[TW1][Adv] Med Problems 2: The Witcher Disease A fan-made adventure for The Witcher 1
01.08.2011 @ 19:06 #1
A messenger reaches Geralt with urgent news from Lambert: Vesemir and Eskel are gravely ill. Sick? But witchers don't GET sick. Ah, but this illness is a created thing. The stolen witchers' secrets have been used to create an illness especially designed to overcome a witcher's prodigious immunity to disease.
Someone must find out who has done such a thing and get that person to reverse the illness. That "someone" is, of course, Geralt.
A mage has used the stolen witchers' secrets to create a disease that's specifically targeted to witchers, one that will overcome that famous witcher's immunity. Who has done such a thing? And why? And most importantly, how can Geralt stop them? Play "Medical Problems 2: The Witcher Disease" and find out.
If you played "Medical Problems," "Medical Problems 2" is the continuation -- and conclusion -- of that story. But if you didn't play "Medical Problems," it's okay; you can still play "Medical Problems 2." The new adventure opens with a recap of the story so far, so you can dive right in. Of course, if you want to play the first "Medical Problems" before you play MP2, don't let me stop you! (If you want it, you can get it here.) But you don't have to.
The game has several different possible endings, depending on which choices you make while playing. Five choices each have consequences, and which ending you get depends on the combination of choices. (Information about the choices and consequences can be found in this post, with the relevant information under spoiler tags, so you can find out only what you want to know.)
Geralt has monsters to kill, human lives to save, a mystery to solve, and witcher contracts to fulfill. There are also some ladies to woo, though all but one of those encounters is optional.
Estimated playing time: 4 - 6 hours.
(Please note that this is a new adventure for The Witcher 1; don't try to play this using The Witcher 2.)
A couple of notes
1. At a few points during the adventure, Geralt will start to walk somewhere by himself. Please let him do so! This is usually a part of the story.
2. Triss tells you not to move while she's teleporting you or while you're using the teleportation scroll that she gives you. Listen to her! Don't move after you've started teleporting until you get where you're going and the teleportation special effect turns off. You don't want Geralt to arrive missing an arm, do you? )
3. The Witchers' Laboratory and the Old Ruins are both HUGE areas in Djinni, even though only a small part of those areas is actually used in the game. Powerful computers have no trouble with those areas, but older computers sometimes have difficulty, and if the game is going to crash, it will probably be during the loading of one of these two areas. Please, SAVE YOUR GAME before you go into either of those areas. If either of them gives you trouble, turn off all non-essential background tasks on your computer. The crypt area (which is what both of those areas use) is a big strain on computer resources; I don't know what CDPR was thinking when they made it.
4. MP2 was made before The Witcher 2 came out. It piggybacks onto the main story from The Witcher, but it is not intended to coordinate with the story of TW2.
Where To Get It
"Medical Problems 2: The Witcher Disease" can be downloaded from
2. Witcher Nexus
(Those three sites are the ONLY ones I've authorized, so if you get it from somewhere else, you may be getting an outdated, incomplete, or wonky version. The version that's the most up to date is always the one at corylea.com.)
Once it has downloaded, you should have a file called med_prob2.exe. This file is a self-extracting 7zip archive. That means that if you double-click on the file after you've downloaded it, it will unpack itself; you don't have to have 7zip on your computer to be able to unzip it. It's not an installer, though; you'll still need to put the adventure file where it goes. (If you need help installing adventure files, see the Installation Instructions.)
Once you have extracted the file, you should have a file called med_prob2.adv. Also included are three text files: mp2_installation.txt, mp2_hints.txt, and mp2_walkthrough.rtf.
How to get help, ask questions, and make comments
You can leave a comment in this thread, of course, but there's other help available.
"Medical Problems 2" comes with three helpful text files (which are also available at Corylea.com):
1. Installation instructions
2. Hint sheet
4. Choices and their Consequences
Walkthroughs take half of the fun out of a game, so it's only there in case of a playing "emergency." If you get stuck or have a question that isn't covered in the installation manual or the hint sheet, ask it here in this thread, and I'll answer you. (Don't try to send mail to corylea.com; I don't get mail there.)
"Medical Problems 2: The Witcher Disease" is copyright 2011 by Cory Lea Kerens.
