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[TW1][mod] NO Drowners in the Swamp Cemetery


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10.02.2011 @ 05:06 #1

By the time I get to Chapter 5, I have seen ALL the drowners I want to see.  They're no longer worth any experience, and I already have 30 or 40 drowned dead tongues, for that oh-so-useful Aether Nigredo. 

But the Swamp Cemetery is chock-full of drowners, drowned dead, and bloedzuigers.  You can't enter any of the many caves if the combat music is on, which means you have to stop to kill them every time you go anywhere, even though they're neither any threat nor any use.

Well, no more!

Summary:  This mod gives you a scroll, which you can have Geralt read at any time in Chapter 5.  Once you read it, nearly all of the drowners, bloedzuigers, and drowned dead in the Swamp Cemetery will disappear.  (Lily, her bruxae friends, the garkains you need for their saliva, and the wraiths in the cemetery will all still spawn; this mod only stops the low-level annoyances, not the serious monsters.)

So, here's Geralt getting the scroll, once the game is started after the mod is added: 

Posted Image


Here's the scroll in Geralt's inventory.  Yes, the picture for the scroll is a drowner head with a circle with a line through it superimposed: 

Posted Image


Here's the swamp cemetery before reading the scroll -- so full of critters that Geralt can barely move: 

Posted Image


Here's what reading the scroll looks like: 

Posted Image


And after reading the scroll, blessed peace: 

Posted Image


There might be one or two drowners left here and there -- I couldn't delete the ones that spawn with Lily, the bruxae, and the garkains -- but 99% of them will be gone.


Installation:  Download the folder (you have to be logged in to see it) -- or if you prefer to download stuff from the Witcher Nexus, you can download it there -- unzip it, and put all of the files it contains into your Override folder.  If you don't have an Override folder, then you'll need to make one.  The Override folder does NOT go into the Witcher folder where your saved games are; it goes in the Witcher folder where the game data is.  This is The Witcher Enhanced Edition\Data

--->     Thanks to J_Slash for the def_arealoaded.ncs script.     <----

Conflicts: There are a lot of mods that use the def_arealoaded.ncs and custom_script.ncs scripts, including the Stuff that Makes Geralt's Life Easier mod, the Genie Wish mod, the Wolf Companion Mod, and a lot of others.  If you simply put them all into your Data folder, they WILL conflict.  BUT, there IS a way to get most of them to work together.

Put ONE of the mods -- not the Wolf Companion Mod, one of the other ones -- in your Override folder WITH NO SUBFOLDERS, start the game, and wait until Geralt has been given the item(s).  Then save and exit the game and add the files for the second mod to the same folder as the first.  The files for the new mod have to be in the same folder, because you'll need to let custom_script for the second mod overwrite the first one in your Override folder.  This is okay because you already have the item(s) from the first mod, and it's a different script that adds functionality to the items; all custom_script does is give the items to Geralt.  Start your game up again, wait a few seconds, and you should get the second item(s) added.  Keep doing this until you have everything you want -- J_Slash's "stuff," my stop-the-rain scroll, whatever you want.

Uninstalling:  To uninstall, simply remove the files from your Data directory.  If you've already given Geralt the scroll, he'll have a black square in the inventory slot where the scroll used to be, but it won't do anything.  If this bothers you, let me know, and I can make you a script that will remove it.

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Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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10.02.2011 @ 14:23 #2

Thanks. This is a much needed mod. I'm tired of killing those pests. And they give 1 XP at that point which is really annoying.
"Medical Problems 2," a fan-made adventure for The Witcher*, was released on May 15th. You can find it at http://corylea.com/ or Witcher Nexus. (*) Author: Corylea
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13.02.2011 @ 03:12 #3

Isn't there an item that reduces encounter with drowners?
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13.02.2011 @ 03:56 #4

Quote

Isn't there an item that reduces encounter with drowners?


There's a red ribbon, which is supposed to be a drowner-repelling talisman, but in my experience, they do more harm than good.  It makes the drowners run away from you ... just far enough that it's harder to catch up with them and kill them but NOT far enough away that the combat music turns off.  So even WITH the ribbon, you can't enter any caves or mines or crypts in the Swamp Cemetery until you kill all the drowners in the area, but since they're running away from you, it takes longer to kill them.  To me, the red ribbon is the most useless object in the game.  Your mileage may vary.


Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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04.03.2011 @ 14:09 #5

agreed on the red ribbon.  Once I recieved it I put it on but then all I did was chase drowners around the swamp trying to kill them.  Thanks for the mod very awesome.
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03.05.2011 @ 01:21 #6

I just need to say, this is brilliant! *thumbsup*
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09.05.2011 @ 16:14 #7

Quote

I just need to say, this is brilliant! *thumbsup*


Thanks, I'm glad you like it!  I thought a lot of us would be playing TW1 one last time before TW2 comes out, so this might be useful, even at this late date. :-)

(Sorry for the delay in replying to you; I was absent from the forum for awhile because I had the flu.)


Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.

09.09.2012 @ 21:42 #8

I used your NoDrowners mod in my last game and it worked perfectly. I started a new game and, when I got to Act V, it wasn't working.

