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[TW1] [adventure] Deceits v2 - Witcher Contest mod
09.07.2009 @ 23:43 #1
Just a word of warning, to anyone who gets motion sickness: the opening cutscene for this module does a lot of fast swooping of the camera, and anyone who gets vertigo when exposed to fast camera work might want to Esc out of it.
I'm still playing it, so I don't have a review or anything yet, just that heads up for those with delicate stomachs.
Edited to add: Um, is the sky supposed to be black, even during the day?
I'm still playing it, so I don't have a review or anything yet, just that heads up for those with delicate stomachs.
Edited to add: Um, is the sky supposed to be black, even during the day?
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
21.07.2009 @ 22:15 #4
the modules (except the premium modules -- price of neutrality and side effects) are not voiced, there is nothing wrong.
the modules were created by fans of the game, not paid CDPR staff and they did not have the resources to hire voice actors :peace:
the modules were created by fans of the game, not paid CDPR staff and they did not have the resources to hire voice actors :peace:
check out SpaceMonkey and read the Witcher wiki, darnit! ET je suis capable de m'exprimer en français pour nos francophones!
22.07.2009 @ 01:16 #5
Just finished a play-through of deceits now. It was a nice adventure overall, though personally I'm surprised it came first in the D'Jinni adventures contest. In particular, there were a few frustrating problems that hampered my play-through due to non-availability of a walkthrough. It would be greatly appreciated if the modders gave me a few hints.
24.07.2009 @ 16:56 #7
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Hmm, do the premium modules have the same voice actors as in the main adventure? Geralt sounds a bit different in the Price of Neutrality, or is that just me?
He sounds a little different to me, too, but since PoN was recorded quite some time after the voiceovers for the original game, I figured it was just that.
The paper version of the manual had a lengthy list of credits that included a list of voice actors, though only Geralt was identified by role; the rest was just a list of the names of the actors, not who they played. I see that's not present in the pdf version. I'm not aware of a list of who played what for PoN; if you find one, let the rest of us know about it!
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
02.08.2009 @ 22:22 #10
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the modules were created by fans of the game, not paid CDPR staff and they did not have the resources to hire voice actors :peace:
That doesn't mean there can be NO voice acting. In fact, I am disappointed every time when I'm jonesing for a new adventure, start it and then have to go through subtitles. It just hurts the gaming experience. More, way more, than have different voice actors than the originals. And I say that as someone who more than loves the original actors... yeah, I admit it, I actually have a crush on Geralt's voice (I have a thing for voices, can't help meself). And even so, I'd rather have different voices than none at all.
I've played tons of Oblivion adventures that had full voice acting.
A while ago I recommended one of the Oblivion voice actors because I know he loves to do it - nothing came of it.
At roughly the same time another guy offered to do voice acting here on the forum - nothing came of it.
I think it's the next step for the modding community to take up the task to complete their amazing adventures with voice acting. It doesn't have to be perfect, it just has to be done with the same love and dedication the other parts of the mod are done and I believe if you ask around, there are enough people willing to give it a try.
I don't know how exactly the creative process works with most people, if you first do the technical stuff or if the story and dialog is there first. If it's the latter, the voice acting can be done simultaneously to the development of the other stuff, so there's not even time loss to be expected.
Whaddaya mean?
(Should this be a topic of it's own? Didn't mean to hijack this one. ;))
02.08.2009 @ 23:20 #11
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A while ago I recommended one of the Oblivion voice actors because I know he loves to do it - nothing came of it.
At roughly the same time another guy offered to do voice acting here on the forum - nothing came of it.
I think it's the next step for the modding community to take up the task to complete their amazing adventures with voice acting. It doesn't have to be perfect, it just has to be done with the same love and dedication the other parts of the mod are done and I believe if you ask around, there are enough people willing to give it a try.
