But the Swamp Cemetery is chock-full of drowners, drowned dead, and bloedzuigers. You can't enter any of the many caves if the combat music is on, which means you have to stop to kill them every time you go anywhere, even though they're neither any threat nor any use.
Well, no more!
Summary: This mod gives you a scroll, which you can have Geralt read at any time in Chapter 5. Once you read it, nearly all of the drowners, bloedzuigers, and drowned dead in the Swamp Cemetery will disappear. (Lily, her bruxae friends, the garkains you need for their saliva, and the wraiths in the cemetery will all still spawn; this mod only stops the low-level annoyances, not the serious monsters.)
So, here's Geralt getting the scroll, once the game is started after the mod is added:
Here's the scroll in Geralt's inventory. Yes, the picture for the scroll is a drowner head with a circle with a line through it superimposed:
Here's the swamp cemetery before reading the scroll -- so full of critters that Geralt can barely move:
Here's what reading the scroll looks like:
And after reading the scroll, blessed peace:
There might be one or two drowners left here and there -- I couldn't delete the ones that spawn with Lily, the bruxae, and the garkains -- but 99% of them will be gone.
Installation: Download the folder (you have to be logged in to see it) -- or if you prefer to download stuff from the Witcher Nexus, you can download it there -- unzip it, and put all of the files it contains into your Override folder. If you don't have an Override folder, then you'll need to make one. The Override folder does NOT go into the Witcher folder where your saved games are; it goes in the Witcher folder where the game data is. This is The Witcher Enhanced Edition\Data
---> Thanks to J_Slash for the def_arealoaded.ncs script. <----
Conflicts: There are a lot of mods that use the def_arealoaded.ncs and custom_script.ncs scripts, including the Stuff that Makes Geralt's Life Easier mod, the Genie Wish mod, the Wolf Companion Mod, and a lot of others. If you simply put them all into your Data folder, they WILL conflict. BUT, there IS a way to get most of them to work together.
Put ONE of the mods -- not the Wolf Companion Mod, one of the other ones -- in your Override folder WITH NO SUBFOLDERS, start the game, and wait until Geralt has been given the item(s). Then save and exit the game and add the files for the second mod to the same folder as the first. The files for the new mod have to be in the same folder, because you'll need to let custom_script for the second mod overwrite the first one in your Override folder. This is okay because you already have the item(s) from the first mod, and it's a different script that adds functionality to the items; all custom_script does is give the items to Geralt. Start your game up again, wait a few seconds, and you should get the second item(s) added. Keep doing this until you have everything you want -- J_Slash's "stuff," my stop-the-rain scroll, whatever you want.
Uninstalling: To uninstall, simply remove the files from your Data directory. If you've already given Geralt the scroll, he'll have a black square in the inventory slot where the scroll used to be, but it won't do anything. If this bothers you, let me know, and I can make you a script that will remove it.
Number of downloads: 57