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[mod] Precise Hit Rebalance


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30.01.2009 @ 04:22 #1

This is an attempt to rebalance the "Precise Hit" critical effect, used while fighting in group style.
Precise hit removes a percentage of your opponent's maximum hitpoints, the first level takes 15%, the second takes 30%, and the third, 50%.
As you can see, the damage is huge, especially with the bonuses from group style, potions, swords and rune stones, that ensures that you get a precise hit with almost every hit, and the result is that your opponent may die with just 2 swings of your sword.

These scripts will alter the way Precise hit works to the following:
First level: 5% to 10% vitality damage.
Second level: 10% to 15%.
Third level: 15% to 20%.

With every successful Precise hit, you'll get a "Critical Hit!" text confirmation, and if you get the maximum percentage in a certain level, (eg: 15% in second level), the value is doubled,
(eg: 30% in second level), and you get a "Devastating Critical!" along with a camera shake effect, except for the third level, you get an "INSTANT KILL!" instead of double damage, but of course it will be quite rare.

This is just a basic rebalance to lower the damage, if you have ideas to spice it up a bit please share.

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Vive La Revolution..!
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