This adventure was released under the Creative Commons License: Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)
Everything that wasn't made by CDPR was made by me, with these exceptions:
1. Thanks to my wonderful playtesters: Adam "Fantasta" Dukszto, Ahmet Vural (e-ahmet), and Soukyan.
2. Thanks to Felldude for the wonderful new Triss and Shani textures.
3. Thanks to RedFlame Interactive for the placeable trees.
4. Thanks to Mboro for the heraldry shields used on a few of the banners and guard uniforms
5. Thanks to Kevin McCloud at incompetech.com for the use of his music "Nothing Broken."
6. Thanks to DalomarGrimm at Freesound.org for the bone-breaking sound
7. Thanks to thanvannispen at Freesound.org for the woman screaming sound
8. Thanks to the authors of the Djinni wiki -- especially RedFlame Interactive -- for helping me get started.
08.09.2011 @ 16:02 #2
08.09.2011 @ 16:40 #3
"Medical Problems 2" is available from three sites, and "Medical Problems 1" is available from those same three sites. The latest and most updated version is always available from http://corylea.com/. MP1 is also available from The Witcher Nexus and from ModDB.
Because Shani is nude for a few minutes in both games, both adventures are marked as adult content on the Witcher Nexus site, which means that you won't be able to see them there unless 1) You're registered and logged in, and 2) You have your account set to allow adult content.
Of course, as I said, the latest and most updated version is available from my own site, so I recommend that people get it there.
24.09.2011 @ 18:46 #5
There are five major choices that determine how the story ends.
1. Your advice to Radovid.
2. Your belief or disbelief when Elianna claims that Triss is the mastermind behind the witcher disease during the conversation in Elianna's laboratory.
3. Your belief or disbelief when Elianna claims that Triss is the mastermind behind the witcher disease during the conversation with Elianna, Triss, and Shani at Kaer Morhen.
4. Your choice about how to get the information needed to cure the witchers.
5. Your choice about what to do with Elianna once the witchers are well.
1. Relationship summary.
2. Final summary.
So, if you want the happiest possible ending, you need to do these things:
If you want the grimmest possible ending that still enables you to cure the witchers, you need to do these things:
If you want the witchers not to get well, then you need to do these things:
17.02.2012 @ 04:19 #6
For anyone concerned that these adventures dont stay true to the characters, as I initially thought, you have nothing to worry about. Corylea knows the games well, and has read the books. She captures all the personalities of the characters well. .
21.02.2012 @ 20:22 #7
So, what choices did you make, and what ending did you get?
All of the choices except the first one happen very late in the game. You might be interested to go back to a saved game from right after you defeat Elianna in her laboratory and make the opposite choices, then watch what happens in that case.
22.02.2012 @ 09:19 #8
So, what choices did you make, and what ending did you get?
All of the choices except the first one happen very late in the game. You might be interested to go back to a saved game from right after you defeat Elianna in her laboratory and make the opposite choices, then watch what happens in that case. ›››
I did finish it multiple times by reloading near the end, to see how differently things played out.
I will be honest and say that towards the end I was starting to think that your Shani favoritism was starting to show. I was pleasantly surprised by how you worked it into the ending. Unfortunately, I dont see the two sharing anytime soon .
15.03.2012 @ 09:06 #9
Medical Problems on Corylea's page
Edit: I corrected the link to the most-up-to-date version
19.03.2012 @ 08:05 #10
I managed to hit the perfect ending from the first run. But it made sense! That was the most important part, the strongest part of your whole adventure. Things made sense. Every choice that I was given and picked were logical for Geralt to make. Story and dialogues were intersting to read and it did not feel like a home made adventure. If gaming indusrty had authors at least half as good as you are, we would have had tones of great games.
It was so good to get back to the Witcher world and its spirit and to be able to freely roam Kaer Morhen corridors and surroundings, when we were so restricted doing that in the Prologue.
Thank you so much for all your hard work, really good story and some beautiful naked ladies. After so many dissapointmets in the gaming insdustry of the last few years, that was a real treat.
Somehow, companies do not get what they have created and that buffles me. You made a hit, you nailed the story, the atmosphere, the mechanis, the visuals and the music. DO NOT TOUCH IT. Just add more adventures, upgrade the graphics and continue the story. You want to change (why) everything? Create another franchise. Sigh.
But Universe is vast and we have Cories to make things right.
19.03.2012 @ 23:54 #11
But Universe is vast and we have Cories to make things right. ›››
You are absolutely right.
This is an excellent post - the whole of it , an oren from me, pity I can't give more
20.03.2012 @ 22:54 #12
22.03.2012 @ 09:06 #13
That's what you were supposed to think, since the idea that Triss was doing something that evil should be completely implausible otherwise. I knowingly used my reputation to make that branch of the plot seem more likely.
Awww, thank you, Fantasta. That's so sweet of you!