It already takes an enormous amount of time, energy, love, and dedication to make a new adventure. Organizing a team of actors, recording all of them, spliting the recordings line by line and entering a new file name in every single line of dialogue -- all of that adds a huge amount of work on top of what's already a marathon.journey
You want a new adventure WITH voice acting? Then go make one. I won't try to stop you. ;)
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
03.08.2009 @ 00:07 #12
No reason to mock me when I make a suggestion (not every smiley takes the edge off).
Of course it is not meant as a one person enterprise. The actors can do their thing semi-independently. I don't know how it all works, but I still think it's worth considering, instead of dismissing it at once. It's been done once already, so it seems to be doable. Yes, I want a new adventure WITH voice acting. Why stop short of making an amazing thing into an extraordinary thing? :P
Of course it is not meant as a one person enterprise. The actors can do their thing semi-independently. I don't know how it all works, but I still think it's worth considering, instead of dismissing it at once. It's been done once already, so it seems to be doable. Yes, I want a new adventure WITH voice acting. Why stop short of making an amazing thing into an extraordinary thing? :P
03.08.2009 @ 01:05 #13
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No reason to mock me when I make a suggestion
Who's mocking you? And it didn't sound like a suggestion; it sounded more like a demand -- orange color and everything.
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Of course it is not meant as a one person enterprise. The actors can do their thing semi-independently.
Well, no, they really can't. Unless all the actors are Witcher players, they won't know how they should sound, what sort of personality should come across in their voices. And even if they all are Witcher players, actors can't do this by themselves; even in small community theatre, there's always a director. No one wants to spend a bazillion hours making a new adventure and then have it ruined -- or have its meaning changed -- by bad voice acting. So the actors will have to be supervised and directed for every line. Do you know how MANY lines there are in my adventure? *shudder*
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I don't know how it all works,
If you don't know how it all works, then you can't very well tell us that it's all terribly easy and we're awfully remiss for not including it, then.
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but I still think it's worth considering, instead of dismissing it at once.
I didn't dismiss it. I said if you want it done, do it yourself ... that's how modders come to be.
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It's been done once already, so it seems to be doable.
It was done once, by a large team, and that team then folded before they could produce the adventure that they'd intended to make. The largest team currently modding the Witcher (that I'm aware of, at least) is the Ifrit Creative Group. They have FORTY people working on their projects, and they've done some really excellent work, but their adventures are not voiced. If the teams of forty aren't doing it, then how much less should it be expected of the smaller teams. Evil Decision was made by two people. Birth, and Virgins is being made by two people. A lot of the modding groups are quite small.
I'm not saying we should never have or try for voice acting. But when someone does it, I want it to be seen as the big, fat, hairy deal that it is and not as something that "of course" the game's modders should have given you already.
When people enjoy the stuff we make for them, that motivates us. When people act as if they're entitled to more -- even though all of us are doing this for free, purely for love of the game and for the love of creation -- well, that's rather demotivating. Entitled? Really? It makes me want to throw things.
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Yes, I want a new adventure WITH voice acting. Why stop short of making an amazing thing into an extraordinary thing? :P
If you're going to run 26 miles, why stop there -- why not run 52? Well, yes, a few exceptionally hardy souls can run 52 miles. But most marathoners reach the finish line exhausted and used up. Tell them cheerfully that they should run another 26 miles -- while you sit in your chair and watch -- well, I'd duck if I were you. ;)
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
03.08.2009 @ 02:22 #14
I really don't see why you need to get so deprecative. Did I criticise your work in a negative way? How could I when I haven't seen it yet (your upcoming adventure)?
It was meant as a motivation. A question for reaction - not rejection.
I'm a long time moderator in another forum and from my experience there I know that people are very lethargic and don't react unless you make a big deal out of it when you want to accomplish something. It's the times of skimming hastily over new posts because there's no time, you gotta go to myspace and twitter and hellknowswhereelse, so you gotta do something to catch their eyes. Hence the color.
Of course you need a director to have people act together at the same time, but that's a little different.
