did I think the follow-up, "Medical Problems 2: The Witcher Disease" was just as good? You bet! In fact, in many ways, it's even better!

My favorite things about this great adventure:

-Continuity with MP1. Geralt and Dandelion talking about the adventure in a tavern was a nice framing device, and it allowed the player to start off MP2 according to the ending they got in MP1. My own choice was "We arrived at Kaer Moren quickly."

-Two redheads, oh my! Triss and Shani elbow to elbow, and, uh...boob to boob? The fan fantasy comes true! :wub: One pleasant detail I noticed was that Triss and Shani have different naked bodies rather than just the same generic "human female" body with their heads stuck on (as in Dragon Age for example). As a fan of both girls, thanks from me and my ...uh, well, as Geralt said in MP1, "I don't think I've ever been thanked by a specific body part before."

-Locations, locations, locations. No running around the same village this time, instead you get sent everywhere!
First of all, bravo on combining the Kaer Moren valley with the Kaer Moren Fortress. I'm almost certain you can't actually go into the Fortress in Price of Neutrality, and you sure can't go outside it in the prologue of TW1. But here they're seamlessly combined. I could easily just wander around the valley taking in the view.

Then you have other areas that have received cool makeovers. The Outskirts, the Trade Quarter, bits of inside areas, and most impressive, Mahakam! Once again I thought you had somehow designed a map from scratch until I saw the rock bridge, and I realized....Ice Plains. :o Wow.

-I liked the focused, driven main quest. There were side quests, but you never lingered too long in any one area. Lives are on the line, and friends' lives at that. Medical Problems 2: This Time It's Personal.

-Even with the speedy arrivals and departures to and from areas, every area got the full treatment. No empty rooms or NPC's named "Peasant" or "Old Man." People are carrying on their lives all over the world. And even optional NPC's are interesting, like the guard in the unknown city: "I'm guarding this gate for the rich bitches." I liked the adopted dwarf too. And did I see a Pratchett character in that tavern? :rolleyes:

-Horse: Neigh! Geralt: I miss Roach.

-Multiple factors contributing to the end, including a way to get a great end and way to get a terrible end, and several in-between.


I also liked how thorough the ending was (nothing ruins an otherwise good adventure than just having it end abruptly with a subtitle like "and then Geralt left."). Every great story needs a satisfying ending.

-The Nightmare. He gets special mention for being scary and unexpected (and killing me the first time through).

-The Hallucination. Well, talk about scary, Alvin the Giant will be nightmare fodder for some time I think, especially the weird way he looks when he's dead (see my screenshots). :crazy: I also liked the Blue Naiad and the constant lightning bolt and the whole trippy color palate of the dream.


Well, sadly Corylea I have to mention one or two bugs, although I think you're aware of some of them:

-Crashes on loading the laboratory. Nothing to be done about it, but good job on implementing the autosave right before. It saved me headaches from having to backtrack.

-Meditating at Zoltan's house results in a stuck Geralt who can't get off the floor. I'm certain I downloaded MP2 directly from your site about a month ago, so it should be the latest version...?

-There's a sort of glitch in the final dialogue with Triss, Shani, and Elianna that allowed me to get the good Triss ending even though I insulted her and was forced to torture Elianna. I thought I was going to get stuck in a loop for while but eventually the dialogue resolved itself. But the ending was mismatched from what happened. I'll post the steps to reproduce the bug if you like.


Regardless, this was great fun, and a really top notch adventure that stands out among the crowd. A heartfelt thanks for the hours of entertainment! :thumbsup:



P.S. As before, I took lots of screenshots! Check out my gallery for Medical Problems 2. (Note: the girls' hair colors are changed since I use Roxtar's mods).
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