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[Act IV] Tough-guy wraiths in "King of the Wild Hunt"
13.07.2008 @ 21:42 #1
Or can someone suggest another oil or enhancement that worked for them here? Thanks!
13.07.2008 @ 22:03 #2
Geralt can put any ingredients together that he wants -- he doesn't have to have the formula. So you can look up the formula on the wiki and have Geralt make it, anyway, unless that feels too much like cheating. The wiki entry for Specter Oil is here: http://witcher.wikia...iki/Specter_Oil
The wiki contains a wealth of information, and I recommend that you bookmark it in your browser. Lots of people have made it the fabulous resource that it is, especially Game Widow, and it's there for you anytime you need it.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
13.07.2008 @ 23:01 #3
Igni kills them after 3 blasts too at silver level.
Note that you cannot hurt/kill the King of the Wild Hunt at this point though, so focus on the individual wraiths and use the root to keep the King at bay if need be. Usually you can run around quite nicely and lure them out too.
Also known as: GhostNWN and FactionHeir
Problems? difficulties? PM me if you would like to talk about it!
14.07.2008 @ 00:15 #4
Narratively speaking, of course ST_Ghost is corrrect and also with the strategy ;)
14.07.2008 @ 02:02 #5
Quote
It's not technically true that you *can't* hurt or kill the King of the Wild Hunt at that point in Act IV. It is certainly not *meant* to happen but at least one player killed him during this quest. It think it may even have been M.R. but i could be mistaken.
Did he still show up later in, ah, the place where he usually shows up?
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
14.07.2008 @ 09:48 #6
14.07.2008 @ 10:55 #7
Oh, and he ignored my Yrden and health damaging Quen as well.
Also known as: GhostNWN and FactionHeir
Problems? difficulties? PM me if you would like to talk about it!
14.07.2008 @ 11:01 #8
16.07.2008 @ 09:58 #9
16.07.2008 @ 10:02 #10
and just brew the Specter oil like any other potion or oil. You can experiment to get the recipe, or use this recipe
18.07.2008 @ 08:47 #13
At most you need to use 2 roots, at best, none.
Also known as: GhostNWN and FactionHeir
Problems? difficulties? PM me if you would like to talk about it!
18.07.2008 @ 10:59 #14
I usually cast quen and then make a bee-line for the lantern, ignoring the 3 wraiths that are waiting. Add the mandrake to the lantern (1 at a time). Kill the first 3 wraiths.
Add another mandrake to the lantern, kill the next 3
more mandrake, kill the last 3
voilà!
that's all i do (then i go sell my 2 excess mandrake roots)
01.10.2008 @ 06:51 #16
Quote
Geralt can put any ingredients together that he wants -- he doesn't have to have the formula. So you can look up the formula on the wiki and have Geralt make it, anyway, unless that feels too much like cheating. The wiki entry for Specter Oil is here: http://witcher.wikia...iki/Specter_Oil
<REPLY-EDIT :: the actual 'spoiler' formula has been edited out of the QUOTE .. it's still in the original post :) >
For the "point" of my post, I'd like to refer all our collective memories back to when Kalkstien <spelling?> is first talking our ears off about the "scientific basis" for Alchemy, and then encourages you to experiment from known recipes..! ;D I was so delighted and impressed that I basically dropped questing for a level or two's worth of XP while I cleared all the critters which guarded the (limited!) variety of herbs that I recognized and could gather. Then I tried various 'logical' (to -me-, anywhoo) combinations and modifications of existing formulae that I already had.
I -think- I only discovered ONE actual "keeper" formula (Tawny Owl? .. proabably not Blizzard..) recipe early during that first "bloom" of exploring the logic and 'pseudo-scientific' magical rules behind how potions mix. I also should have realized what 'color-matching' could do for you, as I had a couple of 'Negrido-dominant potions by accident, but I didn't realize what that MEANT until late in Chapter Three, I think. That 'light-bulb moment' is what led me to realize what "side-effect BUFFS" you can create with a bit of experimentation, and how you can use those (especially the Albedo 'side effect', which allows you to "stack" more potion effects at once), and combine that with the "Ritual of Cleansing" to pump Geralt up even more with MORE potions.. and.. :peace:
All in all, I'm more impressed with how potions were implimented in The Witcher than with ANY other aspect of the gameplay. I would -like- to maaaybe see some minor interface tweaks, like the ability to SAVE a new variation on an existing potion .. with certain "components" locked in to either "whichever COLOR I have most OF", whichever I have LEAST of .. whitchever is WITHOUT 'sub-colors' (for bombs and oils, primarily..).. ETC.
I'd love to be able to select from a "potion family tree" .. kinda like WoW does thier "skill/talent allocation 'tree' ", except The Witcher version would relate to potions, based on 'core ingredients' and 'genus', 'family', etc..; Taxological -drawn terminology might be one choice in an 'improve attempt' at describing the kinds of relationships that have been laid out by the Dev Team for us 'frustrated college/internet backyard hobbyist chemists' to play around with. Thanks again, Dev Team!
/ME raises a toast with a shotglass of "White Gull" mixed 50/50 with Mandrake Liqeur from the Druids' private stock ::O
03.10.2008 @ 17:54 #17
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.. <clip> ..
Add another mandrake to the lantern, kill the next 3
more mandrake, kill the last 3
voilà!
That's all i do (then i go sell my 2 excess mandrake roots).
And -I- was the curious sort, and had already bought some mandrake from a Druid somewhere to use in potions when I first encountered the Circle. So .. I clicked on it, and looking at the 'give' screen that came up, I noticed that the leftover Mandrake root I had was the only item "highlighted". So .. I dropped in one root, and .. nothing happened. So I shrugged and left the area (this occurred during daylight). A few minor hunt-and-help-Scoia'tel quests later, I'm on my way through the area again (still haven't gotten the Quest from the hermit), and I run into the first group of three Wraiths .. no "Huntsman" visible (didn't even know he was -supposed- to be there). I try to kill the Wraiths, get the first three, get ambushed by the next three while I'm looking at the lantern again (and NOT adding more Mandrake, I think .. because I only had one or two left). I die, reload, try killing them again, die, reload, try, die, and give up and resume my 'current' quest.
Later on, I talk to the Hermit, get the general idea, go BACK to the circle, add mandrake during daylight, meditate at the fire nearby 'til midnight, load up on Potions and Signs (I'm .. two or three levels HIGHER by now, as well), and just wade in and take down all three waves one after another, no sign of the Huntsman at all. I clean up, go grab some armor bit from a nearby crypt, run back to the Hermit, and .. voila! :D
03.10.2008 @ 22:24 #18
05.10.2008 @ 20:17 #19
05.10.2008 @ 21:21 #20
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