And a voice actor should be able to extract from the dialog (of course you need to read the script beforehand), how they might deliver it. You don't deliver a sad line in a cheery voice and vice versa. Context tells a lot. And who said it had to be perfect? Of course they should be "drafted" from the witcher community and have a basic knowledge of the characters and everything.
You're putting words in my mouth. I never meant to give the impression that I think it is easy (and so on). I just said it would be a vast improvment. That doesn't mean I don't apprechiate the work that goes into the adventures as it is, but I think that's a given when I say "amazing".
Right. That's where you're mocking me. And you're asking innocently as if it wasn't the exact line I was referring to.
You know about the extent of my modding capabilities. So you know that asking this is a taunt. But you didn't ask me if I would help out with something I can do, did you?
Again with the false assumptions (or misunderstandings). I tried to convey what a big deal it is to me by volunteering a piece of personal information to emphasise how important I feel this is.
And I'm repeating myself... I didn't say or imply that, I used color for emphasis, I didn't say I find the mods amazing because I didn't mean it, I never said I felt entitled to anything. Now, my grammar may be better than a lot of kids' nowadays, but that doesn't include that I'm terribly eloquent in my second language (as you are aware) and I fail to see where I might've given you those ideas that you counteract with such hostility. I didn't attack anybody, yet you lash out and tell me to duck because you're about to throw things at me. I think that's not fair and I'm gonna pout now, because I only meant well and am punished for it. :-[
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Who's mocking you? And it didn't sound like a suggestion; it sounded more like a demand -- orange color and everything.
It was meant as a motivation. A question for reaction - not rejection.
I'm a long time moderator in another forum and from my experience there I know that people are very lethargic and don't react unless you make a big deal out of it when you want to accomplish something. It's the times of skimming hastily over new posts because there's no time, you gotta go to myspace and twitter and hellknowswhereelse, so you gotta do something to catch their eyes. Hence the color.
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Well, no, they really can't. Unless all the actors are Witcher players, they won't know how they should sound, what sort of personality should come across in their voices. And even if they all are Witcher players, actors can't do this by themselves; even in small community theatre, there's always a director. No one wants to spend a bazillion hours making a new adventure and then have it ruined -- or have its meaning changed -- by bad voice acting. So the actors will have to be supervised and directed for every line.
Of course you need a director to have people act together at the same time, but that's a little different.
And a voice actor should be able to extract from the dialog (of course you need to read the script beforehand), how they might deliver it. You don't deliver a sad line in a cheery voice and vice versa. Context tells a lot. And who said it had to be perfect? Of course they should be "drafted" from the witcher community and have a basic knowledge of the characters and everything.
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If you don't know how it all works, then you can't very well tell us that it's all terribly easy and we're awfully remiss for not including it, then.
You're putting words in my mouth. I never meant to give the impression that I think it is easy (and so on). I just said it would be a vast improvment. That doesn't mean I don't apprechiate the work that goes into the adventures as it is, but I think that's a given when I say "amazing".
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I didn't dismiss it. I said if you want it done, do it yourself ... that's how modders come to be.
Right. That's where you're mocking me. And you're asking innocently as if it wasn't the exact line I was referring to.
You know about the extent of my modding capabilities. So you know that asking this is a taunt. But you didn't ask me if I would help out with something I can do, did you?
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I'm not saying we should never have or try for voice acting. But when someone does it, I want it to be seen as the big, fat, hairy deal that it is and not as something that "of course" the game's modders should have given you already.
Again with the false assumptions (or misunderstandings). I tried to convey what a big deal it is to me by volunteering a piece of personal information to emphasise how important I feel this is.
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When people enjoy the stuff we make for them, that motivates us. When people act as if they're entitled to more -- even though all of us are doing this for free, purely for love of the game and for the love of creation -- well, that's rather demotivating. Entitled? Really? It makes me want to throw things.
