09.02.2011 @ 23:45
I know the connection between the Sephirot stones in Act II and the Kabbalah has been mentioned both here and in the Wiki, but what struck me is the detail the developers went to in making the connection.
The names are cognate, with a bit of stretching: Maal'kad = Malkuth, Veen'ah = Binah, etc.
The attributes are the same, Maal'kad = Malkuth = Kingdom, etc.
But there's more:
The map of the obelisks in the swamp is the same as the Kabbalah Tree of Life, rotated to put the root (Malkuth) near the brickmakers' village and the crown (Keter) at the druids' grove. The remaining eight obelisks are in correct relation.
The title of the book "Ain Soph Aur", which decodes the Sephirot, means "Infinite [Eternal, Limitless] Light", which in Kabbalah is the first of the veils between the world, in which time and space have meaning, and the Godhead, which is beyond measure or comprehension.
Now it would be all neat and tidy if the Tower was at the position of Da'at, where the ten Sephirot unite, but it isn't. The only landmark close to where Da'at should be is the Golem's Graveyard, and old Stoneface wouldn't be much of a fitting Unification of all ten attributes of the Godhead.
The amateur tenor, whose vocal villainies
All desire to shirk,
Shall during off hours exhibit his powers
To Madame Tussaud's wax-work.
[G&S, "A more humane Mikado"]