I think that MP2 has more comments than you might realize, though, since many of them were in the News thread that announced MP2. "And a Curse, and Love, and Betrayal" should have been announced in the news; you might try contacting MM360 again.
That's sweet of you, but the ModDB version is the oldest one. It's mostly fine, but I've tweaked a few minor things on the latest version, so I recommend that folks get MP1 from my site or from Nexus.
Oh, Belamiru, thank you SO much for your wonderful review of "Medical Problems"! Your comment had me walking on air all day. (It's tempting to quote the whole thing, just because I love it so much. ) Making both adventures was an unbelievable amount of work -- and also an unbelievable amount of fun -- and I'm thrilled to read such a thoughtful review of them. Thank you.
I'm very glad that you liked them!
No disrespect intended to your imagination, but I'm pretty sure you CAN'T imagine the time and hair-pulling that went into them. Nearly everything in Djinni takes much longer than most people would guess. Those ending cutscenes, the ones that illustrate the results of your choices at the end of MP2? Each 60-second cutscene took me 6 - 10 hours to make. All those apples in the apple storage shed in MP1? Each one had to be individually resized, by typing a new number into a text box. And ... no, don't get me started. I'm sure no one wants to hear how hard it all was to make. Just enjoy it.
24.03.2012 @ 11:04 #14
Oh, I forgot about the thread, I usually don't click the News/Community section, because I have to always go through the age verification screen then, so I just use the forum
I've tried:) There was an announcement in the Polish part of the forum, but there was no announcement about the English version. At the time the site staff was busy with the release of TW2 and the forum even disappeared for a longer period of time:). Anyway, not only me, but many people put a lot of work into "And A Curse..." and it's one of the bigger adventures for The Witcher 1 (12 hours of gameplay:), comparable in size with a regular expansion. Besides, it was a contest entry in the D'jinni contest. Did I remember correctly that the previous community manager, Eriash, had said that ALL the contest entries would get support? But, well, it was a long time ago Few other adventures were not covered, too (Birth & Virgins?).
Today all the focus is on TW2, which is rather understandable.
I corrected the link, now it points to your site
09.07.2012 @ 01:38 #15
I finished MP2 Tonight.
Great work! So many characters, so many locations and so fun to play!
It's amazing this mod (as MP1) is 1 person's job.
Thank you so much Cory!
- Yarpen Zigrin
09.07.2012 @ 17:25 #16
Great work! So many characters, so many locations and so fun to play!
Thank you! I'm very glad you enjoyed it.
One obsessed and slightly crazy person. Never underestimate the value of obsessed and crazy.
Thank you, too, for taking the time to leave me a comment. Maybe one person in a thousand who downloads the adventures leaves comments on them, so I treasure those folks who do.
*laugh* I LOVE the term "striga-gate" -- that's really priceless!
10.07.2012 @ 23:35 #17
I wouldn't dare to.
Most of the interesting/valuable stuff comes from people some how crazy or obsessed.
I read in English every day several times a day but rarely write anything.
So, I'm not good at writing.
Sometimes, been a little creative saves me a lot of time, and if it makes somebody smile is even better.
- Yarpen Zigrin
13.07.2012 @ 12:33 #18
I played Medical Problems 2 and admired and appreciated your work. I don't play games lately (although i try every now and then, i just can't draw from them as much pleasure as before), so grabbing the opportunity to participate in a new adventure of my pal Geralt was a wise thing for me to do. "Medical Problems 2: The witcher disease" is a must-play for all who think of this white-haired guy as a friend.
I don't know if it's me or you, but i didn't love it as much as i loved Medical Problems 1. I was really anxious to help the protagonist's friends, which is an achievement for the author of any game, book or film, but i didn't enjoy the journey as much as i expected.
Let me explain to you in more detail what i did or did not like that much:
Two little problems:
THANK YOU CORYLEA FOR MEDICAL PROBLEMS ADVENTURE.
13.07.2012 @ 16:38 #19
There was only one regret -- just Alvin -- and I think Geralt would regret the way things turned out with Alvin. Nearly every player of TW1 felt bad when they realized that Jacques was Alvin, and I think Geralt would also feel bad about that.
The other hallucinated people weren't regrets. Jacques wasn't, Violet wasn't, Geralt wasn't. I'm sorry to hear you thought it was boring. I guess I see why you haven't been playing games much lately.
You're blaming the wrong person for this. There are NO models in TW1 of Geralt with his clothes off. I can't show something that doesn't exist. I thought you'd been around the forum long enough to know that.
