ssssssssssssssss
[Act IV] Berengar will pay -- if I can figure out how to do it...
23.06.2008 @ 01:11 #1
The only problem is that I can't actually angage him in battle. He sits by his little fire, and I can't do anything but talk to him. I figure my last chance to kill him is coming up soon, when I return to the villlage for the last time after killing Dagon. Is that the time? Or have I missed something?
23.06.2008 @ 01:24 #2
Also known as: GhostNWN and FactionHeir
Problems? difficulties? PM me if you would like to talk about it!
23.06.2008 @ 01:33 #3
23.06.2008 @ 06:36 #5
Nope, I don't blame Berengar. I think witchers are extremely cool fictional characters, but I would feel sorry for anyone who had to be one in real life. The witcher's life is a hard enough road even for those who are relatively whole-hearted about being witchers -- for those like Berengar, who never wanted to be a witcher in the first place, it must be torture.
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
25.06.2008 @ 14:03 #7
Quote
I feel the very same way. Berengar never had a choice about becoming a Witcher, and then it's clear he didn't want to screw over the others but had to give up something in order to spare his life. It's not like he turned "Judas" on the Witchers, as he always planned on killing Azar Javed anyway. If the poor bloke has to die then better he should die battling Javed than another Witcher.

Level: 49 - Epilogue - Hard - 50,000 Orens
29.06.2008 @ 07:17 #8
You have two options: Listen to what he has to say or call him a traitor and kill him.
Basically Let him live or Kill him.
The bottom option where you call him a traitor is pretty much the KILL option.
The top option is that he gives you a letter saying he was a coward and fell into Salamandra's demands.
I choose to forgive him.
If you kill him I think you get he's medallion which is a great help in the last chapter.
29.06.2008 @ 15:28 #9
I couldn't kill Berengar either because he proves to be very insightful and regrets what he has done. And moreover he convinced me with his arguments.
And from my personal view... I don't think witchers are bad. If you call me naive I won't object :angel:
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind – cast down into the Halls of the Blind…
23.07.2008 @ 14:37 #10
www.medicamondiale.org
23.07.2008 @ 14:41 #11
It's a bug as far as i can tell, but manageable :)
Usually, in Act IV, i'd recommend doing all the other quests before killing Dagon.
23.07.2008 @ 14:45 #12
But did I get you right, that after killing dragon there would be no chance to end the head of the day quest anyway?
www.medicamondiale.org
23.07.2008 @ 14:50 #13
Also known as: GhostNWN and FactionHeir
Problems? difficulties? PM me if you would like to talk about it!
23.07.2008 @ 14:56 #14
If anyone has confirmation that there is any way at all to speak with those 2 after killing Dagon, please let me know. AFAIK they disappear after Dagon is vanquished.
Any quests from Act IV that are not finished: (list below)
Daily Bread
Old Habits Die Hard
Small Problems
Temptation
The Alp Contract
The Ancient Cemetaur
The Basilisk Contract
The Devourer Contract
The Giant Centipede Contract
The Royal Wyvern Contract
The Vodyan Priest
23.07.2008 @ 15:14 #15
Of course you also lose out if you don't finish heat of the day by failing to talk to Julian.
game widow: From your list, would Hunting the Wild Hunt and Old Habits Die Hard possibly still be available as they involve Lakeside and Fields and not Murky Waters? I haven't tested, but just wondering. Paths of Destiny definitely is available after killing Dagon as that is a prerequisite to even finishing it :)
Also known as: GhostNWN and FactionHeir
Problems? difficulties? PM me if you would like to talk about it!
23.07.2008 @ 15:17 #16
stay tuned !
Update #1: I loaded a saved game where i had finished neither The Heat of the Day, nor Hunting the Wild Hunt and killed Dagon. After that, all outstanding quests were still available (granted i did not have many left, but in particular, the two mentioned above were still active, and the villagers were still around)
So killing Dagon is NOT what causes the other quests to end prematurely, there must be something else. I'll keep digging.
Update # 2: well, all i can say is that there a number of things i will have to re-examine. Getting Aerondight does not close of Hunting the Wild Hunt either ... and those wraiths were a piece of cake on hard using Aerondight :) -- this also means more updates on the wiki, as i'd hate to mislead anyone reading that !
So if anyone knows of any other facts that I've missed, or misinterpreted, please let me know, so i can add them to my checklist for the wiki write-up! :wave:
23.07.2008 @ 16:11 #17
www.medicamondiale.org
23.07.2008 @ 17:34 #18
thanks in advance :)
23.07.2008 @ 20:51 #19
But up to now i have every Quest mentioned above, beside talking to Julian and the Priest after killing Dragon. But the quest ended by talking with the lady.
edit:
I've tried to talk to Julian or the Priest bevor talking to the Sealady, but there is no option. If you kill Dragon but do not talk to her, everything stays the same, all Players are were they have been bevor, all quests are open. So talking to the Lady of the Sea and ending Quest Waves (?) is the trigger.
But if you solve the Dragon-Quest with the blood of the Lady of the sea, you can only talk to her, Julian and the Priest don't have this option anymore...
www.medicamondiale.org
07.10.2008 @ 19:08 #20
I've made three new adventures for TW1; you can get them at corylea.com/.
I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.
Sign In »
Register Now!
Help



PM