And I'm repeating myself... I didn't say or imply that, I used color for emphasis, I didn't say I find the mods amazing because I didn't mean it, I never said I felt entitled to anything. Now, my grammar may be better than a lot of kids' nowadays, but that doesn't include that I'm terribly eloquent in my second language (as you are aware) and I fail to see where I might've given you those ideas that you counteract with such hostility. I didn't attack anybody, yet you lash out and tell me to duck because you're about to throw things at me. I think that's not fair and I'm gonna pout now, because I only meant well and am punished for it. :-[
03.08.2009 @ 02:32 #15
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I didn't dismiss it. I said if you want it done, do it yourself ... that's how modders come to be.
Right. That's where you're mocking me. And you're asking innocently as if it wasn't the exact line I was referring to.
You know about the extent of my modding capabilities. So you know that asking this is a taunt.
No, it isn't. It really isn't. No, you don't know much about modding now. I knew nothing when I started -- zippo, nada, nothing. I'm showing more confidence in your abilities than you evidently have in them yourself. You CAN do it if you want to. If you'd rather use your time another way, that's certainly up to you, but I don't think you're incapable, even if you think you are.
And think about our past interactions. Have I been gratuitously nasty to you in the past? Or have I encouraged you to believe that you could do things that you initially found intimidating? I'm hurt that you could assume I'm being nasty, given our history together.
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It was meant as a motivation. A question for reaction
You say "question," but when the reaction is "that's way more difficult than I think you realize," you act as if you're being victimized. ::) :P What the hell?
The actors have to be found and then recorded. You mention that two different people have put themselves forward as voice actors, then say indignantly that no one has taken them up on that yet. I would need fifty actors in order to record all of my characters. Or if every actor could do two voices, changing which part of their vocal range they use or which accent they speak in, then I "only" need twenty-five actors. Think about that. First, find twenty-five actors. Then explain to every single one of them who their character is and how you'd like them to sound. Then record them. Throw out some percentage of the recordings because those people can't act for toffee and find some replacements. Soothe the people whose recordings you can't use. Badger the people who said they'd act for you but who haven't given you a recording yet. And you know what? That's the easy part.
Once you have recordings, they need to be broken down, so that the voicing of every line is in a separate file. Every single file will need to be tweaked, so that there's an appropriate amount of empty space before and after it. Too much empty space, and it sounds as if the characters are stupid; too little empty space, and they talk on top of one another. So the amount of empty space has to be just right -- for every line.
There's a lot of bookkeeping that needs to be done, to keep track of which of your six thousand voice files goes with which of your six thousand lines. Then for every single line, one needs to enter the appropriate file name into the properties box. Then listen to the whole thing in context and find that a couple of characters need to be rerecorded because they don't sound right, and the spacing of a third of your lines needs to be tweaked because the conversation doesn't flow the way it's supposed to.
Adding voice acting to an adventure is a bigger job than I think you realize.
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you tell me to duck because you're about to throw things at me.
The marathon thing was an analogy; it's not meant to be taken literally!
It looks as if I misunderstood you and you misunderstood me. So we're even, with misunderstandings all 'round. Let's agree that voice acting would be a fabulous idea and a huge amount of work and move on.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
26.08.2009 @ 23:45 #17
Someone will guide you to the hideout ... wander around the countryside and talk to people.
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
01.03.2010 @ 17:28 #20
Hi
I report this problem while running "Deceits": the game crashes when entering a new area (house). It happens only with this adventure, not with the other four included in patch 1.5, neither with the OC.
The game is updated to versione 1.5. Both EE and the latest pacth have been downloaded from the site (no disc).
I've attached both the hardware settings and the errorLog (not the entire system log - too much!) Don't know if it's okay.
thanks a lot in advace :)
I report this problem while running "Deceits": the game crashes when entering a new area (house). It happens only with this adventure, not with the other four included in patch 1.5, neither with the OC.
The game is updated to versione 1.5. Both EE and the latest pacth have been downloaded from the site (no disc).
I've attached both the hardware settings and the errorLog (not the entire system log - too much!) Don't know if it's okay.
thanks a lot in advace :)
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