Thanks, I'm glad you liked it. I was amazed at how different the Ice Plains looked when the ice texture was replaced by a rock one. Positioning all the doors was very difficult, because there were almost no flat places where a door could be put; it took forever to find places to put even a handful of doors.
I know you read Terry Pratchett, so I'm sure you recognized Carrot Ironfoundersson; I included him as an Easter Egg for Pratchett fans.
The teleportation scroll wasn't hard for me to make -- it was quite easy, actually -- it was only hard for Triss. Teleportation is rare and difficult in the Witcher world, so having a teleportation scroll at all was really pushing Witcher lore to the limits. I had Triss complain about how hard the scroll was to make in order to explain why there weren't such things in the Witcher books.
Triss only complains about how hard the scroll was to make ONCE, at the time that she gives it to Geralt. What she does every time she teleports him somewhere is to remind him not to move until he gets where he's going. And the reason for that is that if the player tries to move Geralt before the teleportation effect gets turned off, the turquoise teleportation ring won't turn off, so the player has to walk around with a teleportation ring around Geralt. I thought most players wouldn't want that , so I reminded them not to move. And I thought it was realistic -- teleportation is dangerous, and people who are being teleported SHOULDN'T move, plus Triss is bossy enough to remind Geralt of this.
I'm not sure what you're talking about, because the only place where I added a lot of color was the hallucination. I retextured some of the city, to make it look different from the Outskirts and from the Trade Quarter of Vizima, but I retextured it with textures that were already in the game. Those colors are CDPR's, NOT mine.
More response in the next message; the stupid forum software won't allow me enough quotes to answer all of your points in one post.
13.07.2012 @ 16:47 #20
MP2 is intended to be an entirely separate story from MP1; the only link between them is that they're both about threats to health, which is why they're both called "Medical Problems." The story of MP2 starts at the end of MP1, when the messenger from Lambert arrives, but that's all. Perhaps I should have given the second adventure a different name, but a lot of players never notice the name of the person who made the mod they're using; by calling it MP2, I hoped to get the attention of people who'd played MP1 but who didn't remember my name. And since both adventures ARE about threats to health, I thought it was reasonable that they both be "Medical Problems."
I'm sorry to hear that it felt forced to you. It didn't feel forced to me, and I didn't put it in there just to have a tragedy. I don't usually try to make my players feel bad; in fact, there's only a single occasion when I try to make players feel bad: if they choose to torture Elianna. And if you choose to torture someone, you should feel bad -- that was part of the point, actually.
I thought it was very weird that Foltest had sex with his sister and was obsessed with his sister to the point where he wouldn't even see ambassadors from other countries who wanted to make a marital alliance with him. I thought it was creepy that he allowed his striga daughter to eat his subjects for seven years. (It's true that this is somewhat melodramatic, but it's Sapkowski's melodrama, not mine! ) Most players seem to forget all about this history and act as if Foltest is a nice guy, but I thought it was a big deal. And I thought Adda was unrealistically sane and competent in TW1, for someone who'd been a striga until she was 14 years old. In the real world, feral children who are found after the age of 12 can't even learn to TALK. They can be trained, the way any animal can be trained, but they never become entirely human.
And I knew that most kings thought a lot about the succession and worried about having the kind of heir who could do a reasonable job of running the kingdom when they died. Adda just didn't seem like a good choice -- and TW2 shows that CDPR agrees with me. So Foltest would want another heir. But he'd already alienated all the surrounding kingdoms from making a marital alliance with him when his sister was alive.
No, I didn't make the bad ending just to have a tragedy; I thought it was an entirely possible outcome, given Foltest's past behavior and his current situation. I extrapolated from the situation that Sapkowski set up, coming to conclusions that seemed logical to me.
And if Foltest does force Adda to have sex with him in order to conceive an heir, well, what's the likely outcome of THAT? Adda should already be not too stable, what with having spent her childhood as a striga and not having had any kind of reasonable foundation for strength or sanity, so I thought her going crazy if she was raped by her own father and forced to bear his child was entirely probable. And basic genetics says that if Adda -- who is not just Foltest's daughter but also the daughter of his sister, so she shares even more genes with him than an ordinary daughter would -- had a child with Foltest, the chances of the child being defective in some way are very, very high.
No, it all seemed quite plausible to me. I hear that you didn't like it. But Foltest's having had a daughter by his sister, and that daughter's having spent the first half of her life as a striga aren't things that I made up.
I know about this, and I removed the ability to sleep at Zoltan's from the most recent edition of MP2. Or at least, I thought I did. When and where did you download your copy?
The Witcher does crash from time to time; this isn't something that's under my control.