I have been keeping the mod in a sub-folder of overrides and, when I've installed other mods, I made sure that the custom_script.ncs and def_arealoaded.ncs files were only in the most recently installed mod, and there was no interference in my last game. I made sure those files were only in the NoDrowners mod, but it's not working. Geralt isn't receiving his scroll and there are drowners all over.

I even tried re-downloading and re-installing to no avail. Obviously I'm doing something wrong. The only other mod I'm using presently is the Stuff one. Please help!
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09.09.2012 @ 21:46 #9

Ancient Crone said:

I used your NoDrowners mod in my last game and it worked perfectly. I started a new game and, when I got to Act V, it wasn't working.

I have been keeping the mod in a sub-folder of overrides and, when I've installed other mods, I made sure that the custom_script.ncs and def_arealoaded.ncs files were only in the most recently installed mod, and there was no interference in my last game. I made sure those files were only in the NoDrowners mod, but it's not working. Geralt isn't receiving his scroll and there are drowners all over.

I even tried re-downloading and re-installing to no avail. Obviously I'm doing something wrong. The only other mod I'm using presently is the Stuff one. Please help! ›››

The Stuff mod uses custom_script.ncs and def_arealoaded.ncs. Did you get the Stuff items? If you did, then you're done with its custom_script.ncs and def_arealoaded.ncs files, and you can remove them. Once those are gone, the ones for the No Drowners mod should work again.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.

09.09.2012 @ 21:51 #10

That's exactly what I did. For a time I also had the Genie mod, and I removed those files from it as well before reinstalling the NoDrowners mod, but that didn't help. Then I removed the Genie mod entirely and again reinstalled NoDrowners, but nothing seems to help.
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09.09.2012 @ 21:52 #11

Ancient Crone said:

That's exactly what I did. For a time I also had the Genie mod, and I removed those files from it as well before reinstalling the NoDrowners mod, but that didn't help. Then I removed the Genie mod entirely and again reinstalled NoDrowners, but nothing seems to help. ›››

Can you take a screenshot of your Data folder and another one of your Override folder? Let's take a look.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.

09.09.2012 @ 22:06 #12

I made one which shows the contents of NoCemetaryDrowners and another showing the contents of Stuff from which I removed the custom scripts and the defArea files. However, I can't figure out which button in this screen allows an upload of a .png file.
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09.09.2012 @ 22:10 #13

Ancient Crone said:

I made one which shows the contents of NoCemetaryDrowners and another showing the contents of Stuff from which I removed the custom scripts and the defArea files. However, I can't figure out which button in this screen allows an upload of a .png file. ›››

You can attach a file, using the attachment screen, right below the post editing screen. Or you can use a third-party site like Photobucket. I find it a lot easier to use third-party sites, personally.

Everything in your DATA folder loads, not just whatever's in your Override folder. That's why I asked for a screenshot of that, too.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.

09.09.2012 @ 22:12 #14

I used to have a 3rd party hosting site, but they went out of business and I lost hundreds of photos. I tried Photobucket, but I couldn't figure out how to make it work.

Darn! I attached a file. I got a message in Polish that I can't read. It says, "Błąd Ten plik jest za duży do wgrania"

I tried to attach the file anyway, but the message must have said I couldn't. I tried 3 times and the pic just won't upload. Does the board accept .png files. I could make it a .jpg or something else if it would work better.
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09.09.2012 @ 22:18 #15

Ancient Crone said:

Darn! I attached a file. I got a message in Polish that I can't read. It says, "Błąd Ten plik jest za duży do wgrania" ›››

According to Google Translate, that means "Error This file is too large to upload."

You've been around here for awhile and have always been nice, so I'll send you a PM with my e-mail address, and you can send your screenshots there; that way you won't have to figure out Photobucket.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.

09.09.2012 @ 22:43 #16

Thank you so much! Screenies are on their way. :)
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10.09.2012 @ 00:14 #17

Oh, Corylea! After all the back-and-forth help you've spent so much time on, I figured out what it was. The "skull" scroll in my inventory said, "You've already read this.", so I didn't try reading it again, BUT... that was all it took to fix it.

Apparently, in each new game if you have the mod downloaded, Geralt needs to read the scroll again. I feel awfully silly. :wallbash:

Thank you very much for all your help. You are the best!!!
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10.09.2012 @ 00:24 #18

Ancient Crone said:

Oh, Corylea! After all the back-and-forth help you've spent so much time on, I figured out what it was. The "skull" scroll in my inventory said, "You've already read this.", so I didn't try reading it again, BUT... that was all it took to fix it.

Ah, geeze. All this time, I thought you meant that you weren't GETTING the scroll! That's what custom_script.ncs does, and you were going on about it, so I thought you meant you didn't GET the scroll.


Quote

Apparently, in each new game if you have the mod downloaded, Geralt needs to read the scroll again.

Um, yes. The scroll despawns the drowners in THAT GAME. Your new game knows nothing about what you did in a previous game. Er, that's why it's new. :D


Quote

I feel awfully silly. :wallbash:

We all make mistakes! I'm glad it's all cleared up now.


Quote

Thank you very much for all your help. You are the best!!!

You're very welcome! Have fun playing.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

I've made three new adventures for TW1; you can get them at corylea.com/.

I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.

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